KEYMAP( // Layer0: default, leftled:none
// left hand
GRV, 1, 2, 3, 4, 5, BSLS,
- TAB, Q, W, E, R, T, FN23,
+ FN2, Q, W, E, R, T, FN23,
FN11,FN28,FN29,FN30,FN31,G,
FN12,FN24,FN25,FN26,FN27,B, HOME,
FN21,FN20,CAPS,FN13,FN14,
TRNS,Q, D, R, W, B, TRNS,
TRNS,A, S, H, T, G,
TRNS,Z, X, M, C, V, TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,FN17,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
TRNS,NO, NO, NO, NO, NO, TRNS,
TRNS,NO, NO, NO, TRNS,NO,
TRNS,NO, NO, NO, TRNS,NO, TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,FN17,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
SLCK,NLCK,PSLS,PAST,PAST,PMNS,BSPC,
TRNS,NO, P7, P8, P9, PMNS,PGUP,
- TRNS,P4, P5, P6, PPLS,PGDN,
+ NO, P4, P5, P6, PPLS,PGDN,
TRNS,NO, P1, P2, P3, PPLS,PENT,
P0, PDOT,SLSH,PENT,PENT,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
- // in Workman right hand will be:
- // +
- // ^ { } ( ) =
- // ' ! $ " ; \
- // # [ < > ] \
- //
+ /* in Workman right hand will be:
+ { } ( ) +
+ ^ ! ? =
+ ' ! $ " ; \
+ # [ < > ] \
+ */
// right hand
- NO, NO, NO, NO, NO, NO, PPLS,
- TRNS,MINS,4, 5, 9, 0, EQL,
+ NO, NO, 4, 5, 9, 0, PPLS,
+ TRNS,MINS,2, FN5, 9, 0, EQL,
BSLS,2, P, FN1, 1, FN2,
TRNS,3, 6, FN3, FN4, 7, FN2,
TRNS,TRNS,TRNS,TRNS,TRNS,
KEYMAP( // Layer5: F-keys instead of numbers, leftled:top/white
// left hand
TRNS,F1, F2, F3, F4, F5, F6,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,P1, P2, P3, P4, P5, TRNS,
+ TRNS,TRNS,TRNS,E, TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,TRNS,TRNS,
// right hand
F7, F8, F9, F10, F11, F12, TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,P6, P7, P8, P9, P0, TRNS,
+ TRNS,U, TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,TRNS,TRNS
),
- KEYMAP( // Layer6: F-keys, cursor, Workman-layer switch, Teensy, leftled:top/white+onboard
+ KEYMAP( // Layer6: F-keys + utils(Teensy, Workman-layer switch), leftled:top/white+onboard
// left hand
- TRNS,F1, F2, F3, F4, F5, F6,
- FN0, NO, PGUP,UP, PGDN,PGUP,TRNS,
- TRNS,NO, LEFT,DOWN,RGHT,PGDN,
- TRNS,INS, DEL, END, HOME,NO, TRNS,
+ FN0, F1, F2, F3, F4, F5, F6,
+ TRNS,P1, P2, P3, P4, P5, TRNS,
+ TRNS,TRNS,TRNS,E, TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
FN18,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
- F7, F8, F9, F10, F11, F12, MINS,
- TRNS,PGUP,PGUP,UP, PGDN,NO, FN0,
- PGDN,LEFT,DOWN,RGHT,NO, TRNS,
- TRNS,NO, HOME,END, DEL, INS, TRNS,
+ F7, F8, F9, F10, F11, F12, FN0,
+ TRNS,P6, P7, P8, P9, P0, TRNS,
+ TRNS,U, TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
KEYMAP( // Layer7: F-keys only, leftled:top/white
// left hand
- TRNS,NO, NO, NO, NO, NO, NO,
- TRNS,F13, F14, F15, F16, NO, TRNS,
+ FN0, NO, NO, NO, NO, NO, NO,
+ FN1, F13, F14, F15, F16, NO, TRNS,
TRNS,F17, F18, F19, F20, NO,
TRNS,F21, F22, F23, F24, NO, TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
- TRNS,TRNS,TRNS
+ SLEP,TRNS,TRNS
),
KEYMAP( // Layer8: mouse and navigation, leftled:mid/blue+bot/green
// left hand
TRNS,NO, NO, NO, NO, NO, NO,
- TRNS,NO, NO, NO, NO, NO, TRNS,
- TRNS,NO, NO, TRNS,NO, NO,
- TRNS,NO, NO, TRNS,NO, NO, TRNS,
+ TRNS,NO, NO, NO, ACL0,NO, TRNS,
+ TRNS,NO, NO, TRNS,ACL1,NO,
+ TRNS,NO, NO, TRNS,ACL2,NO, TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
- TRNS,NO, NO, NO, NO, NO, NO,
- TRNS,BTN2,WH_L,WH_U,WH_D,WH_R,PGUP,
+ F16, MPLY,MPRV,MNXT,VOLD,VOLU,MUTE,
+ F14, BTN2,WH_L,WH_U,WH_D,WH_R,PGUP,
BTN1,MS_L,MS_U,MS_D,MS_R,PGDN,
- TRNS,BTN3,HOME,END, DEL, INS, NO,
+ F15, BTN3,HOME,END, DEL, INS, NO,
+ TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,
+ TRNS,
+ TRNS,TRNS,TRNS
+ ),
+
+ KEYMAP( // Layer9: application-specific shortcuts (mostly browser), leftled:top/white+bot/green
+ // left hand
+ TRNS,NO, NO, NO, NO, NO, NO,
+ TRNS,NO, NO, NO, NO, NO, TRNS,
+ TRNS,NO, NO, NO, NO, NO,
+ TRNS,NO, NO, NO, TRNS,NO, TRNS,
+ TRNS,TRNS,TRNS,TRNS,TRNS,
+ TRNS,TRNS,
+ TRNS,
+ TRNS,TRNS,TRNS,
+ // right hand
+ NO, NO, NO, NO, NO, NO, TRNS,
+ TRNS,NO, FN12,FN13,FN14,FN15,FN10,
+ FN1, FN2, FN3, FN4, FN5, FN11,
+ TRNS,TRNS,FN6, FN7, FN8, FN9, FN0,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
};
-/* id for user defined functions */
+/* id for user defined functions & macros */
enum function_id {
TEENSY_KEY,
+ CUSTOM_KEY,
+ L_CTRL_ALT_ENT,
+ R_CTRL_ALT_ENT,
+};
+
+enum macro_id {
+ XMONAD_RESET,
+ PASSWORD1,
+ PASSWORD2,
+ PASSWORD3,
};
/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
- ACTION_FUNCTION(TEENSY_KEY), // FN0 - Teensy key
-
- ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // FN1 = Shifted BackSlash // " in Workman
- ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // FN2 = Shifted Minus // \ in Workman
- ACTION_MODS_KEY(MOD_LSFT, KC_COMM), // FN3 = Shifted comma // < in Workman
- ACTION_MODS_KEY(MOD_LSFT, KC_DOT), // FN4 = Shifted dot // > in Workman
-
- ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPC), // FN5 = LShift with tap BackSpace
- ACTION_MODS_TAP_KEY(MOD_LSFT, KC_DEL), // FN6 = LCtrl with tap Delete
- ACTION_MODS_TAP_KEY(MOD_LALT, KC_ESC), // FN7 = LAlt with tap Escape
- ACTION_MODS_TAP_KEY(MOD_RALT, KC_INS), // FN8 = RAlt with tap Ins
- ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // FN9 = RShift with tap Enter
- ACTION_MODS_TAP_KEY(MOD_RCTL, KC_SPC), // FN10 = RCtrl with tap Space
-
- ACTION_MODS_TAP_KEY(MOD_LSFT, KC_TAB), // FN11 = LShift with tap Tab
- ACTION_MODS_TAP_KEY(MOD_LCTL, KC_GRV), // FN12 = LCtrl with tap Tilda
- ACTION_MODS_TAP_KEY(MOD_LALT, KC_SPC), // FN13 = LAlt with tap Space
- ACTION_MODS_TAP_KEY(MOD_LGUI, KC_ESC), // FN14 = LGui with tap Escape
- ACTION_MODS_TAP_KEY(MOD_RSFT, KC_QUOT), // FN15 = RShift with tap quotes
- ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RBRC), // FN16 = RCtrl with tap ]
-
- ACTION_LAYER_SET(0, ON_BOTH), // FN17 - set Layer0
- ACTION_LAYER_SET(1, ON_BOTH), // FN18 - set Layer1, to use Workman layout at firmware level
- ACTION_LAYER_SET(2, ON_BOTH), // FN19 - set Layer2, to use with Numpad keys
-
- ACTION_LAYER_MOMENTARY(2), // FN20 - momentary Layer2, to use with Numpad keys
- ACTION_LAYER_TAP_KEY(5, KC_ENT), // FN21 - momentary Layer5 on Enter, to use with F* keys on top row
- ACTION_LAYER_TAP_KEY(6, KC_ENT), // FN22 - momentary Layer6 on Enter, to use with F* keys on top row, cursor, Teensy, Workman-layer switch
- ACTION_LAYER_TAP_KEY(7, KC_BSLS), // FN23 - momentary Layer7 on ' , to use with F* keys (F1-F24)
-
- ACTION_LAYER_TAP_KEY(4, KC_Z), // FN24 = momentary Layer4 on Z key, to use with unconvenient keys
- ACTION_LAYER_TAP_KEY(3, KC_X), // FN25 = momentary Layer3 on X key, to use with F* keys
- ACTION_LAYER_TAP_KEY(8, KC_C), // FN26 = momentary Layer8 on C key, to use with mouse and navigation keys
- ACTION_LAYER_TAP_KEY(2, KC_V), // FN27 = momentary Layer2 on V key, to use with Numpad keys
+ [0] = ACTION_FUNCTION(TEENSY_KEY), // FN0 - Teensy key
+
+ [1] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // FN1 = Shifted BackSlash // " in Workman
+ [2] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // FN2 = Shifted Minus // \ in Workman
+ [3] = ACTION_MODS_KEY(MOD_LSFT, KC_COMM), // FN3 = Shifted comma // < in Workman
+ [4] = ACTION_MODS_KEY(MOD_LSFT, KC_DOT), // FN4 = Shifted dot // > in Workman
+
+ [5] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPC), // FN5 = LShift with tap BackSpace
+ [6] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_DEL), // FN6 = LCtrl with tap Delete
+ [7] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_ESC), // FN7 = LAlt with tap Escape
+ [8] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_INS), // FN8 = RGui with tap Ins
+ [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // FN9 = RShift with tap Enter
+ [10] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_SPC), // FN10 = RCtrl with tap Space
+
+ [11] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_TAB), // FN11 = LShift with tap Tab
+ [12] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_GRV), // FN12 = LCtrl with tap Tilda
+ [13] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_SPC), // FN13 = LAlt with tap Space
+ [14] = ACTION_MODS_TAP_KEY(MOD_LGUI, KC_ESC), // FN14 = LGui with tap Escape
+ [15] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_QUOT), // FN15 = RShift with tap quotes
+ [16] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RBRC), // FN16 = RCtrl with tap ]
+
+ [17] = ACTION_LAYER_SET(0, ON_BOTH), // FN17 - set Layer0
+ [18] = ACTION_LAYER_SET(1, ON_BOTH), // FN18 - set Layer1, to use Workman layout at firmware level
+ [19] = ACTION_LAYER_SET(2, ON_BOTH), // FN19 - set Layer2, to use with Numpad keys
+
+ [21] = ACTION_FUNCTION_TAP(L_CTRL_ALT_ENT), // FN21 - momentary Layer5+CTRL+ALT on Enter, to use with F* keys on top row
+ [22] = ACTION_FUNCTION_TAP(R_CTRL_ALT_ENT), // FN22 - momentary Layer6+CTRL+ALT on Enter, to use with F* keys on top row + utils
+
+ [28] = ACTION_LAYER_TAP_KEY(4, KC_A), // FN28 = momentary Layer4 on A key, to use with unconvenient keys
+ [29] = ACTION_LAYER_TAP_KEY(3, KC_S), // FN29 = momentary Layer3 on S key, to use with F* keys
+ [30] = ACTION_LAYER_TAP_KEY(8, KC_D), // FN30 = momentary Layer8 on D key, to use with mouse and navigation keys
+ [31] = ACTION_LAYER_TAP_KEY(2, KC_F), // FN31 = momentary Layer2 on F key, to use with Numpad keys
// i'd like to remove this - will try to get used to live without this and convert them to usual keys
- ACTION_LAYER_TAP_KEY(4, KC_A), // FN28 = momentary Layer4 on A key, to use with unconvenient keys
- ACTION_LAYER_TAP_KEY(3, KC_S), // FN29 = momentary Layer3 on S key, to use with F* keys
- ACTION_LAYER_TAP_KEY(8, KC_D), // FN30 = momentary Layer8 on D key, to use with mouse and navigation keys
- ACTION_LAYER_TAP_KEY(2, KC_F), // FN31 = momentary Layer2 on F key, to use with Numpad keys
+ [20] = ACTION_LAYER_MOMENTARY(2), // FN20 - momentary Layer2, to use with Numpad keys
+// or
+// [20] = ACTION_FUNCTION_TAP(CUSTOM_KEY), // FN20 - use custom key, with tapping support
+
+ [23] = ACTION_LAYER_TAP_KEY(7, KC_BSLS), // FN23 - momentary Layer7 on ' , to use with F* keys (F1-F24)
+
+ [24] = ACTION_LAYER_TAP_KEY(4, KC_Z), // FN24 = momentary Layer4 on Z key, to use with unconvenient keys
+ [25] = ACTION_LAYER_TAP_KEY(3, KC_X), // FN25 = momentary Layer3 on X key, to use with F* keys
+ [26] = ACTION_LAYER_TAP_KEY(8, KC_C), // FN26 = momentary Layer8 on C key, to use with mouse and navigation keys
+ [27] = ACTION_LAYER_TAP_KEY(9, KC_V), // FN27 = momentary Layer9 on V key, to use with application-specific shortcuts
+};
+
+static const uint16_t PROGMEM fn_actions_4[] = {
+ [1] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // FN1 = Shifted BackSlash // " in Workman
+ [2] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // FN2 = Shifted Minus // \ in Workman
+ [3] = ACTION_MODS_KEY(MOD_LSFT, KC_COMM), // FN3 = Shifted comma // < in Workman
+ [4] = ACTION_MODS_KEY(MOD_LSFT, KC_DOT), // FN4 = Shifted dot // > in Workman
+ [5] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH), // FN5 = Shifted slash // ? in Workman
};
-void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
+static const uint16_t PROGMEM fn_actions_7[] = {
+ [0] = ACTION_MACRO(XMONAD_RESET), // FN0 = xmonad-reanimator
+ [1] = ACTION_MACRO(PASSWORD1), // FN1 = default password
+ [2] = ACTION_MACRO(PASSWORD1), // FN2 = other password
+ [3] = ACTION_MACRO(PASSWORD1), // FN3 = mega password
+};
+
+static const uint16_t PROGMEM fn_actions_9[] = {
+ [0] = ACTION_MODS_KEY(MOD_LCTL, KC_P0), // FN0 = Ctrl+0
+ [1] = ACTION_MODS_KEY(MOD_LALT, KC_P1), // FN1 = Alt+1
+ [2] = ACTION_MODS_KEY(MOD_LALT, KC_P2), // FN2 = Alt+2
+ [3] = ACTION_MODS_KEY(MOD_LALT, KC_P3), // FN3 = Alt+3
+ [4] = ACTION_MODS_KEY(MOD_LALT, KC_P4), // FN4 = Alt+4
+ [5] = ACTION_MODS_KEY(MOD_LALT, KC_P5), // FN5 = Alt+5
+ [6] = ACTION_MODS_KEY(MOD_LALT, KC_P6), // FN6 = Alt+6
+ [7] = ACTION_MODS_KEY(MOD_LALT, KC_P7), // FN7 = Alt+7
+ [8] = ACTION_MODS_KEY(MOD_LALT, KC_P8), // FN8 = Alt+8
+ [9] = ACTION_MODS_KEY(MOD_LALT, KC_P9), // FN9 = Alt+9
+ [10] = ACTION_MODS_KEY(MOD_LCTL|MOD_LSFT, KC_TAB), // FN10 = Ctrl+Shift+Tab
+ [11] = ACTION_MODS_KEY(MOD_LCTL, KC_TAB), // FN11 = Ctrl+Tab
+ [12] = ACTION_MODS_KEY(MOD_LCTL|MOD_LSFT, KC_PGUP), // FN12 = Ctrl+Shift+PgUp
+ [13] = ACTION_MODS_KEY(MOD_LCTL|MOD_LSFT, KC_PGDN), // FN13 = Ctrl+Shift+PgDn
+ [14] = ACTION_MODS_KEY(MOD_LCTL, KC_PMNS), // FN14 = Ctrl+Pad Minus
+ [15] = ACTION_MODS_KEY(MOD_LCTL, KC_PPLS), // FN15 = Ctrl+Pad Plus
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
- print("action_function called\n");
- print("id = "); phex(id); print("\n");
- print("opt = "); phex(opt); print("\n");
+ // print("action_function called\n");
+ // print("id = "); phex(id); print("\n");
+ // print("opt = "); phex(opt); print("\n");
+
if (id == TEENSY_KEY) {
clear_keyboard();
print("\n\nJump to bootloader... ");
- _delay_ms(250);
+ _delay_ms(50);
bootloader_jump(); // should not return
print("not supported.\n");
}
+
+ if (id == L_CTRL_ALT_ENT || id == R_CTRL_ALT_ENT) {
+ if (record->tap.count == 0 || record->tap.interrupted) {
+ uint8_t weak_mods;
+ uint8_t layer;
+
+ if (id == L_CTRL_ALT_ENT) {
+ weak_mods = MOD_BIT(KC_LCTL) | MOD_BIT(KC_LALT);
+ layer = 5;
+ } else {
+ weak_mods = MOD_BIT(KC_RCTL) | MOD_BIT(KC_RALT);
+ layer = 6;
+ }
+
+ if (record->event.pressed) {
+ layer_on(layer);
+ add_weak_mods(weak_mods);
+ } else {
+ del_weak_mods(weak_mods);
+ layer_off(layer);
+ }
+ } else {
+ if (record->event.pressed) {
+ add_key(KC_ENT);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ENT);
+ send_keyboard_report();
+ }
+ }
+ }
+
+
+/*
+ * just an example of custom key implementation
+ * not really needed with custom keymap_fn_to_action(),
+ * because it will allow you to have 32 FN** keys on EACH layer
+ */
+
+/*
+ keyevent_t event = record->event;
+
+ if (id == CUSTOM_KEY) {
+ uint8_t layer = biton32(layer_state);
+ uint8_t col = event.key.col;
+ uint8_t row = event.key.row;
+ uint8_t handled = 0;
+
+ if (event.pressed) {
+ if (layer == XXX && col == XXX && row == XXX) {
+ action_macro_play(
+ MACRO(
+ ...........
+ END)
+ );
+ handled++;
+ }
+ }
+ }
+
+ if (!handled) {
+ print("custom key not handled");
+ print(": layer "); pdec(layer);
+ print(", col "); pdec(col);
+ print(", row "); pdec(row);
+ print("\n");
+ }
+ }
+*/
+
+}
+
+#include "keymap_passwords.h"
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ if (record->event.pressed) {
+ switch (id) {
+ case XMONAD_RESET: return MACRO_XMONAD_RESET;
+ case PASSWORD1: return MACRO_PASSWORD1;
+ }
+ }
+ return MACRO_NONE;
+}
+
+#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
+#define FN_ACTIONS_4_SIZE (sizeof(fn_actions_4) / sizeof(fn_actions_4[0]))
+#define FN_ACTIONS_7_SIZE (sizeof(fn_actions_7) / sizeof(fn_actions_7[0]))
+#define FN_ACTIONS_9_SIZE (sizeof(fn_actions_9) / sizeof(fn_actions_9[0]))
+
+/*
+ * translates Fn keycode to action
+ * for some layers, use different translation table
+ */
+action_t keymap_fn_to_action(uint8_t keycode)
+{
+ uint8_t layer = biton32(layer_state);
+
+ action_t action;
+ action.code = ACTION_NO;
+
+ if (layer == 4 && FN_INDEX(keycode) < FN_ACTIONS_4_SIZE) {
+ action.code = pgm_read_word(&fn_actions_4[FN_INDEX(keycode)]);
+ }
+
+ if (layer == 7 && FN_INDEX(keycode) < FN_ACTIONS_7_SIZE) {
+ action.code = pgm_read_word(&fn_actions_7[FN_INDEX(keycode)]);
+ }
+
+ if (layer == 9 && FN_INDEX(keycode) < FN_ACTIONS_9_SIZE) {
+ action.code = pgm_read_word(&fn_actions_9[FN_INDEX(keycode)]);
+ }
+
+ // by default, use fn_actions from default layer 0
+ // this is needed to get mapping for same key, that was used switch to some layer,
+ // to have possibility to switch layers back
+ if (action.code == ACTION_NO && FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
+ action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
+ }
+
+ return action;
}