[27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
[28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
[29] = ACTION_MODS_ONESHOT(MOD_LSFT),
- [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ESC),
- [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSPACE),
+ [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
+ [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
};
#else
const uint16_t fn_actions[] PROGMEM = {