6 #include "layer_switch.h"
10 * Default Layer (0-15)
12 uint8_t default_layer = 0;
14 void default_layer_set(uint8_t layer)
16 debug("default_layer_set: ");
17 debug_dec(default_layer); debug(" to ");
19 default_layer = layer;
21 debug_dec(default_layer); debug("\n");
23 clear_keyboard_but_mods(); // To avoid stuck keys
30 uint16_t keymap_stat = 0;
32 /* return highest layer whose state is on */
33 uint8_t keymap_get_layer(void)
35 return biton16(keymap_stat);
38 static void keymap_stat_set(uint16_t stat)
41 keymap_debug(); debug(" to ");
45 keymap_debug(); debug("\n");
47 clear_keyboard_but_mods(); // To avoid stuck keys
50 void keymap_clear(void)
56 void keymap_set(uint16_t stat)
58 keymap_stat_set(stat);
61 void keymap_move(uint8_t layer)
63 keymap_stat_set(1<<layer);
66 void keymap_on(uint8_t layer)
68 keymap_stat_set(keymap_stat | (1<<layer));
71 void keymap_off(uint8_t layer)
73 keymap_stat_set(keymap_stat & ~(1<<layer));
76 void keymap_invert(uint8_t layer)
78 keymap_stat_set(keymap_stat ^ (1<<layer));
81 void keymap_or(uint16_t stat)
83 keymap_stat_set(keymap_stat | stat);
85 void keymap_and(uint16_t stat)
87 keymap_stat_set(keymap_stat & stat);
89 void keymap_xor(uint16_t stat)
91 keymap_stat_set(keymap_stat ^ stat);
94 void keymap_debug(void)
96 debug_hex16(keymap_stat); debug("("); debug_dec(keymap_get_layer()); debug(")");
101 #ifndef NO_ACTION_OVERLAY
103 * Overlay Layer (16-31 = 0-15|0x10)
105 uint16_t overlay_stat = 0;
107 /* return highest layer whose state is on */
108 uint8_t overlay_get_layer(void)
110 return biton16(overlay_stat);
113 static void overlay_stat_set(uint16_t stat)
116 overlay_debug(); debug(" to ");
120 overlay_debug(); debug("\n");
122 clear_keyboard_but_mods(); // To avoid stuck keys
125 void overlay_clear(void)
131 void overlay_set(uint16_t stat)
133 overlay_stat_set(stat);
136 void overlay_move(uint8_t layer)
138 overlay_stat_set(1<<layer);
141 void overlay_on(uint8_t layer)
143 overlay_stat_set(overlay_stat | (1<<layer));
146 void overlay_off(uint8_t layer)
148 overlay_stat_set(overlay_stat & ~(1<<layer));
151 void overlay_invert(uint8_t layer)
153 overlay_stat_set(overlay_stat ^ (1<<layer));
156 void overlay_or(uint16_t stat)
158 overlay_stat_set(overlay_stat | stat);
160 void overlay_and(uint16_t stat)
162 overlay_stat_set(overlay_stat & stat);
164 void overlay_xor(uint16_t stat)
166 overlay_stat_set(overlay_stat ^ stat);
169 void overlay_debug(void)
171 debug_hex16(overlay_stat); debug("("); debug_dec(overlay_get_layer()); debug(")");
175 action_t layer_switch_get_action(key_t key)
178 action.code = ACTION_TRANSPARENT;
180 #ifndef NO_ACTION_OVERLAY
181 /* overlay: top layer first */
182 for (int8_t i = 15; i >= 0; i--) {
183 if (overlay_stat & (1<<i)) {
184 action = action_for_key(i | OVERLAY_BIT, key);
185 if (action.code != ACTION_TRANSPARENT) {
192 /* keymap: top layer first */
193 for (int8_t i = 15; i >= 0; i--) {
194 if (keymap_stat & (1<<i)) {
195 action = action_for_key(i, key);
196 if (action.code != ACTION_TRANSPARENT) {
203 action = action_for_key(default_layer, key);