#include "keymap_plain.h"
#elif defined(KEYMAP_POKER)
#include "keymap_poker.h"
-#elif defined(KEYMAP_POKER_STACK)
- #include "keymap_poker_stack.h"
+#elif defined(KEYMAP_POKER_SET)
+ #include "keymap_poker_set.h"
+#elif defined(KEYMAP_POKER_BIT)
+ #include "keymap_poker_bit.h"
#else
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*