5 #include "action_layer.h"
18 uint32_t default_layer_state = 0;
20 static void default_layer_state_set(uint32_t state)
22 debug("default_layer_state: ");
23 default_layer_debug(); debug(" to ");
24 default_layer_state = state;
25 hook_default_layer_change(default_layer_state);
26 default_layer_debug(); debug("\n");
27 #ifdef NO_TRACK_KEY_PRESS
28 clear_keyboard_but_mods(); // To avoid stuck keys
32 void default_layer_debug(void)
34 dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
37 void default_layer_set(uint32_t state)
39 default_layer_state_set(state);
42 #ifndef NO_ACTION_LAYER
43 void default_layer_or(uint32_t state)
45 default_layer_state_set(default_layer_state | state);
47 void default_layer_and(uint32_t state)
49 default_layer_state_set(default_layer_state & state);
51 void default_layer_xor(uint32_t state)
53 default_layer_state_set(default_layer_state ^ state);
58 #ifndef NO_ACTION_LAYER
62 uint32_t layer_state = 0;
64 static void layer_state_set(uint32_t state)
66 dprint("layer_state: ");
67 layer_debug(); dprint(" to ");
69 hook_layer_change(layer_state);
70 layer_debug(); dprintln();
71 #ifdef NO_TRACK_KEY_PRESS
72 clear_keyboard_but_mods(); // To avoid stuck keys
76 void layer_clear(void)
81 void layer_move(uint8_t layer)
83 layer_state_set(1UL<<layer);
86 void layer_on(uint8_t layer)
88 layer_state_set(layer_state | (1UL<<layer));
91 void layer_off(uint8_t layer)
93 layer_state_set(layer_state & ~(1UL<<layer));
96 void layer_invert(uint8_t layer)
98 layer_state_set(layer_state ^ (1UL<<layer));
101 void layer_or(uint32_t state)
103 layer_state_set(layer_state | state);
105 void layer_and(uint32_t state)
107 layer_state_set(layer_state & state);
109 void layer_xor(uint32_t state)
111 layer_state_set(layer_state ^ state);
114 void layer_debug(void)
116 dprintf("%08lX(%u)", layer_state, biton32(layer_state));
122 /* return layer effective for key at this time */
123 static uint8_t current_layer_for_key(keypos_t key)
125 action_t action = ACTION_TRANSPARENT;
127 #ifndef NO_ACTION_LAYER
128 uint32_t layers = layer_state | default_layer_state;
129 /* check top layer first */
130 for (int8_t i = 31; i >= 0; i--) {
131 if (layers & (1UL<<i)) {
132 action = action_for_key(i, key);
133 if (action.code != (action_t)ACTION_TRANSPARENT.code) {
138 /* fall back to layer 0 */
141 return biton32(default_layer_state);
146 #ifndef NO_TRACK_KEY_PRESS
147 /* record layer on where key is pressed */
148 static uint8_t layer_pressed[MATRIX_ROWS][MATRIX_COLS] = {};
150 action_t layer_switch_get_action(keyevent_t event)
153 #ifndef NO_TRACK_KEY_PRESS
155 layer = current_layer_for_key(event.key);
156 layer_pressed[event.key.row][event.key.col] = layer;
158 layer = layer_pressed[event.key.row][event.key.col];
161 layer = current_layer_for_key(event.key);
163 return action_for_key(layer, event.key);