/*
-Copyright 2011,2012 Jun Wako <wakojun@gmail.com>
+Copyright 2011,2012,2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* M0110A Support was contributed by skagon@github */
-
#include <stdint.h>
-#include <stdbool.h>
-#include <avr/pgmspace.h>
-#include "usb_keyboard.h"
-#include "usb_keycodes.h"
-#include "print.h"
-#include "debug.h"
-#include "util.h"
-#include "keymap.h"
-
-
-#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
+#include "keycode.h"
+#include "keymap_common.h"
-#define KEYMAP( \
- K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K47,K68,K6D,K62, \
- K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E, K59,K5B,K5C,K4E, \
- K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K66, \
- K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K4D, K53,K54,K55,K4C, \
- K3A,K37, K31, K34,K2A,K46,K42,K48, K52, K41 \
-) { \
- { KB_##K00, KB_##K01, KB_##K02, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \
- { KB_##K08, KB_##K09, KB_NO, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_##K0F }, \
- { KB_##K10, KB_##K11, KB_##K12, KB_##K13, KB_##K14, KB_##K15, KB_##K16, KB_##K17 }, \
- { KB_##K18, KB_##K19, KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_##K1F }, \
- { KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_##K27 }, \
- { KB_##K28, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_##K2F }, \
- { KB_##K30, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_NO, KB_NO, KB_##K37 }, \
- { KB_##K38, KB_##K39, KB_##K3A, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \
- { KB_NO, KB_##K41, KB_##K42, KB_NO, KB_NO, KB_NO, KB_##K46, KB_##K47 }, \
- { KB_##K48, KB_NO, KB_NO, KB_NO, KB_##K4C, KB_##K4D, KB_##K4E, KB_NO }, \
- { KB_NO, KB_NO, KB_##K52, KB_##K53, KB_##K54, KB_##K55, KB_##K56, KB_##K57 }, \
- { KB_##K58, KB_##K59, KB_NO, KB_##K5B, KB_##K5C, KB_NO, KB_NO, KB_NO }, \
- { KB_NO, KB_NO, KB_##K62, KB_NO, KB_NO, KB_NO, KB_##K66, KB_NO }, \
- { KB_##K68, KB_NO, KB_NO, KB_NO, KB_NO, KB_##K6D, KB_NO, KB_NO }, \
-}
-// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
-static const uint8_t PROGMEM fn_layer[] = {
-#ifndef HASU
- 1, // Fn0
- 0, // Fn1
- 0, // Fn2
- 0, // Fn3
- 0, // Fn4
- 0, // Fn5
- 0, // Fn6
- 0 // Fn7
-#else
- 1, // Fn0
- 2, // Fn1
- 3, // Fn2
- 1, // Fn3
- 2, // Fn4
- 0, // Fn5
- 0, // Fn6
- 0 // Fn7
-#endif
-};
-
-// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
-// See layer.c for details.
-static const uint8_t PROGMEM fn_keycode[] = {
-#ifndef HASU
- KB_NO, // Fn0
- KB_NO, // Fn1
- KB_NO, // Fn2
- KB_NO, // Fn3
- KB_NO, // Fn4
- KB_NO, // Fn5
- KB_NO, // Fn6
- KB_NO // Fn7
+#ifdef KEYMAP_SECTION_ENABLE
+const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
#else
- KB_ENTER, // Fn0
- KB_SCOLON, // Fn1
- KB_SLASH, // Fn2
- KB_UP, // Fn3
- KB_NO, // Fn4
- KB_NO, // Fn5
- KB_NO, // Fn6
- KB_NO // Fn7
+const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
#endif
-};
-
-static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /*
- * The keymap works with both M0110 and M0110A keyboards. As you can see, the M0110A is a superset
- * of the M0110 keyboard, with only one exception: 'Enter' in M0110 does not exist
- * on the M0110A, but since it generates a unique scan code which is not used for some other key in
- * the M0110A, they are totally interchangeable. In fact, the M0110A is functionally (almost)
- * identical to the combination of the M0110 along with the M0120 keypad. The only difference
- * (which is causing some problems as you will read below) is that the M0110+M0120 don't have
- * dedicated arrow keys, while the M0110A does. However, the M0120 did have arrow keys, which
- * doubled as the [comma], [/], [*] and [+] keys, when used with the [Shift] key. The M0110A has
- * substituted the [comma] key with the [=] key, however its scancode is the same.
- *
- * Default:
+ /* Default:
+ * M0110 M0120
* ,---------------------------------------------------------. ,---------------.
- * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Gui| =| /| *|
+ * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Nlk| =| /| *|
+ * |---------------------------------------------------------| |---------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | 7| 8| 9| -|
+ * |---------------------------------------------------------| |---------------|
+ * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
+ * |---------------------------------------------------------| |---------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | | 1| 2| 3| |
+ * `---------------------------------------------------------' |-----------|Ent|
+ * |Opt|Mac | Space |Fn |Opt| | 0| .| |
+ * `-----------------------------------------------' `---------------'
+ * M0110A
+ * ,---------------------------------------------------------. ,---------------.
+ * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Nlk| =| /| *|
* |---------------------------------------------------------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
* |-----------------------------------------------------' | |---------------|
- * |Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
+ * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
* |---------------------------------------------------------| |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
* |---------------------------------------------------------| |-----------|Ent|
- * |Ctrl |Alt | Space |Gui| \|Lft|Rgt|Dn | | 0| .| |
+ * |Opt |Mac | Space | \|Lft|Rgt|Dn | | 0| .| |
* `---------------------------------------------------------' `---------------'
- *
- * HHKB/WASD/Mouse Layer(Fn0):
+ */
+ [0] = KEYMAP(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, NLCK,EQL, PSLS,PAST,
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
+ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
+ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
+ LALT,LGUI, SPC, FN0, FN13,LEFT,RGHT,DOWN, P0, PDOT
+ ),
+ /* Cursor Layer:
+ * M0110 M0120
+ * ,---------------------------------------------------------. ,---------------.
+ * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| =| /| *|
+ * |---------------------------------------------------------| |---------------|
+ * |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |INS| | | 7| 8| 9| -|
+ * |---------------------------------------------------------| |---------------|
+ * |Ctrl |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| | 4| 5| 6| +|
+ * |---------------------------------------------------------| |---------------|
+ * |Shift |End| |PgD| | | | |End|PgD|Dow|Shift | | 1| 2| 3| |
+ * `---------------------------------------------------------' |-----------|Ent|
+ * |Opt|Mac | Space |Fn |Opt| | 0| .| |
+ * `-----------------------------------------------' `---------------'
+ * M0110A
* ,---------------------------------------------------------. ,---------------.
- * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk|Mb1|Mb3|Mb2|
+ * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| =| /| *|
* |---------------------------------------------------------| |---------------|
- * |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| | |MwD|McU|MwU|MwU|
+ * |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |INS| | | 7| 8| 9| -|
* |-----------------------------------------------------' | |---------------|
- * |Fn0 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| |McL|McD|McR|MwD|
+ * |Ctrl |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| | 4| 5| 6| +|
* |---------------------------------------------------------| |---------------|
- * |Shift |End| |PgD| |VoD|VoU|Mut|End|PgD|Dow|Shif|Up | |MwL|McD|MwR| |
- * |---------------------------------------------------------| |-----------|Mb2|
- * |Ctrl |Alt | Space |Gui | \|Lft|Rgt|Dn | | Mb1|Mb3| |
+ * |Shift |End| |PgD| | | | |End|PgD|Dow|Shft|PgU| | 1| 2| 3| |
+ * |---------------------------------------------------------| |-----------|Ent|
+ * |Opt |Mac | Space | \|Hom|End|PgD| | 0| .| |
* `---------------------------------------------------------' `---------------'
- * Mb: Mouse Button / Mc: Mouse Cursor / Mw: Mouse Wheel
- *
- * NOTE: M0110 has no arrow and keypad keys.
- * NOTE: \ is located next to ] on M0110.
- * NOTE: Gui between Space and \ is Enter on M0110 not exists on M0110A.
- * NOTE: LShift and RShift are logically same key. (M0110, M0110A)
- * NOTE: LOption and ROption are logically same key. (M0110)
*/
-#ifndef HASU
- KEYMAP(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, LGUI,EQL, PSLS,PAST,
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
- FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
- LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
- LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
- ),
- // HHKB & WASD
- KEYMAP(
- ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,BTN1,BTN3,BTN2,
- CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, WH_D,MS_U,WH_U,WH_U,
- FN0, LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, MS_L,MS_D,MS_R,WH_D,
- LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, UP, WH_L,MS_D,WH_R,BTN2,
- LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, BTN1, BTN3
- ),
-#else
- // hasu's keymap(To enable this use 'make hasu' to add option flag: EXTRAFLAGS=-DHASU)
- KEYMAP(
- ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, LGUI,EQL, PSLS,PAST,
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
- LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT, FN0, P4, P5, P6, PPLS,
- LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, FN3, P1, P2, P3, PENT,
- FN4, LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, LGUI, PDOT
- ),
- // HHKB & WASD
- KEYMAP(
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
- CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, P7, P8, P9, PMNS,
- LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN0, P4, P5, P6, PPLS,
- LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, FN3, P1, P2, P3, PENT,
- LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, P0, PDOT
+ [1] = KEYMAP(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
+ CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
+ LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, P4, P5, P6, PPLS,
+ LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
+ LALT,LGUI, SPC, FN0, FN13,HOME,END, PGDN, P0, PDOT
),
- // vi mousekeys
- KEYMAP(
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
- CAPS,NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, P7, P8, P9, PMNS,
- NO, VOLD,VOLU,MUTE,NO, NO, MS_L,MS_D,MS_U,MS_R,FN1, NO, ENT, P4, P5, P6, PPLS,
- LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO, UP, P1, P2, P3, PENT,
- FN4, LALT, BTN1, LGUI,NO, LEFT,RGHT,DOWN, P0, PDOT
- ),
- // vi cusorkeys
- KEYMAP(
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
- CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, PSCR,SLCK,PAUS, P7, P8, P9, PMNS,
- NO, NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, P4, P5, P6, PPLS,
- LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, UP, P1, P2, P3, PENT,
- LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, P0, PDOT
- ),
-#endif
};
-uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
-{
- return KEYCODE(layer, row, col);
-}
-
-uint8_t keymap_fn_layer(uint8_t fn_bits)
-{
- return pgm_read_byte(&fn_layer[biton(fn_bits)]);
-}
-
-uint8_t keymap_fn_keycode(uint8_t fn_bits)
-{
- return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
-}
+/*
+ * Fn action definition
+ */
+#ifdef KEYMAP_SECTION_ENABLE
+const action_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
+#else
+const action_t fn_actions[] PROGMEM = {
+#endif
+ [0] = ACTION_LAYER_MOMENTARY(1),
+ [1] = ACTION_LAYER_MOMENTARY(2),
+ [2] = ACTION_LAYER_MOMENTARY(3),
+ [3] = ACTION_LAYER_MOMENTARY(4),
+ [4] = ACTION_LAYER_MOMENTARY(5),
+ [5] = ACTION_LAYER_MOMENTARY(6),
+ [6] = ACTION_LAYER_MOMENTARY(7),
+ [7] = ACTION_LAYER_TOGGLE(1),
+ [8] = ACTION_LAYER_TOGGLE(2),
+ [9] = ACTION_LAYER_TOGGLE(3),
+ [10] = ACTION_LAYER_TAP_TOGGLE(1),
+ [11] = ACTION_LAYER_TAP_TOGGLE(2),
+ [12] = ACTION_LAYER_TAP_TOGGLE(3),
+ [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
+ [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
+ [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
+ [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
+ [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
+ [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
+ [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
+ [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
+ [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
+ [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
+ [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
+ [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
+ [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
+ [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
+ [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
+ [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
+ [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
+ [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
+ [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
+};