6 #include "action_layer.h"
12 uint32_t default_layer_state = 0;
14 static void default_layer_state_set(uint32_t state)
16 debug("default_layer_state: ");
17 default_layer_debug(); debug(" to ");
18 default_layer_state = state;
19 default_layer_debug(); debug("\n");
20 clear_keyboard_but_mods(); // To avoid stuck keys
23 void default_layer_debug(void)
25 debug_hex32(default_layer_state);
26 debug("("); debug_dec(biton32(default_layer_state)); debug(")");
29 void default_layer_set(uint8_t layer)
31 default_layer_state_set(1UL<<layer);
34 #ifndef NO_ACTION_LAYER
35 void default_layer_or(uint32_t state)
37 default_layer_state_set(default_layer_state | state);
39 void default_layer_and(uint32_t state)
41 default_layer_state_set(default_layer_state & state);
43 void default_layer_xor(uint32_t state)
45 default_layer_state_set(default_layer_state ^ state);
50 #ifndef NO_ACTION_LAYER
54 uint32_t layer_state = 0;
56 static void layer_state_set(uint32_t state)
58 debug("layer_state: ");
59 layer_debug(); debug(" to ");
61 layer_debug(); debug("\n");
62 clear_keyboard_but_mods(); // To avoid stuck keys
65 void layer_clear(void)
70 void layer_move(uint8_t layer)
72 layer_state_set(1UL<<layer);
75 void layer_on(uint8_t layer)
77 layer_state_set(layer_state | (1UL<<layer));
80 void layer_off(uint8_t layer)
82 layer_state_set(layer_state & ~(1UL<<layer));
85 void layer_invert(uint8_t layer)
87 layer_state_set(layer_state ^ (1UL<<layer));
90 void layer_or(uint32_t state)
92 layer_state_set(layer_state | state);
94 void layer_and(uint32_t state)
96 layer_state_set(layer_state & state);
98 void layer_xor(uint32_t state)
100 layer_state_set(layer_state ^ state);
103 void layer_debug(void)
105 debug_hex32(layer_state);
106 debug("("); debug_dec(biton32(layer_state)); debug(")");
112 action_t layer_switch_get_action(key_t key)
115 action.code = ACTION_TRANSPARENT;
117 #ifndef NO_ACTION_LAYER
118 uint32_t layers = layer_state | default_layer_state;
119 /* check top layer first */
120 for (int8_t i = 31; i >= 0; i--) {
121 if (layers & (1UL<<i)) {
122 action = action_for_key(i, key);
123 if (action.code != ACTION_TRANSPARENT) {
128 /* fall back to layer 0 */
129 action = action_for_key(0, key);
132 action = action_for_key(biton32(default_layer_state), key);