include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
-plain: OPT_DEFS += -DPLAIN_MAP
+plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all
+
+poker: OPT_DEFS += -DKEYMAP_POKER
+poker: all
$ make -f Makfile.[pjrc|lufa]
+Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
+
## Boot Magic
+Plugin pressing these `Boot Magic` key.
+
- `Fn` key for bootloader kick up.
- `D` key for Debug enable.
## Keymap
-Two version of keymap are available. `Plan` and `Funky`.
+Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
See keymap.c to define your own favourite keymap.
+ $ make -f Makefile.[pjrc|lufa] [plain|poker]
+
### 1. Plain keymap
This will be useful if you want to use key mapping tool like AHK.
-To get this plain keymap do `make`:
- $ make -f Makefile.[pjrc|lufa] plain
+See [keymap_plain.h](keymap_plain.h) for detail.
-### Layer 0
+#### 1.0 Plain Default Layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------'
+### 2 Poker keymap
+Poker layer emulation without Esc/grave bug :)
+
+See [keymap_poker.h](keymap_poker.h) for detail.
+
+#### 2.0 Poker Default Layer
+ ,-----------------------------------------------------------.
+ | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ |-----------------------------------------------------------|
+ |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ |-----------------------------------------------------------|
+ |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ |-----------------------------------------------------------|
+ |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ |-----------------------------------------------------------|
+ |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
+ `-----------------------------------------------------------'
+
+#### 2.1 Poker Arrow Layer
+ ,-----------------------------------------------------------.
+ | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | Up |
+ |-----------------------------------------------------------|
+ | | | | |Fn |Left|Down|Righ|
+ `-----------------------------------------------------------'
+
+#### 2.2 Poker Esc Layer
+ ,-----------------------------------------------------------.
+ |Esc| | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | |Fn | | | |
+ `-----------------------------------------------------------'
-### 2. Funky layers.
+#### 2.1 Poker Fn Layer
+ ,-----------------------------------------------------------.
+ |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
+ |-----------------------------------------------------------|
+ | |FnQ| Up| | | | | | |Cal| |Hom|Ins| |
+ |-----------------------------------------------------------|
+ | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| |
+ |-----------------------------------------------------------|
+ | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| |
+ |-----------------------------------------------------------|
+ | | | | FnS |Fn | | | |
+ `-----------------------------------------------------------'
- $ make -f Makefile.[pjrc|lufa]
-#### Layer 0: Default Layer
+
+### 3. Funky keymap
+This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
+
+See [keymap.h](keymap.h) for detail.
+
+#### 3.0 Funky Default Layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 |
`-----------------------------------------------------------'
-#### Layer 1: HHKB mode
+#### 3.1 Funky HHKB mode
,-----------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 |
`-----------------------------------------------------------'
-#### Layer 2: Vi mode
+#### 3.2 Funky Vi mode
,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------'
-#### Layer 3: Mouse mode
+#### 3.3 Funky Mouse mode
,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl|
`-----------------------------------------------------------'
Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
-
/*
-Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
+#include "action.h"
+#include "action_macro.h"
+#include "report.h"
+#include "host.h"
#include "print.h"
#include "debug.h"
-#include "util.h"
#include "keymap.h"
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
)
-#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
-
-
-// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
-static const uint8_t PROGMEM fn_layer[] = {
- 0, // Fn0
- 1, // Fn1
- 2, // Fn2
- 3, // Fn3
- 3, // Fn4
- 0, // Fn5
- 0, // Fn6
- 0 // Fn7
-};
-
-// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
-// See layer.c for details.
-static const uint8_t PROGMEM fn_keycode[] = {
- KC_NO, // Fn0
- KC_NO, // Fn1
- KC_SLSH, // Fn2
- KC_SCLN, // Fn3
- KC_NO, // Fn4
- KC_NO, // Fn5
- KC_NO, // Fn6
- KC_NO // Fn7
-};
+#if defined(KEYMAP_PLAIN)
+ #include "keymap_plain.h"
+#elif defined(KEYMAP_POKER)
+ #include "keymap_poker.h"
+#else
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-#ifdef PLAIN_MAP
- /* Layer 0: Default Layer
- * ,-----------------------------------------------------------.
- * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
- * |-----------------------------------------------------------|
- * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
- * |-----------------------------------------------------------|
- * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
- * |-----------------------------------------------------------|
- * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
- * |-----------------------------------------------------------|
- * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
- * `-----------------------------------------------------------'
+ /*
+ * Funky
*/
- KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
- CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
- LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
- LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
-#else
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift |
* |-----------------------------------------------------------|
- * |Ctrl|Gui |Alt | Space |Alt |Gui |App |xxx |
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 |
* `-----------------------------------------------------------'
*/
KEYMAP_ANSI(
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \
- LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1),
+ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
/* Layer 2: Vi mode (Slash)
* ,-----------------------------------------------------------.
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
* |-----------------------------------------------------------|
* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
* |-----------------------------------------------------------|
- * |Shift | | | | | |Hom|PgD|PgU|End|xxx|Shift |
+ * |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------'
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \
LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
- LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT, \
+ LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
/* Layer 3: Mouse mode (Semicolon/App)
* ,-----------------------------------------------------------.
* |-----------------------------------------------------------|
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
* |-----------------------------------------------------------|
- * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|xxx| |Return |
+ * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return |
* |-----------------------------------------------------------|
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
* |-----------------------------------------------------------|
- * |Ctrl|Gui |Alt | Space | |xxx |xxx | |
+ * |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | |
* `-----------------------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \
- LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
+ LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \
- LCTL,LGUI,LALT, BTN1, NO, FN4, FN4, NO ),
-#endif
+ LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ),
};
+/*
+ * Fn action definition
+ */
+static const uint16_t PROGMEM fn_actions[] = {
+ ACTION_LAYER_DEFAULT, // FN0
+ ACTION_LAYER_SET(1), // FN1
+ ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
+ ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
+ ACTION_LAYER_SET(3), // FN4
+};
+#endif
-uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
-{
- return KEYCODE(layer, row, col);
-}
-uint8_t keymap_fn_layer(uint8_t index)
-{
- return pgm_read_byte(&fn_layer[index]);
-}
-uint8_t keymap_fn_keycode(uint8_t index)
-{
- return pgm_read_byte(&fn_keycode[index]);
+/* convert keycode to action */
+action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
+ uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));
+
+ // TODO: move to action.c ?
+ /* Transparently use default layer */
+ if (key == KC_TRANSPARENT) {
+ key = (pgm_read_byte(&keymaps[(default_layer)][(row)][(col)]));
+ }
+
+ action_t action;
+ switch (key) {
+ case KC_A ... KC_EXSEL:
+ action.code = ACTION_KEY(key);
+ break;
+ case KC_LCTRL ... KC_LGUI:
+ action.code = ACTION_LMOD(key);
+ break;
+ case KC_RCTRL ... KC_RGUI:
+ action.code = ACTION_RMOD(key);
+ break;
+ case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
+ action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
+ break;
+ case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
+ action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
+ break;
+ case KC_MS_UP ... KC_MS_ACCEL2:
+ action.code = ACTION_MOUSEKEY(key);
+ break;
+ case KC_FN0 ... KC_FN31:
+ if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
+ action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
+ } else {
+ action.code = ACTION_NO;
+ }
+ break;
+ case KC_NO ... KC_UNDEFINED:
+ default:
+ action.code = ACTION_NO;
+ break;
+ }
+ return action;
}
--- /dev/null
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ * Plain
+ */
+ /* Layer 0: Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ * |-----------------------------------------------------------|
+ * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
+ LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
+ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
+};
+
--- /dev/null
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ * Poker Layer
+ */
+ /* Layer x000: Poker Default Layer
+ * ,-----------------------------------------------------------.
+ * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ * |-----------------------------------------------------------|
+ * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP_ANSI(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
+ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
+ LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
+ /* Layer x001: Poker with Arrow */
+ KEYMAP_ANSI(
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
+ TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
+ /* Layer x010: Poker with Esc */
+ KEYMAP_ANSI(
+ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
+ /* Layer x011: Poker with Arrow and Esc */
+ KEYMAP_ANSI(
+ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
+ TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
+ /*
+ * Poker Momentary Fn Layer
+ */
+ /* Layer x100: Poker Default + Fn'd */
+ KEYMAP_ANSI(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
+ TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
+ /* Layer x101: Poker with Arrow + Fn'd */
+ KEYMAP_ANSI(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
+ TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
+ /* Layer x110: Poker with Esc + Fn'd */
+ KEYMAP_ANSI(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
+ TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
+ /* Layer x111: Poker with Arrow and Esc + Fn'd */
+ KEYMAP_ANSI(
+ GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
+ TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
+};
+
+/*
+ * Fn action definition
+ */
+static const uint16_t PROGMEM fn_actions[] = {
+ /* Poker Layout */
+ [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
+ [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
+ [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
+ [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+};
+