# Target file name (without extension).
-TARGET = ps2_usb
+TARGET = ps2_usb_lufa
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
+# project specific files
+SRC = keymap_common.c \
+ matrix.c \
+ led.c
+
+ifdef KEYMAP
+ SRC := keymap_$(KEYMAP).c $(SRC)
+else
+ SRC := keymap_plain.c $(SRC)
+endif
+
+CONFIG_H = config.h
-# MCU name, you MUST set this to match the board you are using
-# type "make clean" after changing this, so all files will be rebuilt
-#MCU = at90usb162 # Teensy 1.0
-MCU = atmega32u4 # Teensy 2.0
-#MCU = at90usb646 # Teensy++ 1.0
-#MCU = at90usb1286 # Teensy++ 2.0
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
# Processor frequency.
-# Normally the first thing your program should do is set the clock prescaler,
-# so your program will run at the correct speed. You should also set this
-# variable to same clock speed. The _delay_ms() macro uses this, and many
-# examples use this variable to calculate timings. Do not add a "UL" here.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
F_CPU = 16000000
-# Build Options
-# *Comment out* to disable the options.
#
-MOUSEKEY_ENABLE = yes # Mouse keys
-EXTRAKEY_ENABLE = yes # Audio control and System control
-NKRO_ENABLE = yes # USB Nkey Rollover
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
-PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
-#PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
-#PS2_USE_BUSYWAIT = yes # uses primitive reference code
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
-# keyboard dependent files
-SRC = keymap.c \
- matrix.c \
- led.c
-
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
-ifdef PS2_USE_USART
- SRC += protocol/ps2_usart.c
- OPT_DEFS += -DPS2_USE_USART
-endif
-ifdef PS2_USE_INT
- SRC += protocol/ps2.c
- OPT_DEFS += -DPS2_USE_INT
-endif
-ifdef PS2_USE_BUSYWAIT
- SRC += protocol/ps2.c
- OPT_DEFS += -DPS2_USE_BUSYWAIT
-endif
+# Build Options
+# comment out to disable the options.
+#
+#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = yes # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
-#CONFIG_H = config_pjrc_usart.h
-CONFIG_H = config.h
+# PS/2 Options
+#
+#PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
+#PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
+PS2_USE_BUSYWAIT = yes # uses primitive reference code
-#---------------- Programming Options --------------------------
-PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
+# Optimize size but this may cause error "relocation truncated to fit"
+#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
-
-include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/protocol.mk
+include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6512
+#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT PS/2 keyboard converter
#define DESCRIPTION convert PS/2 keyboard to USB
)
-/* legacy keymap support */
-#define USE_LEGACY_KEYMAP
-
-
#ifdef PS2_USE_USART
#if defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__)
/* XCK for clock line and RXD for data line */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
-#define PS2_CLOCK_BIT 1
+#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#ifdef PS2_USE_BUSYWAIT
-#define PS2_CLOCK_PORT PORTF
-#define PS2_CLOCK_PIN PINF
-#define PS2_CLOCK_DDR DDRF
-#define PS2_CLOCK_BIT 0
-#define PS2_DATA_PORT PORTF
-#define PS2_DATA_PIN PINF
-#define PS2_DATA_DDR DDRF
-#define PS2_DATA_BIT 1
+#define PS2_CLOCK_PORT PORTD
+#define PS2_CLOCK_PIN PIND
+#define PS2_CLOCK_DDR DDRD
+#define PS2_CLOCK_BIT 5
+#define PS2_DATA_PORT PORTD
+#define PS2_DATA_PIN PIND
+#define PS2_DATA_DDR DDRD
+#define PS2_DATA_BIT 2
#endif
#endif