5 #include "action_layer.h"
18 uint32_t default_layer_state = 0;
20 static void default_layer_state_set(uint32_t state)
22 debug("default_layer_state: ");
23 default_layer_debug(); debug(" to ");
24 default_layer_state = state;
25 hook_default_layer_change(default_layer_state);
26 default_layer_debug(); debug("\n");
27 clear_keyboard_but_mods(); // To avoid stuck keys
30 void default_layer_debug(void)
32 dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
35 void default_layer_set(uint32_t state)
37 default_layer_state_set(state);
40 #ifndef NO_ACTION_LAYER
41 void default_layer_or(uint32_t state)
43 default_layer_state_set(default_layer_state | state);
45 void default_layer_and(uint32_t state)
47 default_layer_state_set(default_layer_state & state);
49 void default_layer_xor(uint32_t state)
51 default_layer_state_set(default_layer_state ^ state);
56 #ifndef NO_ACTION_LAYER
60 uint32_t layer_state = 0;
62 static void layer_state_set(uint32_t state)
64 dprint("layer_state: ");
65 layer_debug(); dprint(" to ");
67 hook_layer_change(layer_state);
68 layer_debug(); dprintln();
69 clear_keyboard_but_mods(); // To avoid stuck keys
72 void layer_clear(void)
77 void layer_move(uint8_t layer)
79 layer_state_set(1UL<<layer);
82 void layer_on(uint8_t layer)
84 layer_state_set(layer_state | (1UL<<layer));
87 void layer_off(uint8_t layer)
89 layer_state_set(layer_state & ~(1UL<<layer));
92 void layer_invert(uint8_t layer)
94 layer_state_set(layer_state ^ (1UL<<layer));
97 void layer_or(uint32_t state)
99 layer_state_set(layer_state | state);
101 void layer_and(uint32_t state)
103 layer_state_set(layer_state & state);
105 void layer_xor(uint32_t state)
107 layer_state_set(layer_state ^ state);
110 void layer_debug(void)
112 dprintf("%08lX(%u)", layer_state, biton32(layer_state));
118 action_t layer_switch_get_action(keypos_t key)
121 action.code = ACTION_TRANSPARENT;
123 #ifndef NO_ACTION_LAYER
124 uint32_t layers = layer_state | default_layer_state;
125 /* check top layer first */
126 for (int8_t i = 31; i >= 0; i--) {
127 if (layers & (1UL<<i)) {
128 action = action_for_key(i, key);
129 if (action.code != ACTION_TRANSPARENT) {
134 /* fall back to layer 0 */
135 action = action_for_key(0, key);
138 action = action_for_key(biton32(default_layer_state), key);