int_least32_t *live_cells;
uint_least32_t n;
uint_least32_t size;
+ int_least32_t max_x;
+ int_least32_t min_x;
+ int_least32_t max_y;
+ int_least32_t min_y;
};
/*
* Check that a cell located at (x,y) in the game board is live.
*/
-int gol_is_live(struct gol_board *state, int_least32_t x, int_least32_t y);
+int gol_is_live(struct gol_board *state, int_least32_t x, int_least32_t y, char *is_live);
/*
* Append the coordinates of the live cell to the array.