#include "print.h"
#include "debug.h"
#include "util.h"
+#include "timer.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
-static uint8_t debouncing = DEBOUNCE;
+static bool debouncing = false;
+static uint16_t debouncing_time = 0;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
- _delay_us(30); // without this wait read unstable value.
+ _delay_us(1); // delay for settling
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
- matrix_debouncing[i] = cols;
if (debouncing) {
- debug("bounce!: "); debug_hex(debouncing); debug("\n");
+ dprintf("bounce: %d %d@%02X\n", timer_elapsed(debouncing_time), i, matrix_debouncing[i]^cols);
}
- debouncing = DEBOUNCE;
+ matrix_debouncing[i] = cols;
+ debouncing = true;
+ debouncing_time = timer_read();
}
unselect_rows();
}
- if (debouncing) {
- if (--debouncing) {
- _delay_ms(1);
- } else {
- for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
- matrix[i] = matrix_debouncing[i];
- }
+ if (debouncing && timer_elapsed(debouncing_time) >= DEBOUNCE) {
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ matrix[i] = matrix_debouncing[i];
}
+ debouncing = false;
}
return 1;