]> git.friedersdorff.com Git - max/tmk_keyboard.git/blobdiff - keyboard/gh60/keymap_poker_bit.h
Add mechanical locking switch support for NumLock and ScrollLock
[max/tmk_keyboard.git] / keyboard / gh60 / keymap_poker_bit.h
index 982632d05b4f6f1b7352812d9b4242bb87255699..1b498351dab240ba11e7acc36108412f4187bd69 100644 (file)
@@ -2,37 +2,35 @@
 // Fn + Esc = `
 // Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Keymap 0: qwerty */
+    /* 0: qwerty */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Overlay 0: Poker Default + Fn'd */
-    KEYMAP_ANSI(
+    /* 4: Poker Default + Fn'd */
+    [4] = KEYMAP_ANSI(
         TRNS,F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         CAPS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
         TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS),
-    /* Overlay 1: Poker with Arrow */
+    /* 5: Poker with Arrow */
     KEYMAP_ANSI(
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          PGUP, \
         TRNS,TRNS,TRNS,          TRNS,                    FN3, HOME,PGDN,END),
-    /* Overlay 2: Poker with Esc */
+    /* 6: Poker with Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
         TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
-    /* Overlay 3: Poker with Arrow + Fn'd */
+    /* 7: Poker with Arrow + Fn'd */
     KEYMAP_ANSI(
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
@@ -42,9 +40,9 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
 };
 static const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
-    [0] = ACTION_OVERLAY_INV4(0b0101, 0),        // Poker Fn(with fix for Esc)
-    [1] = ACTION_OVERLAY_TOGGLE(1),              // Poker Arrow toggle
-    [2] = ACTION_OVERLAY_TOGGLE(2),              // Poker Esc toggle
-    [3] = ACTION_OVERLAY_INV4(0b1101, 0),        // Poker Fn(with fix for Arrow)
-    [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+    [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH),   // Poker Fn(with fix for Esc)
+    [1] = ACTION_LAYER_TOGGLE(5),                     // Poker Arrow toggle
+    [2] = ACTION_LAYER_TOGGLE(6),                     // Poker Esc toggle
+    [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH),   // Poker Fn(with fix for Arrow)
+    [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
 };