#include "action.h"
#include "hook.h"
#include "wait.h"
+#include "bootloader.h"
#ifdef DEBUG_ACTION
#include "debug.h"
void process_action(keyrecord_t *record)
{
+ if (hook_process_action(record)) return;
+
keyevent_t event = record->event;
#ifndef NO_ACTION_TAPPING
uint8_t tap_count = record->tap.count;
if (IS_NOEVENT(event)) { return; }
- action_t action = layer_switch_get_action(event.key);
+ action_t action = layer_switch_get_action(event);
dprint("ACTION: "); debug_action(action);
#ifndef NO_ACTION_LAYER
dprint(" layer_state: "); layer_debug();
break;
#endif
case ACT_COMMAND:
+ switch (action.command.id) {
+ case COMMAND_BOOTLOADER:
+ if (event.pressed) {
+ clear_keyboard();
+ wait_ms(50);
+ bootloader_jump();
+ }
+ break;
+ }
break;
#ifndef NO_ACTION_FUNCTION
case ACT_FUNCTION:
}
}
+void type_code(uint8_t code)
+{
+ register_code(code);
+ unregister_code(code);
+}
+
void register_mods(uint8_t mods)
{
if (mods) {
#endif
}
-bool is_tap_key(keypos_t key)
+bool is_tap_key(keyevent_t event)
{
- action_t action = layer_switch_get_action(key);
+ if (IS_NOEVENT(event)) { return false; }
+
+ action_t action = layer_switch_get_action(event);
switch (action.kind.id) {
case ACT_LMODS_TAP: