TRNS,Q, D, R, W, B, TRNS,
TRNS,A, S, H, T, G,
TRNS,Z, X, M, C, V, TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,FN17,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
TRNS,NO, NO, NO, NO, NO, TRNS,
TRNS,NO, NO, NO, TRNS,NO,
TRNS,NO, NO, NO, TRNS,NO, TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,FN17,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
KEYMAP( // Layer5: F-keys instead of numbers, leftled:top/white
// left hand
TRNS,F1, F2, F3, F4, F5, F6,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,P1, P2, P3, P4, P5, TRNS,
+ TRNS,TRNS,TRNS,E, TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,TRNS,TRNS,
// right hand
F7, F8, F9, F10, F11, F12, TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,P6, P7, P8, P9, P0, TRNS,
+ TRNS,U, TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
KEYMAP( // Layer6: F-keys + utils(Teensy, Workman-layer switch), leftled:top/white+onboard
// left hand
- TRNS,F1, F2, F3, F4, F5, F6,
- FN0, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ FN0, F1, F2, F3, F4, F5, F6,
+ TRNS,P1, P2, P3, P4, P5, TRNS,
+ TRNS,TRNS,TRNS,E, TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
FN18,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
- F7, F8, F9, F10, F11, F12, TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN0,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ F7, F8, F9, F10, F11, F12, FN0,
+ TRNS,P6, P7, P8, P9, P0, TRNS,
+ TRNS,U, TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
NO, NO, NO, NO, NO, NO, TRNS,
TRNS,NO, FN12,FN13,FN14,FN15,FN10,
FN1, FN2, FN3, FN4, FN5, FN11,
- TRNS,FN6, FN7, FN8, FN9, FN0, TRNS,
+ TRNS,TRNS,FN6, FN7, FN8, FN9, FN0,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
[5] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPC), // FN5 = LShift with tap BackSpace
[6] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_DEL), // FN6 = LCtrl with tap Delete
[7] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_ESC), // FN7 = LAlt with tap Escape
- [8] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_INS), // FN8 = RAlt with tap Ins
+ [8] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_INS), // FN8 = RGui with tap Ins
[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // FN9 = RShift with tap Enter
[10] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_SPC), // FN10 = RCtrl with tap Space
};
static const uint16_t PROGMEM fn_actions_9[] = {
- [0] = ACTION_MODS_KEY(MOD_LALT, KC_P0), // FN0 = Alt+0
+ [0] = ACTION_MODS_KEY(MOD_LCTL, KC_P0), // FN0 = Ctrl+0
[1] = ACTION_MODS_KEY(MOD_LALT, KC_P1), // FN1 = Alt+1
[2] = ACTION_MODS_KEY(MOD_LALT, KC_P2), // FN2 = Alt+2
[3] = ACTION_MODS_KEY(MOD_LALT, KC_P3), // FN3 = Alt+3