#include "keymap_common.h"
-const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: qwerty */
+#ifdef KEYMAP_SECTION_ENABLE
+const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
+#else
+const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
+#endif
+ /* 0: qwerty
+ * ,-----------------------------------------------------------.
+ * |` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| #|Bsp|
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
+ * |-----------------------------------------------------------|
+ * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter |
+ * |-----------------------------------------------------------|
+ * |Shft| \| Z| X| C| V| B| N| M| ,| .| /|Shift |Esc|
+ * |-----------------------------------------------------------'
+ * |Ctrl|Gui |Alt | Space |App |Alt |Gui |Ctrl |
+ * `-----------------------------------------------------------'
+ */
KEYMAP( \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \
LCTL,LGUI,LALT, SPC, APP, RALT,RGUI,RCTL),
};
-const uint16_t PROGMEM fn_actions[] = {};
+#ifdef KEYMAP_SECTION_ENABLE
+const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
+ [0] = ACTION_LAYER_MOMENTARY(1),
+ [1] = ACTION_LAYER_MOMENTARY(2),
+ [2] = ACTION_LAYER_MOMENTARY(3),
+ [3] = ACTION_LAYER_MOMENTARY(4),
+ [4] = ACTION_LAYER_MOMENTARY(5),
+ [5] = ACTION_LAYER_MOMENTARY(6),
+ [6] = ACTION_LAYER_MOMENTARY(7),
+ [7] = ACTION_LAYER_TOGGLE(1),
+ [8] = ACTION_LAYER_TOGGLE(2),
+ [9] = ACTION_LAYER_TOGGLE(3),
+ [10] = ACTION_LAYER_TAP_TOGGLE(1),
+ [11] = ACTION_LAYER_TAP_TOGGLE(2),
+ [12] = ACTION_LAYER_TAP_TOGGLE(3),
+ [13] = ACTION_LAYER_TAP_KEY(1, KC_A),
+ [14] = ACTION_LAYER_TAP_KEY(2, KC_F),
+ [15] = ACTION_LAYER_TAP_KEY(3, KC_J),
+ [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
+ [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
+ [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
+ [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
+ [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
+ [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
+ [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
+ [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
+ [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
+ [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
+ [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
+ [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
+ [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
+ [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
+ [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
+ [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
+};
+#else
+const uint16_t fn_actions[] PROGMEM = {};
+#endif