6 #include "layer_switch.h"
9 uint8_t default_layer = 0;
11 uint16_t layer_switch_stat = 0;
14 uint16_t layer_switch_get_stat(void)
16 return layer_switch_stat;
19 /* return highest layer whose state is on */
20 uint8_t layer_switch_get_layer(void)
22 return biton16(layer_switch_stat);
25 static inline void stat_set(uint16_t stat)
27 debug("layer_switch: ");
28 layer_switch_debug(); debug(" to ");
30 layer_switch_stat = stat;
32 layer_switch_debug(); debug("\n");
34 clear_keyboard_but_mods(); // To avoid stuck keys
37 void layer_switch_clear(void)
43 void layer_switch_set(uint16_t stat)
48 void layer_switch_move(uint8_t layer)
53 stat_set(0); // fall back to default layer
56 void layer_switch_on(uint8_t layer)
58 stat_set(layer_switch_stat | (1<<layer));
61 void layer_switch_off(uint8_t layer)
63 stat_set(layer_switch_stat & ~(1<<layer));
66 void layer_switch_invert(uint8_t layer)
68 stat_set(layer_switch_stat ^ (1<<layer));
71 void layer_switch_or(uint16_t stat)
73 stat_set(layer_switch_stat | stat);
75 void layer_switch_and(uint16_t stat)
77 stat_set(layer_switch_stat & stat);
79 void layer_switch_xor(uint16_t stat)
81 stat_set(layer_switch_stat ^ stat);
84 void layer_switch_debug(void)
86 debug_hex16(layer_switch_stat); debug("("); debug_dec(layer_switch_get_layer()); debug(")");
89 action_t layer_switch_get_action(key_t key)
92 action.code = ACTION_TRANSPARENT;
94 /* higher layer first */
95 for (int8_t i = 15; i >= 0; i--) {
96 if (layer_switch_stat & (1<<i)) {
97 action = action_for_key(i, key);
98 if (action.code != ACTION_TRANSPARENT) {