- system_code = SYSTEM_POWER_DOWN;
- } else if (code == KB_SYSTEM_SLEEP) {
- system_code = SYSTEM_SLEEP;
- } else if (code == KB_SYSTEM_WAKE) {
- system_code = SYSTEM_WAKE_UP;
- }
- // Consumer Page
- else if (code == KB_AUDIO_MUTE) {
- consumer_code = AUDIO_MUTE;
- } else if (code == KB_AUDIO_VOL_UP) {
- consumer_code = AUDIO_VOL_UP;
- } else if (code == KB_AUDIO_VOL_DOWN) {
- consumer_code = AUDIO_VOL_DOWN;
- }
- else if (code == KB_MEDIA_NEXT_TRACK) {
- consumer_code = TRANSPORT_NEXT_TRACK;
- } else if (code == KB_MEDIA_PREV_TRACK) {
- consumer_code = TRANSPORT_PREV_TRACK;
- } else if (code == KB_MEDIA_STOP) {
- consumer_code = TRANSPORT_STOP;
- } else if (code == KB_MEDIA_PLAY_PAUSE) {
- consumer_code = TRANSPORT_PLAY_PAUSE;
- } else if (code == KB_MEDIA_SELECT) {
- consumer_code = AL_CC_CONFIG;
- }
- else if (code == KB_MAIL) {
- consumer_code = AL_EMAIL;
- } else if (code == KB_CALCULATOR) {
- consumer_code = AL_CALCULATOR;
- } else if (code == KB_MY_COMPUTER) {
- consumer_code = AL_LOCAL_BROWSER;
- }
- else if (code == KB_WWW_SEARCH) {
- consumer_code = AC_SEARCH;
- } else if (code == KB_WWW_HOME) {
- consumer_code = AC_HOME;
- } else if (code == KB_WWW_BACK) {
- consumer_code = AC_BACK;
- } else if (code == KB_WWW_FORWARD) {
- consumer_code = AC_FORWARD;
- } else if (code == KB_WWW_STOP) {
- consumer_code = AC_STOP;
- } else if (code == KB_WWW_REFRESH) {
- consumer_code = AC_REFRESH;
- } else if (code == KB_WWW_FAVORITES) {
- consumer_code = AC_BOOKMARKS;
+ }
+ else if IS_CONSUMER(code) {
+ host_consumer_send(0x0000);
+ }
+ else if IS_SYSTEM(code) {
+ host_system_send(0x0000);
+ }
+}
+
+/*
+ *
+ * Event/State|IDLE PRESSING DELAYING[f] WAITING[f,k]
+ * -----------+------------------------------------------------------------------
+ * Fn Down |(L+) -*1 WAITING(Sk) IDLE(Rf,Ps)*7
+ * Up |(L-) IDLE(L-)*8 IDLE(L-)*8 IDLE(L-)*8
+ * Fnk Down |DELAYING(Sf)* (Rf) WAITING(Sk) IDLE(Rf,Ps,Rf)
+ * Up |(L-) IDLE(L-/Uf)*8 IDLE(Rf,Uf/L-)*3 IDLE(Rf,Ps,Uf/L-)*3
+ * Key Down |PRESSING(Rk) (Rk) WAITING(Sk) IDLE(Rf,Ps,Rk)
+ * Up |(Uk) IDLE(Uk)*4 (Uk) IDLE(L+,Ps,Pk)/(Uk)*a
+ * |
+ * Delay |- - IDLE(L+) IDLE(L+,Ps)
+ * Magic Key |COMMAND*5
+ *
+ * *1: ignore Fn if other key is down.
+ * *2: register Fnk if any key is pressing
+ * *3: register/unregister delayed Fnk and move to IDLE if code == delayed Fnk, else *8
+ * *4: if no keys registered to host
+ * *5: unregister all keys
+ * *6: only if no keys down
+ * *7: ignore Fn because Fnk key and stored key are down.
+ * *8: move to IDLE if layer switch(off) occurs, else stay at current state
+ * *9: repeat key if pressing Fnk twice quickly(move to PRESSING)
+ * *a: layer switch and process waiting key and code if code == wainting key, else unregister key
+ *
+ * States:
+ * IDLE: No key is down except modifiers
+ * DELAYING: delay layer switch after pressing Fn with alt keycode
+ * WAITING: key is pressed during DELAYING
+ *
+ * Events:
+ * Fn: Fn key without alternative keycode
+ * Fnk: Fn key with alternative keycode
+ * -: ignore
+ * Delay: layer switch delay term is elapsed
+ *
+ * Actions:
+ * Rk: register key
+ * Uk: unregister key
+ * Rf: register Fn(alt keycode)
+ * Uf: unregister Fn(alt keycode)
+ * Rs: register stored key
+ * Us: unregister stored key
+ * Sk: Store key(waiting Key)
+ * Sf: Store Fn(delayed Fn)
+ * Ps: Process stored key
+ * Ps: Process key
+ * Is: Interpret stored keys in current layer
+ * L+: Switch to new layer(*unregister* all keys but modifiers)
+ * L-: Switch back to last layer(*unregister* all keys but modifiers)
+ * Ld: Switch back to default layer(*unregister* all keys but modifiers)
+ */
+#define NEXT(state) do { \
+ debug("NEXT: "); debug_P(state_str(kbdstate)); \
+ kbdstate = state; \
+ debug(" -> "); debug_P(state_str(kbdstate)); debug("\n"); \
+} while (0)
+
+static inline void process_key(keyevent_t event)
+{
+ uint8_t code = keymap_get_keycode(current_layer, event.key.row, event.key.col);
+ keykind_t kind = get_keykind(code, event.pressed);
+
+ uint8_t tmp_mods;
+
+ debug("state: "); debug_P(state_str(kbdstate));
+ debug(" kind: "); debug_hex(kind);
+ debug(" code: "); debug_hex(code);
+ if (event.pressed) { debug("d"); } else { debug("u"); }
+ debug("\n");
+
+ switch (kbdstate) {
+ case IDLE:
+ switch (kind) {
+ case FN_DOWN:
+ layer_switch_on(code);
+ break;
+ case FN_UP:
+ layer_switch_off(code);
+ break;
+ case FNK_DOWN:
+ // repeat Fn alt key when press Fn key down, up then down again quickly
+ if (KEYEQ(delayed_fn.event.key, event.key) &&
+ timer_elapsed(delayed_fn.time) < LAYER_DELAY) {
+ register_code(code);
+ NEXT(PRESSING);
+ } else {
+ delayed_fn = (keyrecord_t) {
+ .event = event,
+ .code = code,
+ .mods = keyboard_report->mods,
+ .time = timer_read()
+ };
+ NEXT(DELAYING);
+ }
+ break;
+ case FNK_UP:
+ layer_switch_off(code);
+ break;
+ case KEY_DOWN:
+ register_code(code);
+ NEXT(PRESSING);
+ break;
+ case MOD_DOWN:
+ register_code(code);
+ break;
+ case KEY_UP:
+ case MOD_UP:
+ unregister_code(code);
+ break;
+ default:
+ break;