***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
## 0. Keymap and layers
-**Keymap** is comprised of multiple layers of key layout, you can define **16** layers at most.
-**Layer** is an array of **keycodes** to define **actions** on each physical keys.
-respective layers can be validated simultaneously. Layers are indexed with 0 to 15 and higher layer has precedence.
+**Keymap** is comprised of multiple layers of key layout, you can define **32 layers** at most.
+**Layer** is an array of **keycodes** to define **actions** for each physical keys.
+respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
- Keymap with 16 Layers Layer: array of Keycodes
- --------------------- ------------------------
- stack of layers content of layer
+ Keymap: 32 Layers Layer: Keycode matrix
+ ----------------- ---------------------
+ stack of layers array_of_keycode[row][column]
____________ precedence _______________________
/ / | high / ESC / F1 / F2 / F3 ....
- 15 /___________// | /-----/-----/-----/-----
- 14 /___________// | / TAB / / / ....
- 13 /___________/_ | /-----/-----/-----/-----
- : / : : : : : / | /LCtrl/ / / ....
- 3 /___________// | : / : : : :
+ 31 /___________// | /-----/-----/-----/-----
+ 30 /___________// | / TAB / Q / W / E ....
+ 29 /___________/ | /-----/-----/-----/-----
+ : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
+ : / : : : : : / | : / : : : :
2 /___________// | 2 `--------------------------
1 /___________// | 1 `--------------------------
0 /___________/ V low 0 `--------------------------
-
+
+
### 0.1 Keymap status
Keymap has its state in two parameters:
-**`default_layer`** indicates a base keymap layer(0-15) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
+**`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
-To change `default_layer` will be useful when you want to switch key layout completely, say you use Colmak instead of Qwerty.
-
- Initial state of Keymap Change base layout
- ----------------------- ------------------
-
- 15 15
- 14 14
- 13 13
- : :
- 3 3 ____________
- 2 ____________ 2 / /
- 1 / / ,->1 /___________/
- ,->0 /___________/ | 0
- | |
- `--- default_layer = 0 `--- default_layer = 1
- keymap_stat = 0x0001 keymap_stat = 0x0002
-
-
-On the other hand, you shall change `keymap_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
+To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
+
+ Initial state of Keymap Change base layout
+ ----------------------- ------------------
+
+ 31 31
+ 30 30
+ 29 29
+ : :
+ : : ____________
+ 2 ____________ 2 / /
+ 1 / / ,->1 /___________/
+ ,->0 /___________/ | 0
+ | |
+ `--- default_layer = 0 `--- default_layer = 1
+ layer_state = 0x00000001 layer_state = 0x00000002
+
+On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
Overlay feature layer
--------------------- bit|status
____________ ---+------
- 15 / / 15 | 0
- 14 /___________// -----> 14 | 1
- 13 /___________/ -----> 13 | 1
- : : |
- 3 ____________ 3 | 0
+ 31 / / 31 | 0
+ 30 /___________// -----> 30 | 1
+ 29 /___________/ -----> 29 | 1
+ : : | :
+ : ____________ : | :
2 / / 2 | 0
,->1 /___________/ -----> 1 | 1
| 0 0 | 0
- | |
+ | +
`--- default_layer = 1 |
- keymap_stat = 0x6002 <-----'
+ layer_state = 0x60000002 <-'
+
+
-
### 0.2 Layer Precedence and Transparency
Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer.
-Key with `KC_TRANS` doen't has its own keycode and refers to lower valid layers for keycode, instead.
+Key with `KC_TRANS` doesn't has its own keycode and refers to lower valid layers for keycode, instead.
See example below.
};
static const uint16_t PROGMEM fn_actions[] = {
- ACTION_KEYMAP_MOMENTARY(1), // FN0
- ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN1
- ACTION_KEYMAP_TOGGLE(2), // FN2
+ ACTION_LAYER_MOMENTARY(1), // FN0
+ ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
+ ACTION_LAYER_TOGGLE(2), // FN2
};
## 1. Keycode
-See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media contorl keys, System control keys and Mousekeys.
+See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`.
### 1.0 Other key
-- `KC_NO` for no aciton
+- `KC_NO` for no action
- `KC_TRNS` for layer transparency (See above)
### 1.1 Normal key
- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
### 1.5 Fn key
-`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keyocde indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
+`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
### 1.6 Keycode Table
See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
## 2. Action
-See [`common/action.h`](../common/action.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
+See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
-Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory against using jsut keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` instead of action codes.
+Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
-Usually action codes are needed only when you want to use layer switching, or
-### 2.1 Key action
+### 2.1 Key Action
This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
+#### Parameters
++ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
+ ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
++ **key**: keycode
+
+
#### 2.1.1 Normal key and Modifier
-This action usually won't be used expressly because you can use keycodes in `KEYMAP()` instead.
-You can define `Key` action on *'A'* key and *'left shift'* modifier with:
+***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
+
+You can define these actions on *'A'* key and *'left shift'* modifier with:
ACTION_KEY(KC_A)
- ACTION_KEY(KC_LSHIFT)
+ ACTION_KEY(KC_LSFT)
-#### 2.1.2 Key with modifiers
+#### 2.1.2 Modified key
This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
-Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch application windows.
- ACTION_LMOD_KEY(KC_LSHIFT, KC_1)
- ACTION_LMOD_KEY(KC_LALT, KC_TAB)
+Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
+
+ ACTION_MODS_KEY(MOD_LSFT, KC_1)
+ ACTION_MODS_KEY(MOD_LALT, KC_TAB)
-Or `Alt,Shift + Tab` can be defined. `ACTION_LMODS_KEY()` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
+Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
- ACTION_LMODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB)
+ ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
+
+#### 2.1.3 Multiple Modifiers
+Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
+
+ ACTION_MODS(MOD_ALT | MOD_LSFT)
+
+#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
+Works as a modifier key while holding, but registers a key on tap(press and release quickly).
+
+
+ ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
### 2.2 Layer Action
These actions operate layers of keymap.
-Parameters:
-- layer: 0-15
-- on: { press | release | both }
+#### Parameters
+You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
-#### 2.2.0 Default Layer
-`default_layer` is layer which always is valid and referred to when actions is not defined on other layers.
++ **layer**: `0`-`31`
++ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
++ **bits**: 4-bit value and 1-bit mask bit
-##### Return to Default Layer
-Turns on only `default layer` with clearing other all layers.
- ACTION_DEFAULT_LAYER
+#### 2.2.1 Default Layer
+Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
-##### Set Default Layer
-Sets 'default layer' to layer and turn it on.
+This sets Default Layer to given parameter `layer` and activate it.
- ACTION_DEFAULT_LAYER_SET_TO(layer)
- ACTION_DEFAULT_LAYER_SET(layer, on)
+ ACTION_DEFAULT_LAYER_SET(layer)
-#### 2.2.1 Keymap
-These actions operate layer status of keymap.
+#### 2.2.2 Momentary
+Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
-##### Momentary Switch
-Turns on layer momentary while holding, in other words turn on when key is pressed and off when released.
+ ACTION_LAYER_MOMENTARY(layer)
- ACTION_KEYMAP_MOMENTARY(layer)
+#### 2.2.3 Toggle Switch
+Turns on `layer` with first type(press and release) and turns off with next.
-##### Toggle Switch
-Turns on layer on first type and turns off on next.
+ ACTION_LAYER_TOGGLE(layer)
- ACTION_KEYMAP_TOGGLE(layer)
+#### 2.2.4 Momentary Switch with tap key
+Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
-##### Momentary Switch with tap key
-Turns on layer momentary while holding but registers key on tap.
+ ACTION_LAYER_TAP_KEY(layer, key)
- ACTION_KEYMAP_TAP_KEY(layer, key)
+#### 2.2.5 Momentary Switch with tap toggle
+Turns on `layer` momentary while holding and toggles it with serial taps.
-##### Momentary Switch with tap toggle
-Turns on layer momentary while holding but toggles it with serial taps.
+ ACTION_LAYER_TAP_TOGGLE(layer)
- ACTION_KEYMAP_TAP_TOGGLE(layer)
+#### 2.2.6 Invert state of layer
+Inverts current state of `layer`. If the layer is on it becomes off with this action.
-##### Invert layer
-Inverts current layer state. If the layer is on it becomes off with this action.
+ ACTION_LAYER_INVERT(layer, on)
- ACTION_KEYMAP_INV(layer, on)
-
-##### Turn On layer
+#### 2.2.7 Turn On layer
Turns on layer state.
- ACTION_KEYMAP_ON(layer, on)
+ ACTION_LAYER_ON(layer, on)
-Turns on layer state on press and turn off on release. This is identical to **'Switch to layer'** action.
+Turns on layer state on press and turns off on release.
- ACTION_KEYMAP_ON_OFF(layer)
+ ACTION_LAYER_ON_OFF(layer)
-##### Turn Off layer
+#### 2.2.8 Turn Off layer
Turns off layer state.
- ACTION_KEYMAP_OFF(layer, on)
+ ACTION_LAYER_OFF(layer, on)
+
+Turns off layer state on press and activates on release.
+
+ ACTION_LAYER_OFF_ON(layer)
-##### Set layer
+#### 2.2.9 Set layer
Turn on layer only.
-`keymap_stat = (1<<layer) [layer: 0-15]`
+`layer_state = (1<<layer) [layer: 0-31]`
- ACTION_KEYMAP_SET(layer, on)
+ ACTION_LAYER_SET(layer, on)
Turns on layer only and clear all layer on release..
- ACTION_KEYMAP_SET_CLEAR(layer)
+ ACTION_LAYER_SET_CLEAR(layer)
-#### 2.2.2 Overlay
-***TBD***
+#### 2.2.10 Bitwise operation
+
+**part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
-In addition to actions of `Keymap` above these actions are also available.
+ ACTION_LAYER_BIT_AND(part, bits, on)
+ ACTION_LAYER_BIT_OR(part, bits, on)
+ ACTION_LAYER_BIT_XOR(part, bits, on)
+ ACTION_LAYER_BIT_SET(part, bits, on)
-##### Invert 4bit layer states
-Invert 4bits out of 16bits of overlay status on both press and release.
-`overlay_stat = (overlay_stat ^ bits<<(shift*4)) [bits: 0-15, shift: 0-3]`
+These actions works with parameters as following code.
- ACTION_OVERLAY_INV4(bits, shift)
+ uint8_t shift = part*4;
+ uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
+ uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
+
+
+Default Layer also has bitwise operations, they are executed when key is released.
+
+ ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
+ ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
+ ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
+ ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
`Macro` action indicates complex key strokes.
- MACRO( MD(LSHIFT), D(D), END )
- MACRO( U(D), MU(LSHIFT), END )
+ MACRO( D(LSHIFT), D(D), END )
+ MACRO( U(D), U(LSHIFT), END )
MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
-#### 2.3.1 Normal mode
-- **I()** change interavl of stroke.
+#### 2.3.1 Macro Commands
+- **I()** change interval of stroke.
- **D()** press key
- **U()** release key
- **T()** type key(press and release)
- **W()** wait
-- **MD()** modifier down
-- **MU()** modifier up
- **END** end mark
-#### 2.3.2 Extended mode
+#### 2.3.2 Examples
-***TODO: sample impl***
+***TODO: sample implementation***
See `keyboard/hhkb/keymap.c` for sample.
+
### 2.4 Function action
***TBD***
void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
-This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Functon `id` can be 0-255 and `opt` can be 0-15.
+This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
`keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
uint8_t row;
} key_t;
-***TODO: sample impl***
+***TODO: sample implementation***
See `keyboard/hhkb/keymap.c` for sample.
+### 2.5 Backlight Action
+These actions control the backlight.
+
+#### 2.5.1 Change backlight level
+Increase backlight level.
+
+ ACTION_BACKLIGHT_INCREASE()
+
+Decrease backlight level.
+
+ ACTION_BACKLIGHT_DECREASE()
+
+Step through backlight levels.
+
+ ACTION_BACKLIGHT_STEP()
+#### 2.5.2 Turn on / off backlight
+Turn the backlight on and off without changing level.
-## 4. Layer switching Example
+ ACTION_BACKLIGHT_TOGGLE()
+
+
+
+## 3. Layer switching Example
There are some ways to switch layer with 'Layer' actions.
-### 4.1 Momentary switching
+### 3.1 Momentary switching
Momentary switching changes layer only while holding Fn key.
-This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on base layer temporarily with this.
+This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
+
+ ACTION_LAYER_MOMENTARY(1)
+
- ACTION_KEYMAP_MOMENTARY(1)
+Note that after switching on press the actions on destination layer(Layer 1) are performed.
+***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
-After switch actions of destination layer are perfomed.
-***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to palce same action or 'KC_TRNS` on destination layer to get back.
+### 3.2 Toggle switching
+Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
+This performs toggle switching action of 'Layer 2'.
-### 4.2 Toggle switching
-Toggle switching changes layer after press then release. With this you can keep staying on the layer until you press the key again to return.
+ ACTION_LAYER_TOGGLE(2)
-This is toggle action of 'Layer 2'.
- ACTION_KEYMAP_TOGGLE(2)
+### 3.3 Momentary switching with Tap key
+These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
+ ACTION_LAYER_TAP_KEY(2, KC_SCLN)
-### 4.3 Momentary switching with Tap key
-These actions switch layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly.
+With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
- ACTION_KEYMAP_TAP_KEY(2, KC_SCLN)
-With this you can place layer switching function on normal key like ';' without losing its original key register function.
+### 3.4 Momentary switching with Tap Toggle
+This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
+ ACTION_LAYER_TAP_TOGGLE(1)
-### 4.4 Momentary switching with Tap Toggle
-This switches layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly.
+Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
- ACTION_KEYMAP_TAP_TOGGLE(1)
-Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default.
+## 4. Tapping
+Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
+### 4.1 Tap Key
+This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
-## Tapping
-Tapping is to press and release key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
+Modifier with tap key:
-### Tap Key
-This is feature to assign normal key action and modifier including `Fn` to just one physical key. This is a kind of [Dual role modifier][dual_role]. It works as modifier or `Fn` when holding a key but registers normal key when tapping.
+ ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
-Action for modifier with tap key.
+Layer switching with tap key:
- ACTION_LMODS_TAP_KEY(mods, key)
+ ACTION_LAYER_TAP_KEY(2, KC_SCLN)
-Action for `Fn` with tap key.
+[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
- ACTION_KEYMAP_TAP_KEY(layer, key)
-[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_modifier_keys
+### 4.2 Tap Toggle
+This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
+ ACTION_LAYER_TAP_TOGGLE(1)
-### Tap Toggle
-This is feature to assign both toggle layer and momentary switch layer action to just one physical key. It works as mementary switch when holding a key but toggle switch when tapping.
- ACTION_KEYMAP_TAP_TOGGLE(layer)
+### 4.3 Oneshot Modifier
+This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping.
+ ACTION_MODS_ONESHOT(MOD_LSFT)
-### One Shot Modifier
-This adds oneshot feature to modifier key. 'One Shot Modifier' is one time modifier which has effect only on following one alpha key.
-It works as normal modifier key when holding but oneshot modifier when tapping.
+Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
- ACTION_LMODS_ONESHOT(mods)
+Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
-Say you want to type 'The', you have to push and hold Shift before type 't' then release Shift before type 'h' and 'e' or you'll get 'THe'. With One Shot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here.
+### 4.4 Tap Toggle Mods
+Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
+ ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
-## Legacy Keymap
-This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers.
-In comparison with new keymap how to define Fn key is different. It uses two arrays `fn_layer[]` and `fn_keycode[]`. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
-In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tap while `Fn0` and `Fn1` doesn't send any key.
+## 5. Legacy Keymap
+This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
+
+To enable Legacy Keymap support define this macro in `config.h`.
+
+ #define USE_LEGACY_KEYMAP
+
+Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
+
+In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
static const uint8_t PROGMEM fn_layer[] = {
1, // Fn0
};
-## Terminology
-- keymap
-- layer
-- layout
-- key
-- keycode
-- scancode
-- action
-- layer transparency
-- layer precedence
-- register
-- tap
-- Fn key
+## 6. Terminology
+***TBD***
+### keymap
+is comprised of multiple layers.
+### layer
+is matrix of keycodes.
+### key
+is physical button on keyboard or logical switch on software.
+### keycode
+is codes used on firmware.
+### action
+is a function assigned on a key.
+### layer transparency
+Using transparent keycode one layer can refer key definition on other lower layer.
+### layer precedence
+Top layer has higher precedence than lower layers.
+### tapping
+is to press and release a key quickly.
+### Fn key
+is key which executes a special action like layer switching, mouse key, macro or etc.
+### dual role key
+<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>