+ [0] = ACTION_LAYER_MOMENTARY(1),
+ [1] = ACTION_LAYER_MOMENTARY(2),
+ [2] = ACTION_LAYER_MOMENTARY(3),
+ [3] = ACTION_LAYER_MOMENTARY(4),
+ [4] = ACTION_LAYER_MOMENTARY(5),
+ [5] = ACTION_LAYER_MOMENTARY(6),
+ [6] = ACTION_LAYER_MOMENTARY(7),
+ [7] = ACTION_LAYER_TOGGLE(1),
+ [8] = ACTION_LAYER_TOGGLE(2),
+ [9] = ACTION_LAYER_TOGGLE(3),
+ [10] = ACTION_LAYER_TAP_TOGGLE(1),
+ [11] = ACTION_LAYER_TAP_TOGGLE(2),
+ [12] = ACTION_LAYER_TAP_TOGGLE(3),
+ [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
+ [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
+ [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
+ [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
+ [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
+ [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
+ [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
+ [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
+ [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
+ [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
+ [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
+ [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
+ [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
+ [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
+ [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
+ [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
+ [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
+ [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
+ [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
+};