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1 #include "keymap_common.h"
2
3 #ifdef KEYMAP_SECTION_ENABLE
4 const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
5 #else
6 const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
7 #endif
8     /* 0: qwerty
9      * ,-----------------------------------------------------------.
10      * |`  |  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|  #|Bsp|
11      * |-----------------------------------------------------------|
12      * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|  \  |
13      * |-----------------------------------------------------------|
14      * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Enter   |
15      * |-----------------------------------------------------------|
16      * |Shft|  \|  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift |Esc|
17      * |-----------------------------------------------------------'
18      * |Ctrl|Gui |Alt |         Space         |App |Alt |Gui |Ctrl |
19      * `-----------------------------------------------------------'
20      */
21     KEYMAP( \
22         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, NUHS, BSPC, \
23         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
24         CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,ENT,  \
25         LSFT,NUBS,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,RSFT,ESC, \
26         LCTL,LGUI,LALT,          SPC,                     APP, RALT,RGUI,RCTL),
27 };
28
29 #ifdef KEYMAP_SECTION_ENABLE
30 const action_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
31 #else
32 const action_t fn_actions[] PROGMEM = {
33 #endif
34     [0]  = ACTION_LAYER_MOMENTARY(1),
35     [1]  = ACTION_LAYER_MOMENTARY(2),
36     [2]  = ACTION_LAYER_MOMENTARY(3),
37     [3]  = ACTION_LAYER_MOMENTARY(4),
38     [4]  = ACTION_LAYER_MOMENTARY(5),
39     [5]  = ACTION_LAYER_MOMENTARY(6),
40     [6]  = ACTION_LAYER_MOMENTARY(7),
41     [7]  = ACTION_LAYER_TOGGLE(1),
42     [8]  = ACTION_LAYER_TOGGLE(2),
43     [9]  = ACTION_LAYER_TOGGLE(3),
44     [10] = ACTION_LAYER_TAP_TOGGLE(1),
45     [11] = ACTION_LAYER_TAP_TOGGLE(2),
46     [12] = ACTION_LAYER_TAP_TOGGLE(3),
47     [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
48     [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
49     [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
50     [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
51     [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
52     [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
53     [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
54     [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
55     [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
56     [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
57     [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
58     [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
59     [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
60     [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
61     [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
62     [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
63     [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
64     [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
65     [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
66 };