1 #include "keymap_common.h"
3 // Poker fix with toggle and bit operation
5 // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
6 const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
9 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
10 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
11 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
12 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
13 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
14 /* 4: Poker Default + Fn'd */
16 TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
17 CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
18 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \
19 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
20 TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
21 /* 5: Poker with Arrow */
23 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
24 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
25 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
26 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \
27 TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END),
28 /* 6: Poker with Esc */
30 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
31 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
32 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
33 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
34 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
35 /* 7: Poker with Arrow + Fn'd */
37 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
38 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
39 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
40 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
41 TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
43 const action_t PROGMEM fn_actions[] = {
45 [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
46 [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
47 [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
48 [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
49 [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)