2 Copyright 2013 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #include "action_layer.h"
22 #include "action_macro.h"
26 static action_t keycode_to_action(uint8_t keycode);
29 /* converts key to action */
30 __attribute__((__weak__))
31 action_t action_for_key(uint8_t layer, keypos_t key)
33 return action_for_key_default(layer, key);
36 action_t action_for_key_default(uint8_t layer, keypos_t key)
37 uint8_t keycode = keymap_key_to_keycode(layer, key);
39 case KC_FN0 ... KC_FN31:
40 return keymap_fn_to_action(keycode);
41 #ifdef BOOTMAGIC_ENABLE
44 if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
45 return keycode_to_action(KC_LCTL);
47 return keycode_to_action(keycode);
49 if (keymap_config.swap_control_capslock) {
50 return keycode_to_action(KC_CAPSLOCK);
52 return keycode_to_action(KC_LCTL);
54 if (keymap_config.swap_lalt_lgui) {
55 if (keymap_config.no_gui) {
56 return keycode_to_action(ACTION_NO);
58 return keycode_to_action(KC_LGUI);
60 return keycode_to_action(KC_LALT);
62 if (keymap_config.swap_lalt_lgui) {
63 return keycode_to_action(KC_LALT);
65 if (keymap_config.no_gui) {
66 return keycode_to_action(ACTION_NO);
68 return keycode_to_action(KC_LGUI);
70 if (keymap_config.swap_ralt_rgui) {
71 if (keymap_config.no_gui) {
72 return keycode_to_action(ACTION_NO);
74 return keycode_to_action(KC_RGUI);
76 return keycode_to_action(KC_RALT);
78 if (keymap_config.swap_ralt_rgui) {
79 return keycode_to_action(KC_RALT);
81 if (keymap_config.no_gui) {
82 return keycode_to_action(ACTION_NO);
84 return keycode_to_action(KC_RGUI);
86 if (keymap_config.swap_grave_esc) {
87 return keycode_to_action(KC_ESC);
89 return keycode_to_action(KC_GRAVE);
91 if (keymap_config.swap_grave_esc) {
92 return keycode_to_action(KC_GRAVE);
94 return keycode_to_action(KC_ESC);
96 if (keymap_config.swap_backslash_backspace) {
97 return keycode_to_action(KC_BSPACE);
99 return keycode_to_action(KC_BSLASH);
101 if (keymap_config.swap_backslash_backspace) {
102 return keycode_to_action(KC_BSLASH);
104 return keycode_to_action(KC_BSPACE);
107 return keycode_to_action(keycode);
113 __attribute__ ((weak))
114 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
120 __attribute__ ((weak))
121 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
127 /* translates keycode to action */
128 static action_t keycode_to_action(uint8_t keycode)
132 case KC_A ... KC_EXSEL:
133 case KC_LCTRL ... KC_RGUI:
134 action.code = ACTION_KEY(keycode);
136 case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
137 action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
139 case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
140 action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
142 case KC_MS_UP ... KC_MS_ACCEL2:
143 action.code = ACTION_MOUSEKEY(keycode);
146 action.code = ACTION_TRANSPARENT;
149 action.code = ACTION_NO;
157 #ifdef USE_LEGACY_KEYMAP
159 * Legacy keymap support
160 * Consider using new keymap API instead.
162 __attribute__ ((weak))
163 uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
165 return keymap_get_keycode(layer, key.row, key.col);
169 /* Legacy keymap support */
170 __attribute__ ((weak))
171 action_t keymap_fn_to_action(uint8_t keycode)
173 action_t action = { .code = ACTION_NO };
175 case KC_FN0 ... KC_FN31:
177 uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
178 uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
180 action.code = ACTION_LAYER_TAP_KEY(layer, key);
182 action.code = ACTION_LAYER_MOMENTARY(layer);