5 #include "action_layer.h"
17 uint32_t default_layer_state = 0;
19 static void default_layer_state_set(uint32_t state)
21 debug("default_layer_state: ");
22 default_layer_debug(); debug(" to ");
23 default_layer_state = state;
24 default_layer_debug(); debug("\n");
25 clear_keyboard_but_mods(); // To avoid stuck keys
28 void default_layer_debug(void)
30 dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
33 void default_layer_set(uint8_t layer)
35 default_layer_state_set(1UL<<layer);
38 #ifndef NO_ACTION_LAYER
39 void default_layer_or(uint32_t state)
41 default_layer_state_set(default_layer_state | state);
43 void default_layer_and(uint32_t state)
45 default_layer_state_set(default_layer_state & state);
47 void default_layer_xor(uint32_t state)
49 default_layer_state_set(default_layer_state ^ state);
54 #ifndef NO_ACTION_LAYER
58 uint32_t layer_state = 0;
60 static void layer_state_set(uint32_t state)
62 dprint("layer_state: ");
63 layer_debug(); dprint(" to ");
65 layer_debug(); dprintln();
66 clear_keyboard_but_mods(); // To avoid stuck keys
69 void layer_clear(void)
74 void layer_move(uint8_t layer)
76 layer_state_set(1UL<<layer);
79 void layer_on(uint8_t layer)
81 layer_state_set(layer_state | (1UL<<layer));
84 void layer_off(uint8_t layer)
86 layer_state_set(layer_state & ~(1UL<<layer));
89 void layer_invert(uint8_t layer)
91 layer_state_set(layer_state ^ (1UL<<layer));
94 void layer_or(uint32_t state)
96 layer_state_set(layer_state | state);
98 void layer_and(uint32_t state)
100 layer_state_set(layer_state & state);
102 void layer_xor(uint32_t state)
104 layer_state_set(layer_state ^ state);
107 void layer_debug(void)
109 dprintf("%08lX(%u)", layer_state, biton32(layer_state));
115 action_t layer_switch_get_action(key_t key)
118 action.code = ACTION_TRANSPARENT;
120 #ifndef NO_ACTION_LAYER
121 uint32_t layers = layer_state | default_layer_state;
122 /* check top layer first */
123 for (int8_t i = 31; i >= 0; i--) {
124 if (layers & (1UL<<i)) {
125 action = action_for_key(i, key);
126 if (action.code != ACTION_TRANSPARENT) {
131 /* fall back to layer 0 */
132 action = action_for_key(0, key);
135 action = action_for_key(biton32(default_layer_state), key);