1 // Poker fix with toggle and bit operation
3 // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
4 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
7 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
8 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
9 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
10 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
11 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
12 /* 4: Poker Default + Fn'd */
14 TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
15 CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
16 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \
17 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
18 TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
19 /* 5: Poker with Arrow */
21 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
22 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
23 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
24 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \
25 TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END),
26 /* 6: Poker with Esc */
28 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
29 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
30 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
31 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
32 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
33 /* 7: Poker with Arrow + Fn'd */
35 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
36 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
37 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
38 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
39 TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
41 static const uint16_t PROGMEM fn_actions[] = {
43 [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
44 [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
45 [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
46 [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
47 [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)