6 #include "layer_switch.h"
10 * Default Layer (0-15)
12 uint8_t default_layer = 0;
14 void default_layer_set(uint8_t layer)
16 debug("default_layer_set: ");
17 debug_dec(default_layer); debug(" to ");
19 default_layer = layer;
21 debug_dec(default_layer); debug("\n");
23 clear_keyboard_but_mods(); // To avoid stuck keys
30 uint16_t keymap_stat = 0;
32 /* return highest layer whose state is on */
33 uint8_t keymap_get_layer(void)
35 return biton16(keymap_stat);
38 static void keymap_stat_set(uint16_t stat)
41 keymap_debug(); debug(" to ");
45 keymap_debug(); debug("\n");
47 clear_keyboard_but_mods(); // To avoid stuck keys
50 void keymap_clear(void)
56 void keymap_set(uint16_t stat)
58 keymap_stat_set(stat);
61 void keymap_move(uint8_t layer)
63 keymap_stat_set(1<<layer);
66 void keymap_on(uint8_t layer)
68 keymap_stat_set(keymap_stat | (1<<layer));
71 void keymap_off(uint8_t layer)
73 keymap_stat_set(keymap_stat & ~(1<<layer));
76 void keymap_invert(uint8_t layer)
78 keymap_stat_set(keymap_stat ^ (1<<layer));
81 void keymap_or(uint16_t stat)
83 keymap_stat_set(keymap_stat | stat);
85 void keymap_and(uint16_t stat)
87 keymap_stat_set(keymap_stat & stat);
89 void keymap_xor(uint16_t stat)
91 keymap_stat_set(keymap_stat ^ stat);
94 void keymap_debug(void)
96 debug_hex16(keymap_stat); debug("("); debug_dec(keymap_get_layer()); debug(")");
102 * Overlay Layer (16-31 = 0-15|0x10)
104 uint16_t overlay_stat = 0;
106 /* return highest layer whose state is on */
107 uint8_t overlay_get_layer(void)
109 return biton16(overlay_stat);
112 static void overlay_stat_set(uint16_t stat)
115 overlay_debug(); debug(" to ");
119 overlay_debug(); debug("\n");
121 clear_keyboard_but_mods(); // To avoid stuck keys
124 void overlay_clear(void)
130 void overlay_set(uint16_t stat)
132 overlay_stat_set(stat);
135 void overlay_move(uint8_t layer)
137 overlay_stat_set(1<<layer);
140 void overlay_on(uint8_t layer)
142 overlay_stat_set(overlay_stat | (1<<layer));
145 void overlay_off(uint8_t layer)
147 overlay_stat_set(overlay_stat & ~(1<<layer));
150 void overlay_invert(uint8_t layer)
152 overlay_stat_set(overlay_stat ^ (1<<layer));
155 void overlay_or(uint16_t stat)
157 overlay_stat_set(overlay_stat | stat);
159 void overlay_and(uint16_t stat)
161 overlay_stat_set(overlay_stat & stat);
163 void overlay_xor(uint16_t stat)
165 overlay_stat_set(overlay_stat ^ stat);
168 void overlay_debug(void)
170 debug_hex16(overlay_stat); debug("("); debug_dec(overlay_get_layer()); debug(")");
173 action_t layer_switch_get_action(key_t key)
176 action.code = ACTION_TRANSPARENT;
178 /* overlay: top layer first */
179 for (int8_t i = 15; i >= 0; i--) {
180 if (overlay_stat & (1<<i)) {
181 action = action_for_key(i | OVERLAY_BIT, key);
182 if (action.code != ACTION_TRANSPARENT) {
188 /* keymap: top layer first */
189 for (int8_t i = 15; i >= 0; i--) {
190 if (keymap_stat & (1<<i)) {
191 action = action_for_key(i, key);
192 if (action.code != ACTION_TRANSPARENT) {
199 action = action_for_key(default_layer, key);