* Fn action definition
*/
#ifdef KEYMAP_SECTION_ENABLE
-const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
+const action_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_LAYER_MOMENTARY(2),
[2] = ACTION_LAYER_MOMENTARY(3),
[10] = ACTION_LAYER_TAP_TOGGLE(1),
[11] = ACTION_LAYER_TAP_TOGGLE(2),
[12] = ACTION_LAYER_TAP_TOGGLE(3),
- [13] = ACTION_LAYER_TAP_KEY(1, KC_A),
- [14] = ACTION_LAYER_TAP_KEY(2, KC_F),
- [15] = ACTION_LAYER_TAP_KEY(3, KC_J),
+ [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
+ [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
+ [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
[16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
[17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
[18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
[27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
[28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
[29] = ACTION_MODS_ONESHOT(MOD_LSFT),
- [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ESC),
- [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSPACE),
+ [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
+ [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
};
#else
-const uint16_t fn_actions[] PROGMEM = {
+const action_t fn_actions[] PROGMEM = {
[0] = ACTION_LAYER_MOMENTARY(1),
};
#endif