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[max/tmk_keyboard.git] / tmk_core / protocol / usb_hid / USB_Host_Shield_2.0 / PS4Parser.cpp
1 /* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
2
3  This software may be distributed and modified under the terms of the GNU
4  General Public License version 2 (GPL2) as published by the Free Software
5  Foundation and appearing in the file GPL2.TXT included in the packaging of
6  this file. Please note that GPL2 Section 2[b] requires that all works based
7  on this software must also be made publicly available under the terms of
8  the GPL2 ("Copyleft").
9
10  Contact information
11  -------------------
12
13  Kristian Lauszus, TKJ Electronics
14  Web      :  http://www.tkjelectronics.com
15  e-mail   :  kristianl@tkjelectronics.com
16  */
17
18 #include "PS4Parser.h"
19
20 // To enable serial debugging see "settings.h"
21 //#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller
22
23 bool PS4Parser::checkDpad(ButtonEnum b) {
24         switch (b) {
25                 case UP:
26                         return ps4Data.btn.dpad == DPAD_LEFT_UP || ps4Data.btn.dpad == DPAD_UP || ps4Data.btn.dpad == DPAD_UP_RIGHT;
27                 case RIGHT:
28                         return ps4Data.btn.dpad == DPAD_UP_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT_DOWN;
29                 case DOWN:
30                         return ps4Data.btn.dpad == DPAD_RIGHT_DOWN || ps4Data.btn.dpad == DPAD_DOWN || ps4Data.btn.dpad == DPAD_DOWN_LEFT;
31                 case LEFT:
32                         return ps4Data.btn.dpad == DPAD_DOWN_LEFT || ps4Data.btn.dpad == DPAD_LEFT || ps4Data.btn.dpad == DPAD_LEFT_UP;
33                 default:
34                         return false;
35         }
36 }
37
38 bool PS4Parser::getButtonPress(ButtonEnum b) {
39         if (b <= LEFT) // Dpad
40                 return checkDpad(b);
41         else
42                 return ps4Data.btn.val & (1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]));
43 }
44
45 bool PS4Parser::getButtonClick(ButtonEnum b) {
46         uint32_t mask = 1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
47         bool click = buttonClickState.val & mask;
48         buttonClickState.val &= ~mask; // Clear "click" event
49         return click;
50 }
51
52 uint8_t PS4Parser::getAnalogButton(ButtonEnum b) {
53         if (b == L2) // These are the only analog buttons on the controller
54                 return ps4Data.trigger[0];
55         else if (b == R2)
56                 return ps4Data.trigger[1];
57         return 0;
58 }
59
60 uint8_t PS4Parser::getAnalogHat(AnalogHatEnum a) {
61         return ps4Data.hatValue[(uint8_t)a];
62 }
63
64 void PS4Parser::Parse(uint8_t len, uint8_t *buf) {
65         if (len > 1 && buf)  {
66 #ifdef PRINTREPORT
67                 Notify(PSTR("\r\n"), 0x80);
68                 for (uint8_t i = 0; i < len; i++) {
69                         D_PrintHex<uint8_t > (buf[i], 0x80);
70                         Notify(PSTR(" "), 0x80);
71                 }
72 #endif
73
74                 if (buf[0] == 0x01) // Check report ID
75                         memcpy(&ps4Data, buf + 1, min((uint8_t)(len - 1), sizeof(ps4Data)));
76                 else if (buf[0] == 0x11) { // This report is send via Bluetooth, it has an offset of 2 compared to the USB data
77                         if (len < 4) {
78 #ifdef DEBUG_USB_HOST
79                                 Notify(PSTR("\r\nReport is too short: "), 0x80);
80                                 D_PrintHex<uint8_t > (len, 0x80);
81 #endif
82                                 return;
83                         }
84                         memcpy(&ps4Data, buf + 3, min((uint8_t)(len - 3), sizeof(ps4Data)));
85                 } else {
86 #ifdef DEBUG_USB_HOST
87                         Notify(PSTR("\r\nUnknown report id: "), 0x80);
88                         D_PrintHex<uint8_t > (buf[0], 0x80);
89 #endif
90                         return;
91                 }
92
93                 if (ps4Data.btn.val != oldButtonState.val) { // Check if anything has changed
94                         buttonClickState.val = ps4Data.btn.val & ~oldButtonState.val; // Update click state variable
95                         oldButtonState.val = ps4Data.btn.val;
96
97                         // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself
98                         uint8_t newDpad = 0;
99                         if (checkDpad(UP))
100                                 newDpad |= 1 << UP;
101                         if (checkDpad(RIGHT))
102                                 newDpad |= 1 << RIGHT;
103                         if (checkDpad(DOWN))
104                                 newDpad |= 1 << DOWN;
105                         if (checkDpad(LEFT))
106                                 newDpad |= 1 << LEFT;
107                         if (newDpad != oldDpad) {
108                                 buttonClickState.dpad = newDpad & ~oldDpad; // Override values
109                                 oldDpad = newDpad;
110                         }
111                 }
112         }
113
114         if (ps4Output.reportChanged)
115                 sendOutputReport(&ps4Output); // Send output report
116 }