#include "bootmagic.h"
#include "eeconfig.h"
#include "backlight.h"
+#include "hook.h"
#ifdef MOUSEKEY_ENABLE
# include "mousekey.h"
#endif
#endif
-__attribute__ ((weak)) void matrix_setup(void) {}
void keyboard_setup(void)
{
matrix_setup();
if (debug_matrix) matrix_print();
for (uint8_t c = 0; c < MATRIX_COLS; c++) {
if (matrix_change & ((matrix_row_t)1<<c)) {
- action_exec((keyevent_t){
+ keyevent_t e = (keyevent_t){
.key = (keypos_t){ .row = r, .col = c },
.pressed = (matrix_row & ((matrix_row_t)1<<c)),
.time = (timer_read() | 1) /* time should not be 0 */
- });
+ };
+ action_exec(e);
+ hook_matrix_change(e);
// record a processed key
matrix_prev[r] ^= ((matrix_row_t)1<<c);
+
+ // This can miss stroke when scan matrix takes long like Topre
// process a key per task call
- goto MATRIX_LOOP_END;
+ //goto MATRIX_LOOP_END;
}
}
}
MATRIX_LOOP_END:
+ hook_keyboard_loop();
+
#ifdef MOUSEKEY_ENABLE
// mousekey repeat & acceleration
mousekey_task();
// update LED
if (led_status != host_keyboard_leds()) {
led_status = host_keyboard_leds();
- keyboard_set_leds(led_status);
+ if (debug_keyboard) dprintf("LED: %02X\n", led_status);
+ hook_keyboard_leds_change(led_status);
}
}
void keyboard_set_leds(uint8_t leds)
{
- if (debug_keyboard) { debug("keyboard_set_led: "); debug_hex8(leds); debug("\n"); }
led_set(leds);
}