#endif
-__attribute__ ((weak)) void matrix_setup(void) {}
void keyboard_setup(void)
{
matrix_setup();
}
/*
- * Do keyboard routine jobs: scan mantrix, light LEDs, ...
+ * Do keyboard routine jobs: scan matrix, light LEDs, ...
* This is repeatedly called as fast as possible.
*/
void keyboard_task(void)
matrix_ghost[r] = matrix_row;
#endif
if (debug_matrix) matrix_print();
- for (uint8_t c = 0; c < MATRIX_COLS; c++) {
- if (matrix_change & ((matrix_row_t)1<<c)) {
+ matrix_row_t col_mask = 1;
+ for (uint8_t c = 0; c < MATRIX_COLS; c++, col_mask <<= 1) {
+ if (matrix_change & col_mask) {
keyevent_t e = (keyevent_t){
.key = (keypos_t){ .row = r, .col = c },
- .pressed = (matrix_row & ((matrix_row_t)1<<c)),
+ .pressed = (matrix_row & col_mask),
.time = (timer_read() | 1) /* time should not be 0 */
};
action_exec(e);
hook_matrix_change(e);
// record a processed key
- matrix_prev[r] ^= ((matrix_row_t)1<<c);
+ matrix_prev[r] ^= col_mask;
+
+ // This can miss stroke when scan matrix takes long like Topre
// process a key per task call
- goto MATRIX_LOOP_END;
+ //goto MATRIX_LOOP_END;
}
}
}
// call with pseudo tick event when no real key event.
action_exec(TICK);
-MATRIX_LOOP_END:
+//MATRIX_LOOP_END:
hook_keyboard_loop();
{
led_set(leds);
}
+
+__attribute__ ((weak))
+void led_set(uint8_t usb_led) {}