6 #include "layer_switch.h"
10 * Default Layer (0-15)
12 uint8_t default_layer = 0;
14 void default_layer_set(uint8_t layer)
16 debug("default_layer_set: ");
17 debug_dec(default_layer); debug(" to ");
19 default_layer = layer;
21 debug_dec(default_layer); debug("\n");
23 clear_keyboard_but_mods(); // To avoid stuck keys
27 #ifndef NO_ACTION_LAYER
31 uint16_t keymap_stat = 0;
33 /* return highest layer whose state is on */
34 uint8_t keymap_get_layer(void)
36 return biton16(keymap_stat);
39 static void keymap_stat_set(uint16_t stat)
42 keymap_debug(); debug(" to ");
46 keymap_debug(); debug("\n");
48 clear_keyboard_but_mods(); // To avoid stuck keys
51 void keymap_clear(void)
57 void keymap_set(uint16_t stat)
59 keymap_stat_set(stat);
62 void keymap_move(uint8_t layer)
64 keymap_stat_set(1<<layer);
67 void keymap_on(uint8_t layer)
69 keymap_stat_set(keymap_stat | (1<<layer));
72 void keymap_off(uint8_t layer)
74 keymap_stat_set(keymap_stat & ~(1<<layer));
77 void keymap_invert(uint8_t layer)
79 keymap_stat_set(keymap_stat ^ (1<<layer));
82 void keymap_or(uint16_t stat)
84 keymap_stat_set(keymap_stat | stat);
86 void keymap_and(uint16_t stat)
88 keymap_stat_set(keymap_stat & stat);
90 void keymap_xor(uint16_t stat)
92 keymap_stat_set(keymap_stat ^ stat);
95 void keymap_debug(void)
97 debug_hex16(keymap_stat); debug("("); debug_dec(keymap_get_layer()); debug(")");
103 action_t layer_switch_get_action(key_t key)
106 action.code = ACTION_TRANSPARENT;
108 #ifndef NO_ACTION_LAYER
109 /* keymap: top layer first */
110 for (int8_t i = 15; i >= 0; i--) {
111 if (keymap_stat & (1<<i)) {
112 action = action_for_key(i, key);
113 if (action.code != ACTION_TRANSPARENT) {
121 action = action_for_key(default_layer, key);