X-Git-Url: https://git.friedersdorff.com/?a=blobdiff_plain;f=tmk_core%2Fprotocol%2Fusb_hid%2FUSB_Host_Shield_2.0%2FPS4Parser.cpp;fp=tmk_core%2Fprotocol%2Fusb_hid%2FUSB_Host_Shield_2.0%2FPS4Parser.cpp;h=0000000000000000000000000000000000000000;hb=2005c888420f14241246911259536da5818d6862;hp=ca6adce403e9427c305ed0876dd59a3b879d5441;hpb=aa5dd8fccfa372caf926aa8ef826380005b47609;p=max%2Ftmk_keyboard.git diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/PS4Parser.cpp b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/PS4Parser.cpp deleted file mode 100644 index ca6adce4..00000000 --- a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/PS4Parser.cpp +++ /dev/null @@ -1,116 +0,0 @@ -/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved. - - This software may be distributed and modified under the terms of the GNU - General Public License version 2 (GPL2) as published by the Free Software - Foundation and appearing in the file GPL2.TXT included in the packaging of - this file. Please note that GPL2 Section 2[b] requires that all works based - on this software must also be made publicly available under the terms of - the GPL2 ("Copyleft"). - - Contact information - ------------------- - - Kristian Lauszus, TKJ Electronics - Web : http://www.tkjelectronics.com - e-mail : kristianl@tkjelectronics.com - */ - -#include "PS4Parser.h" - -// To enable serial debugging see "settings.h" -//#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller - -bool PS4Parser::checkDpad(ButtonEnum b) { - switch (b) { - case UP: - return ps4Data.btn.dpad == DPAD_LEFT_UP || ps4Data.btn.dpad == DPAD_UP || ps4Data.btn.dpad == DPAD_UP_RIGHT; - case RIGHT: - return ps4Data.btn.dpad == DPAD_UP_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT_DOWN; - case DOWN: - return ps4Data.btn.dpad == DPAD_RIGHT_DOWN || ps4Data.btn.dpad == DPAD_DOWN || ps4Data.btn.dpad == DPAD_DOWN_LEFT; - case LEFT: - return ps4Data.btn.dpad == DPAD_DOWN_LEFT || ps4Data.btn.dpad == DPAD_LEFT || ps4Data.btn.dpad == DPAD_LEFT_UP; - default: - return false; - } -} - -bool PS4Parser::getButtonPress(ButtonEnum b) { - if (b <= LEFT) // Dpad - return checkDpad(b); - else - return ps4Data.btn.val & (1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b])); -} - -bool PS4Parser::getButtonClick(ButtonEnum b) { - uint32_t mask = 1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]); - bool click = buttonClickState.val & mask; - buttonClickState.val &= ~mask; // Clear "click" event - return click; -} - -uint8_t PS4Parser::getAnalogButton(ButtonEnum b) { - if (b == L2) // These are the only analog buttons on the controller - return ps4Data.trigger[0]; - else if (b == R2) - return ps4Data.trigger[1]; - return 0; -} - -uint8_t PS4Parser::getAnalogHat(AnalogHatEnum a) { - return ps4Data.hatValue[(uint8_t)a]; -} - -void PS4Parser::Parse(uint8_t len, uint8_t *buf) { - if (len > 1 && buf) { -#ifdef PRINTREPORT - Notify(PSTR("\r\n"), 0x80); - for (uint8_t i = 0; i < len; i++) { - D_PrintHex (buf[i], 0x80); - Notify(PSTR(" "), 0x80); - } -#endif - - if (buf[0] == 0x01) // Check report ID - memcpy(&ps4Data, buf + 1, min((uint8_t)(len - 1), sizeof(ps4Data))); - else if (buf[0] == 0x11) { // This report is send via Bluetooth, it has an offset of 2 compared to the USB data - if (len < 4) { -#ifdef DEBUG_USB_HOST - Notify(PSTR("\r\nReport is too short: "), 0x80); - D_PrintHex (len, 0x80); -#endif - return; - } - memcpy(&ps4Data, buf + 3, min((uint8_t)(len - 3), sizeof(ps4Data))); - } else { -#ifdef DEBUG_USB_HOST - Notify(PSTR("\r\nUnknown report id: "), 0x80); - D_PrintHex (buf[0], 0x80); -#endif - return; - } - - if (ps4Data.btn.val != oldButtonState.val) { // Check if anything has changed - buttonClickState.val = ps4Data.btn.val & ~oldButtonState.val; // Update click state variable - oldButtonState.val = ps4Data.btn.val; - - // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself - uint8_t newDpad = 0; - if (checkDpad(UP)) - newDpad |= 1 << UP; - if (checkDpad(RIGHT)) - newDpad |= 1 << RIGHT; - if (checkDpad(DOWN)) - newDpad |= 1 << DOWN; - if (checkDpad(LEFT)) - newDpad |= 1 << LEFT; - if (newDpad != oldDpad) { - buttonClickState.dpad = newDpad & ~oldDpad; // Override values - oldDpad = newDpad; - } - } - } - - if (ps4Output.reportChanged) - sendOutputReport(&ps4Output); // Send output report -}