-
- for (int c = 0; c < MATRIX_COLS; c++) {
- if (matrix_change & (1<<c)) {
- keymap_process_event((keyevent_t){
- .key = (keypos_t){ .row = r, .col = c },
- .pressed = (matrix_row & (1<<c))
+#ifdef MATRIX_HAS_GHOST
+ if (has_ghost_in_row(r)) {
+ matrix_prev[r] = matrix_row;
+ continue;
+ }
+#endif
+ for (uint8_t c = 0; c < MATRIX_COLS; c++) {
+ if (matrix_change & ((matrix_row_t)1<<c)) {
+ action_exec((keyevent_t){
+ .key = (key_t){ .row = r, .col = c },
+ .pressed = (matrix_row & ((matrix_row_t)1<<c)),
+ .time = (timer_read() | 1) /* time should not be 0 */