}
+/*
+ * Layer stack
+ */
+#define LAYER_STACK_SIZE 8
+typedef struct {
+ uint8_t layer:4;
+ uint8_t next:3;
+ bool used;
+} layer_item_t;
+
+static uint8_t top_layer = 0;
+// [0] is sentinel and not used. [0] is null item.
+static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
+
+static bool layer_push(uint8_t layer)
+{
+ for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
+ if (!layer_stack[i].used) {
+ layer_stack[i] = (layer_item_t){ .layer = layer,
+ .next = top_layer,
+ .used = true };
+ top_layer = i;
+ return true;
+ }
+ }
+ return false;
+}
+static bool layer_pop(void)
+{
+ if (layer_stack[top_layer].used) {
+ uint8_t popped = top_layer;
+ top_layer = layer_stack[popped].next;
+ layer_stack[popped] = (layer_item_t){};
+ return true;
+ }
+ return false;
+}
+static bool layer_remove(uint8_t layer)
+{
+ if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
+ layer_pop();
+ debug("layer_remove: top_layer\n");
+ return true;
+ }
+
+ for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
+ debug("layer_remove: ["); debug_dec(i); debug("]");
+ debug_dec(layer_stack[i].layer); debug("\n");
+ uint8_t removed = layer_stack[i].next;
+ if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
+ layer_stack[i].next = layer_stack[removed].next;
+ layer_stack[removed] = (layer_item_t){};
+ debug("layer_remove: removed.\n");
+ return true;
+ }
+ }
+ return false;
+}
+static bool layer_remove_then_push(uint8_t layer)
+{
+ layer_remove(layer);
+ return layer_push(layer);
+}
+static bool layer_remove_or_push(uint8_t layer)
+{
+ return (layer_remove(layer)) || layer_push(layer);
+}
+static void debug_layer_stack(void)
+{
+ debug("layer_stack: ");
+ layer_item_t item = layer_stack[top_layer];
+ while (item.used) {
+ debug_dec(item.layer);
+ debug("["); debug_dec(item.next); debug("]");
+ item = layer_stack[item.next];
+ }
+ debug("\n");
+}
+
void action_exec(keyevent_t event)
{
static action_t get_action(key_t key)
{
- action_t action = action_for_key(current_layer, key);
+ action_t action;
+
+ /* layer stack */
+ for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
+ action = action_for_key(i.layer, key);
+ if (action.code != ACTION_TRANSPARENT) {
+ debug_layer_stack();
+ debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
+ return action;
+ }
+ debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
+ }
- /* Transparently use default layer */
+ /* current layer */
+ action = action_for_key(current_layer, key);
+
+ /* default layer */
if (action.code == ACTION_TRANSPARENT) {
- // TODO: layer stacking
- action = action_for_key(default_layer, key);
debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
+ action = action_for_key(default_layer, key);
}
return action;
}
} else {
if (tap_count == 0) {
debug("MODS_TAP: Oneshot: cancel/del_mods\n");
- // cancel oneshot by holding.
+ // cancel oneshot on hold
oneshot_cancel();
del_mods(mods);
}
layer_switch(action.layer.val);
}
break;
- case LAYER_DEFAULT: /* default layer */
- switch (action.layer.val) {
- case DEFAULT_ON_BOTH:
- layer_switch(default_layer);
- break;
- case DEFAULT_ON_PRESS:
- if (event.pressed) {
- layer_switch(default_layer);
- }
- break;
- case DEFAULT_ON_RELEASE:
- if (!event.pressed) {
- layer_switch(default_layer);
- }
- break;
- }
+ case LAYER_ON_BOTH:
+ layer_switch(action.layer.val);
break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
}
}
break;
- case LAYER_CHANGE_DEFAULT: /* change default layer */
+ case LAYER_SET_DEFAULT_ON_PRESS:
if (event.pressed) {
default_layer = action.layer.val;
layer_switch(default_layer);
}
break;
- default: /* switch layer on hold and key on tap*/
+ case LAYER_SET_DEFAULT_ON_RELEASE:
+ if (!event.pressed) {
+ default_layer = action.layer.val;
+ layer_switch(default_layer);
+ }
+ break;
+ case LAYER_SET_DEFAULT_ON_BOTH:
+ default_layer = action.layer.val;
+ layer_switch(default_layer);
+ break;
+ default:
+ /* tap key */
if (event.pressed) {
- if (tap_count > 0) {
- debug("LAYER_PRESSED: Tap: register_code\n");
- register_code(action.layer.code);
- } else {
- debug("LAYER_PRESSED: No tap: layer_switch\n");
- layer_switch(action.layer.val);
- }
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_SET: Tap: register_code\n");
+ register_code(action.layer.code);
+ } else {
+ debug("LAYER_SET: No tap: layer_set(on press)\n");
+ layer_switch(action.layer.val);
+ }
} else {
- if (tap_count > 0) {
- debug("LAYER_PRESSED: Tap: unregister_code\n");
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_SET: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- //debug("LAYER_PRESSED: No tap: NO ACTION\n");
// NOTE: This is needed by legacy keymap support
- debug("LAYER_PRESSED: No tap: return to default layer\n");
+ debug("LAYER_SET: No tap: return to default layer(on release)\n");
layer_switch(default_layer);
}
}
switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */
if (event.pressed) {
- layer_switch(current_layer ^ action.layer.val);
+ layer_switch(current_layer | action.layer.val);
} else {
- layer_switch(current_layer ^ action.layer.val);
+ layer_switch(current_layer & ~action.layer.val);
}
break;
case LAYER_ON_PRESS:
layer_switch(current_layer ^ action.layer.val);
}
break;
+ case LAYER_ON_BOTH:
+ layer_switch(current_layer ^ action.layer.val);
+ break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
}
}
break;
- case 0xFF:
- // change default layer
+ case LAYER_SET_DEFAULT_ON_PRESS:
if (event.pressed) {
default_layer = current_layer ^ action.layer.val;
layer_switch(default_layer);
- } else {
+ }
+ break;
+ case LAYER_SET_DEFAULT_ON_RELEASE:
+ if (!event.pressed) {
default_layer = current_layer ^ action.layer.val;
layer_switch(default_layer);
}
break;
+ case LAYER_SET_DEFAULT_ON_BOTH:
+ default_layer = current_layer ^ action.layer.val;
+ layer_switch(default_layer);
+ break;
default:
- // with tap key
+ // tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_BIT: Tap: register_code\n");
register_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
+ debug("LAYER_BIT: No tap: layer_bit(on press)\n");
layer_switch(current_layer ^ action.layer.val);
}
} else {
debug("LAYER_BIT: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
+ debug("LAYER_BIT: No tap: layer_bit(on release)\n");
layer_switch(current_layer ^ action.layer.val);
}
}
break;
}
break;
+ case ACT_LAYER_STACK:
+ switch (action.layer.code) {
+ case LAYER_MOMENTARY: /* momentary */
+ if (event.pressed) {
+ layer_remove_then_push(action.layer.val);
+ debug_layer_stack();
+ } else {
+ layer_remove(action.layer.val);
+ debug_layer_stack();
+ }
+ break;
+ case LAYER_ON_PRESS:
+ if (event.pressed) {
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
+ }
+ break;
+ case LAYER_ON_RELEASE:
+ if (!event.pressed) {
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
+ }
+ break;
+ case LAYER_ON_BOTH:
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
+ break;
+ case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
+ if (event.pressed) {
+ if (tap_count < TAPPING_TOGGLE) {
+ debug("LAYER_STACK: tap toggle(press).\n");
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
+ }
+ } else {
+ if (tap_count <= TAPPING_TOGGLE) {
+ debug("LAYER_STACK: tap toggle(release).\n");
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
+ }
+ }
+ break;
+ default:
+ // tap key
+ if (event.pressed) {
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_STACK: Tap: register_code\n");
+ register_code(action.layer.code);
+ } else {
+ debug("LAYER_STACK: No tap: layer_stack(on press)\n");
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
+ }
+ } else {
+ if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ debug("LAYER_STACK: Tap: unregister_code\n");
+ unregister_code(action.layer.code);
+ } else {
+ debug("LAYER_STACK: No tap: layer_stack(on release)\n");
+ layer_remove_or_push(action.layer.val);
+ debug_layer_stack();
+ }
+ }
+ break;
+ }
+ break;
/* Extentions */
case ACT_MACRO:
case LAYER_MOMENTARY:
case LAYER_ON_PRESS:
case LAYER_ON_RELEASE:
- case LAYER_DEFAULT:
+ case LAYER_ON_BOTH:
+ case LAYER_SET_DEFAULT_ON_PRESS:
+ case LAYER_SET_DEFAULT_ON_RELEASE:
+ case LAYER_SET_DEFAULT_ON_BOTH:
return false;
case LAYER_TAP_TOGGLE:
default: /* tap key */
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
- case ACT_LAYER: debug("ACT_LAYER"); break;
+ case ACT_LAYER: debug("ACT_LAYER"); break;
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
+ case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break;
case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
*
* Layer Actions
* -------------
- * ACT_LAYER(1000): Set layer
- * ACT_LAYER_BIT(1001): Bit-op layer
+ * ACT_LAYER(1000): Set layer
+ * ACT_LAYER_BIT(1001): Bit-op layer
+ * ACT_LAYER_STACK: Layer stack
*
- * 1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary)
- * 1000|LLLL|0000 0001 set L to layer on press
- * 1000|LLLL|0000 0010 set L to layer on release
- * 1000|----|0000 0011 set default to layer on both(return to default layer)
- * 1000|LLLL| keycode set L to layer while hold and send key on tap
- * 1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
- * 1000|LLLL|1111 1111 set L to default and layer(on press)
+ * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
+ * 1000|LLLL|0000 0001 set current layer on press
+ * 1000|LLLL|0000 0010 set current layer on release
+ * 1000|LLLL|0000 0011 set current layer on both
+ * 1000|LLLL| keycode set current layer on hold and send key on tap
+ * 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps
+ * 1000|DDDD|1111 1111 set default layer on press
+ * L: 0 means default layer
*
- * 1001|BBBB|0000 0000 (not used)
- * 1001|BBBB|0000 0001 bit-xor layer with B on press
- * 1001|BBBB|0000 0010 bit-xor layer with B on release
- * 1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
- * 1001|BBBB| keycode bit-xor layer with B while hold and send key on tap
- * 1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
- * 1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
+ * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary)
+ * 1001|BBBB|0000 0001 bit-xor current layer on press
+ * 1001|BBBB|0000 0010 bit-xor current layer on release
+ * 1001|BBBB|0000 0011 bit-xor current layer on both
+ * 1001|BBBB| keycode bit-xor current layer on hold and send key on tap
+ * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps
+ * 1001|BBBB|1111 1111 bit-xor default layer on both
*
+ * 1011|LLLL|0000 0000 push on press and remove on release(momentary)
+ * 1011|LLLL|0000 0001 push or remove on press
+ * 1011|LLLL|0000 0010 push or remove on release
+ * 1011|LLLL|0000 0011 push or remove on both
+ * 1011|LLLL| keycode push or remove on hold and send key on tap
+ * 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps
+ * 1011|LLLL|1111 1111 (not used)
*
*
* Extensions(11XX)
ACT_LAYER = 0b1000,
ACT_LAYER_BIT = 0b1001,
+ ACT_LAYER_STACK = 0b1011,
ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110,
#define ACTION(kind, param) ((kind)<<12 | (param))
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
-/* Key */
+/*
+ * Key
+ */
#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
/* Mods & key */
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
-/* Mod & key */
#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
-
-/* Mods + Tap key */
+/* Tap key */
enum mods_codes {
MODS_ONESHOT = 0x00,
};
#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
-/* Mod + Tap key */
#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
/*
- * Switch layer
+ * Layer switching
*/
enum layer_codes {
LAYER_MOMENTARY = 0,
LAYER_ON_PRESS = 1,
LAYER_ON_RELEASE = 2,
- LAYER_DEFAULT =3,
+ LAYER_ON_BOTH =3,
LAYER_TAP_TOGGLE = 0xF0,
- LAYER_CHANGE_DEFAULT = 0xFF
+ LAYER_SET_DEFAULT_ON_PRESS = 0xFD,
+ LAYER_SET_DEFAULT_ON_RELEASE = 0xFE,
+ LAYER_SET_DEFAULT_ON_BOTH = 0xFF
};
-enum layer_vals_default {
- DEFAULT_ON_PRESS = 1,
- DEFAULT_ON_RELEASE = 2,
- DEFAULT_ON_BOTH = 3,
-};
-
/*
- * return to default layer
+ * Default layer
+ */
+/* set default layer */
+#define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer)
+#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
+#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
+#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
+/* bit-xor default layer */
+#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits)
+#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
+#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
+#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
+/*
+ * Current layer: Return to default layer
*/
#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
-/* set default layer on press */
-#define ACTION_LAYER_DEFAULT_P ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
-/* set default layer on release */
-#define ACTION_LAYER_DEFAULT_R ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
-/* change default layer and set layer */
-
+#define ACTION_LAYER_DEFAULT_P ACTION_LAYER_SET_P(0)
+#define ACTION_LAYER_DEFAULT_R ACTION_LAYER_SET_R(0)
+#define ACTION_LAYER_DEFAULT_B ACTION_LAYER_SET_B(0)
/*
- * Set layer
+ * Current layer: Set
*/
-/* set layer on press and none on release */
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
-/* set layer on press and set default on release (This is needed by legacy keymap support.) */
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
-/* set layer on press and none on release */
#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
-/* set layer while hold and send key on tap */
-#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
-/* set layer on press */
#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
-/* set layer on release */
#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
-/* set layer on hold and toggle on several taps */
+#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
-/* set default layer on both press and release */
-#define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)
-
+#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
/*
- * Bit-op layer
+ * Current layer: Bit-op
*/
-/* bit-xor on both press and release */
#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
-/* bit-xor on press */
#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
-/* bit-xor while hold and send key on tap */
-#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
-/* bit-xor on press */
#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
-/* bit-xor on release */
#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
-/* bit-xor while hold and toggle on several taps */
+#define ACTION_LAYER_BIT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
-/* bit-xor default layer and set layer */
-#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
+#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
+/*
+ * Layer Stack
+ */
+/* momentary */
+#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer)
+#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
+#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer)
+#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
+#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
+#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
+#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
+#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))
-/* HID Usage */
+/*
+ * HID Usage
+ */
enum usage_pages {
PAGE_SYSTEM,
PAGE_CONSUMER