2 Copyright 2014 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "keymap_common.h"
22 #ifdef KEYMAP_SECTION_ENABLE
23 const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
25 const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
28 * ,---------------------------------------------------------. ,---------------.
29 * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Clr| =| /| *|
30 * |---------------------------------------------------------| |---------------|
31 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
32 * |-----------------------------------------------------' | |---------------|
33 * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter | | 4| 5| 6| +|
34 * |---------------------------------------------------------| |---------------|
35 * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
36 * |---------------------------------------------------------| |-----------|Ent|
37 * |Ctl |Gui | Space |Alt| \|Lft|Rgt|Dn | | 0| .| |
38 * `---------------------------------------------------------' `---------------'
41 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, CLR, EQL, PSLS,PAST,
42 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
43 LCAP,A, S, D, F, G, H, J, K, L, SCLN,QUOT, FN15, P4, P5, P6, PPLS,
44 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
45 LCTL,LGUI, FN16, LALT,FN31,LEFT,RGHT,DOWN, P0, PDOT
47 /* Cursor Layer(WASD, IJKL)
48 * ,---------------------------------------------------------. ,---------------.
49 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| =| /| *|
50 * |---------------------------------------------------------| |---------------|
51 * |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| | | 7| 8| 9| -|
52 * |-----------------------------------------------------' | |---------------|
53 * |Caps |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Enter | | 4| 5| 6| +|
54 * |---------------------------------------------------------| |---------------|
55 * |Shift |End| |PgD| | | | |End|PgD|Dow|Shif|PgU| | 1| 2| 3| |
56 * |---------------------------------------------------------| |-----------|Ent|
57 * |Ctl |Gui | Space |Alt | \|Hom|End|PgD| | 0| .| |
58 * `---------------------------------------------------------' `---------------'
61 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
62 CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
63 LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN15, P4, P5, P6, PPLS,
64 LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
65 LCTL,LGUI, FN16, LALT,FN31,HOME,END, PGDN, P0, PDOT
68 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
69 CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
70 LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN15, P4, P5, P6, PPLS,
71 LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
72 LCTL,LGUI, FN16, LALT,FN31,HOME,END, PGDN, P0, PDOT
79 * Fn action definition
81 #ifdef KEYMAP_SECTION_ENABLE
82 const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
84 const uint16_t fn_actions[] PROGMEM = {
86 [0] = ACTION_LAYER_MOMENTARY(1),
87 [1] = ACTION_LAYER_MOMENTARY(2),
88 [2] = ACTION_LAYER_MOMENTARY(3),
89 [3] = ACTION_LAYER_MOMENTARY(4),
90 [4] = ACTION_LAYER_MOMENTARY(5),
91 [5] = ACTION_LAYER_MOMENTARY(6),
92 [6] = ACTION_LAYER_MOMENTARY(7),
93 [7] = ACTION_LAYER_TOGGLE(1),
94 [8] = ACTION_LAYER_TOGGLE(2),
95 [9] = ACTION_LAYER_TOGGLE(3),
96 [10] = ACTION_LAYER_TAP_TOGGLE(1),
97 [11] = ACTION_LAYER_TAP_TOGGLE(2),
98 [12] = ACTION_LAYER_TAP_TOGGLE(3),
99 [13] = ACTION_LAYER_TAP_KEY(1, KC_F),
100 [14] = ACTION_LAYER_TAP_KEY(2, KC_J),
101 [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
102 [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
103 [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
104 [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
105 [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
106 [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
107 [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
108 [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
109 [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
110 [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
111 [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
112 [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
113 [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
114 [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
115 [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
116 [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
117 [31] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_BSLASH),