#define ACTION_H
#include "keyboard.h"
+#include "keycode.h"
+/* Execute action per keyevent */
+void action_exec(keyevent_t event);
+
+
+/* Struct to record event and tap count */
+typedef struct {
+ keyevent_t event;
+ uint8_t tap_count;
+} keyrecord_t;
+
/* Action struct.
*
* In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
uint16_t code;
struct action_kind {
uint16_t param :12;
- uint16_t id :4;
+ uint8_t id :4;
} kind;
struct action_key {
- uint16_t code :8;
- uint16_t mods :4;
- uint16_t kind :4;
+ uint8_t code :8;
+ uint8_t mods :4;
+ uint8_t kind :4;
} key;
struct action_layer {
- uint16_t code :8;
- uint16_t opt :4;
- uint16_t kind :4;
+ uint8_t code :8;
+ uint8_t val :4;
+ uint8_t kind :4;
} layer;
struct action_usage {
uint16_t code :10;
- uint16_t page :2;
- uint16_t kind :4;
+ uint8_t page :2;
+ uint8_t kind :4;
} usage;
struct action_command {
- uint16_t id :8;
- uint16_t option :4;
- uint16_t kind :4;
+ uint8_t id :8;
+ uint8_t opt :4;
+ uint8_t kind :4;
} command;
struct action_function {
uint8_t id :8;
} func;
} action_t;
-/* Struct to record action and tap count */
-typedef struct {
- keyevent_t event;
- uint8_t tap_count;
-} keyrecord_t;
-
-
-/* execute action per keyevent */
-void action_exec(keyevent_t event);
-typedef void (*action_func_t)(keyevent_t event, uint8_t opt); // TODO:no need?
-void action_call_function(keyevent_t event, uint8_t id); // TODO: action function
-
/*
* Utilities for actions.
bool sending_anykey(void);
void layer_switch(uint8_t new_layer);
bool is_tap_key(key_t key);
+bool waiting_buffer_has_anykey_pressed(void);
ACT_LMODS(0000):
0000|0000|000000|00 No action
0000|0000| keycode Key
-0010|mods|000000|00 Left mods Momentary
-0000|mods| keycode Key+Left mods
+0000|mods|000000|00 Left mods
+0000|mods| keycode Key & Left mods
ACT_RMODS(0001):
0001|0000|000000|00 No action
0001|0000| keycode Key(no used)
-0001|mods|000000|00 Right mods Momentary
-0001|mods| keycode Key+Right mods
+0001|mods|000000|00 Right mods
+0001|mods| keycode Key & Right mods
ACT_LMODS_TAP(0010):
0010|mods|000000|00 Left mods OneShot
0010|mods|000000|01 (reserved)
0010|mods|000000|10 (reserved)
0010|mods|000000|11 (reserved)
-0010|mods| keycode Left mods+tap Key
+0010|mods| keycode Left mods + tap Key
ACT_RMODS_TAP(0011):
0011|mods|000000|00 Right mods OneShot
0011|mods|000000|01 (reserved)
0011|mods|000000|10 (reserved)
0011|mods|000000|11 (reserved)
-0011|mods| keycode Right mods+tap Key
+0011|mods| keycode Right mods + tap Key
Other HID Usage
Mouse Keys
----------
+TODO: can be combined with 'Other HID Usage'? to save action kind id.
ACT_MOUSEKEY(0110):
0101|XXXX| keycode Mouse key
Layer Actions
-------------
-ACT_LAYER_PRESSED(1000): Set layer on key pressed
-ACT_LAYER_RELEASED(1001): Set layer on key released
-ACT_LAYER_BIT(1010): On/Off layer bit
-ACT_LAYER_EXT(1011): Extentions
-
-1000|LLLL|0000 0000 set layer L when pressed
-1001|LLLL|0000 0000 set layer L when released
-1010|BBBB|0000 0000 on/off bit B when pressed/released
-1011|0000|0000 0000 set default layer when pressed
-1011|0001|0000 0000 set default layer when released
-
-1000|LLLL|1111 0000 set layer L when pressed + tap toggle
-1001|LLLL|1111 0000 set layer L when released + tap toggle
-1010|BBBB|1111 0000 on/off bit B when pressed/released + tap toggle
-1011|0000|1111 0000 set default layer when pressed + tap toggle
-1011|0001|1111 0000 set default layer when released + tap toggle
-
-1000|LLLL|1111 1111 set L to default layer when pressed
-1001|LLLL|1111 1111 set L to default layer when released
-1010|BBBB|1111 1111 on/off bit B of default layer when pressed/released
-1011|0000|1111 1111 set current to default layer when pressed
-1011|0001|1111 1111 set current to default layer when released
-
-1000|LLLL| keycode set layer L when pressed + tap key
-1001|LLLL| keyocde set layer L when released + tap key
-1010|BBBB| keyocde on/off bit B when pressed/released + tap key
-1011|0000| keyocde set default layer when pressed + tap key
-1011|0001| keyocde set default layer when released + tap key
-
+ACT_LAYER(1000): Set layer
+ACT_LAYER_BIT(1001): Bit-op layer
+
+1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary)
+1000|LLLL|0000 0001 set L to layer on press
+1000|LLLL|0000 0010 set L to layer on release
+1000|----|0000 0011 set default to layer on both(return to default layer)
+1000|LLLL|xxxx xxxx set L to layer while hold and send key on tap
+1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
+1000|LLLL|1111 1111 set L to default and layer(on press)
+
+1001|BBBB|0000 0000 (not used)
+1001|BBBB|0000 0001 bit-xor layer with B on press
+1001|BBBB|0000 0010 bit-xor layer with B on release
+1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
+1001|BBBB|xxxx xxxx bit-xor layer with B while hold and send key on tap
+1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
+1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
+
+
Extensions(11XX)
----------------
1111| address(12) Function?
1111|opt | id(8) Function?
-TODO: modifier + function by tap?
- for example: LShift + '('[Shift+9] and RShift + ')'[Shift+0]
- http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478.html#p90052
*/
enum action_kind_id {
ACT_LMODS = 0b0000,
ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101,
- ACT_LAYER_PRESSED = 0b1000,
- ACT_LAYER_RELEASED = 0b1001,
- ACT_LAYER_BIT = 0b1010,
- ACT_LAYER_EXT = 0b1011,
+ ACT_LAYER = 0b1000,
+ ACT_LAYER_BIT = 0b1001,
ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110,
ACT_FUNCTION = 0b1111
};
-enum acion_param {
- ONE_SHOT = 0x00,
-};
-
-/* action_t utility */
+/* action utility */
#define ACTION_NO 0
#define ACTION(kind, param) ((kind)<<12 | (param))
-#define MOD_BITS(mods) (((mods)>>4 | (mods)) & 0x0F)
+#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
-/* Key & Mods */
+/* Key */
#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
+/* Mods & key */
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, (mods)<<8 | 0x00)
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, (mods)<<8 | (key))
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, (mods)<<8 | 0x00)
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key))
+/* Mod & key */
+#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
+#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
+#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
+#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
/* Mods + Tap key */
-#define ACTION_LMODS_TAP(mods, key) ACTION(ACT_LMODS_TAP, MOD_BITS(mods)<<8 | (key))
-#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MOD_BITS(mods)<<8 | ONE_SHOT)
-#define ACTION_RMODS_TAP(mods, key) ACTION(ACT_RMODS_TAP, MOD_BITS(mods)<<8 | (key))
-#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MOD_BITS(mods)<<8 | ONE_SHOT)
-
-/* Switch current layer */
-#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
-#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
-#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0x00)
-#define ACTION_LAYER_TO_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
-#define ACTION_LAYER_TO_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
-/* Switch default layer */
-#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF)
-/* Layer switch with tap key */
-#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
-#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (layer)<<8 | (key))
-#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key))
-/* with tap toggle */
-#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
-#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
-#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
-#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0)
+enum mods_codes {
+ MODS_ONESHOT = 0x00,
+};
+#define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
+#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
+#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
+#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
+/* Mod + Tap key */
+#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
+#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
+#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
+#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
+
+
+/*
+ * Switch layer
+ */
+enum layer_codes {
+ LAYER_MOMENTARY = 0,
+ LAYER_ON_PRESS = 1,
+ LAYER_ON_RELEASE = 2,
+ LAYER_DEFAULT =3,
+ LAYER_TAP_TOGGLE = 0xF0,
+ LAYER_CHANGE_DEFAULT = 0xFF
+};
+enum layer_vals_default {
+ DEFAULT_ON_PRESS = 1,
+ DEFAULT_ON_RELEASE = 2,
+ DEFAULT_ON_BOTH = 3,
+};
+
+/*
+ * return to default layer
+ */
+#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
+/* set default layer on press */
+#define ACTION_LAYER_DEFAULT_P ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
+/* set default layer on release */
+#define ACTION_LAYER_DEFAULT_R ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
+/* change default layer and set layer */
+
+/*
+ * Set layer
+ */
+/* set layer on press and set default on release */
+#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_MOMENTARY(layer)
+#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
+/* set layer on press and none on release */
+#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
+/* set layer while hold and send key on tap */
+#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
+/* set layer on press */
+#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
+/* set layer on release */
+#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
+/* set layer on hold and toggle on several taps */
+#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
+/* set default layer on both press and release */
+#define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)
+
+/*
+ * Bit-op layer
+ */
+/* bit-xor on both press and release */
+#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
+#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
+/* bit-xor on press */
+#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
+/* bit-xor while hold and send key on tap */
+#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
+/* bit-xor on press */
+#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
+/* bit-xor on release */
+#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
+/* bit-xor while hold and toggle on several taps */
+#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
+/* bit-xor default layer and set layer */
+#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
+
/* HID Usage */
-#define ACTION_USAGE_PAGE_SYSTEM 0
-#define ACTION_USAGE_PAGE_CONSUMER 1
-#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_SYSTEM<<10 | (id))
-#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_CONSUMER<<10 | (id))
+enum usage_pages {
+ PAGE_SYSTEM,
+ PAGE_CONSUMER
+};
+#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
+#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
+
/* Mousekey */
#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
+
/* Macro */
#define ACTION_MACRO(opt, id) ACTION(ACT_FUNCTION, (opt)<<8 | (addr))
+
/* Command */
#define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
+
/* Function */
+enum function_opts {
+ FUNC_TAP = 0x8, /* indciates function is tappable */
+};
#define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)
+#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id)
#endif /* ACTION_H */