]> git.friedersdorff.com Git - max/tmk_keyboard.git/commitdiff
Add new keymap management on gh60
authortmk <nobody@nowhere>
Thu, 21 Nov 2013 07:32:45 +0000 (16:32 +0900)
committertmk <nobody@nowhere>
Thu, 21 Nov 2013 07:34:34 +0000 (16:34 +0900)
keyboard/gh60/Makefile [moved from keyboard/gh60/Makefile.lufa with 92% similarity]
keyboard/gh60/README.md
keyboard/gh60/keymap_common.c [new file with mode: 0644]
keyboard/gh60/keymap_common.h [new file with mode: 0644]
keyboard/gh60/keymap_hasu.c [moved from keyboard/gh60/keymap.c with 65% similarity]
keyboard/gh60/keymap_plain.c [moved from keyboard/gh60/keymap_plain.h with 77% similarity]
keyboard/gh60/keymap_poker.c [moved from keyboard/gh60/keymap_poker.h with 97% similarity]
keyboard/gh60/keymap_poker_bit.c [moved from keyboard/gh60/keymap_poker_bit.h with 95% similarity]
keyboard/gh60/keymap_poker_set.c [moved from keyboard/gh60/keymap_poker_set.h with 97% similarity]

similarity index 92%
rename from keyboard/gh60/Makefile.lufa
rename to keyboard/gh60/Makefile
index ad7d219e3ed8cc7f1bcaff526c41bb9cbbf0428b..108a85c5981b7ab2027af93776f09792fedb68b6 100644 (file)
@@ -48,9 +48,14 @@ TOP_DIR = ../..
 TARGET_DIR = .
 
 # project specific files
-SRC =  keymap.c \
+SRC =  keymap_common.c \
        matrix.c \
        led.c
+ifdef KEYMAP
+    SRC := keymap_$(KEYMAP).c $(SRC)
+else
+    SRC := keymap_poker.c $(SRC)
+endif
 
 CONFIG_H = config.h
 
@@ -93,7 +98,7 @@ ARCH = AVR8
 F_USB = $(F_CPU)
 
 # Interrupt driven control endpoint task(+60)
-#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
 
 
 # Boot Section Size in *bytes*
@@ -114,7 +119,7 @@ EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
 CONSOLE_ENABLE = yes   # Console for debug(+400)
 COMMAND_ENABLE = yes    # Commands for debug and configuration
 SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
-#NKRO_ENABLE = yes     # USB Nkey Rollover - not yet supported in LUFA
+NKRO_ENABLE = yes      # USB Nkey Rollover - not yet supported in LUFA
 
 
 # Optimize size but this may cause error "relocation truncated to fit"
@@ -127,15 +132,3 @@ VPATH += $(TOP_DIR)
 include $(TOP_DIR)/protocol/lufa.mk
 include $(TOP_DIR)/common.mk
 include $(TOP_DIR)/rules.mk
-
-plain: OPT_DEFS += -DKEYMAP_PLAIN
-plain: all
-
-poker: OPT_DEFS += -DKEYMAP_POKER
-poker: all
-
-poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
-poker_set: all
-
-poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
-poker_bit: all
index 4dc4e5ee2eadf27cd90f0bec2de98b2b69b411e1..9068c389893426f7efc136fc0b2a9f4cf75fbefb 100644 (file)
@@ -10,28 +10,20 @@ DIY compact keyboard designed and run by komar007 and Geekhack community.
 ## Build
 Move to this directory then just run `make` like:
 
-   $ make -f Makfile.[pjrc|lufa]
+    $ make
 
-Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
-
-
-## Boot Magic
-Plugin pressing these `Boot Magic` key.
-
-- `Fn` key for bootloader kick up.
-- `D` key for Debug enable.
+Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now.
 
 
 ## Keymap
-Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
-See keymap.c to define your own favourite keymap.
+Several version of keymap are available; `plain`, `poker_bit`, `poker_set`, `hasu` and `poker`(default). See keymap document(you can find in README.md of top) and `keymap_*.c` to define your own favourite keymap.
 
-    $ make -f Makefile.[pjrc|lufa] [plain|poker]
+    $ make KEYMAP=[poker|plain|poker_set|poker_bit|hasu]
 
 ### 1. Plain keymap
-This will be useful if you want to use key mapping tool like AHK.
+Even without any Fn layer. This will be useful if you want to use key mapping tool like AHK.
 
-See [keymap_plain.h](keymap_plain.h) for detail.
+See [keymap_plain.c](keymap_plain.c) for detail.
 
 #### 1.0 Plain Default Layer
     ,-----------------------------------------------------------.
@@ -48,9 +40,13 @@ See [keymap_plain.h](keymap_plain.h) for detail.
 
 ### 2  Poker keymap
 
-See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow.
+[keymap_poker.c](keymap_poker.c) emulates original Poker layer emulation.
+[keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) offers better support of Esc and arrow like:
 
- These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty.
+    Fn + Esc = `
+    Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
+
+ `poker` keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty, where `Magic` is `LShift` + `RShift`.
 
 #### 2.0 Poker Default Layer
     ,-----------------------------------------------------------.
@@ -65,32 +61,6 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi
     |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
     `-----------------------------------------------------------'
 
-#### 2.1 Poker Arrow Layer
-    ,-----------------------------------------------------------.
-    |   |   |   |   |   |   |   |   |   |   |   |   |   |       |
-    |-----------------------------------------------------------|
-    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
-    |-----------------------------------------------------------|
-    |      |   |   |   |   |   |   |   |   |   |   |   |        |
-    |-----------------------------------------------------------|
-    |        |   |   |   |   |   |   |   |   |   |   |  Up      |
-    |-----------------------------------------------------------|
-    |    |    |    |                        |Fn  |Left|Down|Righ|
-    `-----------------------------------------------------------'
-
-#### 2.2 Poker Esc Layer
-    ,-----------------------------------------------------------.
-    |Esc|   |   |   |   |   |   |   |   |   |   |   |   |       |
-    |-----------------------------------------------------------|
-    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
-    |-----------------------------------------------------------|
-    |      |   |   |   |   |   |   |   |   |   |   |   |        |
-    |-----------------------------------------------------------|
-    |        |   |   |   |   |   |   |   |   |   |   |          |
-    |-----------------------------------------------------------|
-    |    |    |    |                        |Fn  |    |    |    |
-    `-----------------------------------------------------------'
-
 #### 2.1 Poker Fn Layer
     ,-----------------------------------------------------------.
     |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
@@ -99,17 +69,15 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi
     |-----------------------------------------------------------|
     |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
     |-----------------------------------------------------------|
-    |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|          |
+    |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|   Up     |
     |-----------------------------------------------------------|
-    |    |    |    |         FnS            |Fn  |    |    |    |
+    |    |    |    |         FnS            |Fn  |Left|Down|Righ|
     `-----------------------------------------------------------'
 
 
 
-### 3. Funky keymap
-This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
-
-See [keymap.c](keymap.c) for detail.
+### 3. Hasu keymap
+This is my keymap with HHKB, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
 
 #### 3.0 Funky Default Layer
     ,-----------------------------------------------------------.
diff --git a/keyboard/gh60/keymap_common.c b/keyboard/gh60/keymap_common.c
new file mode 100644 (file)
index 0000000..7b6379f
--- /dev/null
@@ -0,0 +1,30 @@
+/*
+Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+#include "keymap_common.h"
+
+
+/* translates key to keycode */
+uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
+{
+    return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
+}
+
+/* translates Fn keycode to action */
+action_t keymap_fn_to_action(uint8_t keycode)
+{
+    return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
+}
diff --git a/keyboard/gh60/keymap_common.h b/keyboard/gh60/keymap_common.h
new file mode 100644 (file)
index 0000000..2105caa
--- /dev/null
@@ -0,0 +1,69 @@
+/*
+Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef KEYMAP_COMMON_H
+#define KEYMAP_COMMON_H
+
+#include <stdint.h>
+#include <stdbool.h>
+#include <avr/pgmspace.h>
+#include "keycode.h"
+#include "action.h"
+#include "action_macro.h"
+#include "report.h"
+#include "host.h"
+#include "print.h"
+#include "debug.h"
+#include "keymap.h"
+
+
+extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
+extern const uint16_t fn_actions[];
+
+
+/* GH60 keymap definition macro
+ * K2C, K31 and  K3C are extra keys for ISO
+ */
+#define KEYMAP( \
+    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
+    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
+    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
+    K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
+    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
+) { \
+    { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
+    { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
+    { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
+    { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
+    { KC_##K40, KC_##K41, KC_##K42, KC_NO,    KC_NO,    KC_##K45, KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D }  \
+}
+
+/* ANSI valiant. No extra keys for ISO */
+#define KEYMAP_ANSI( \
+    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
+    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
+    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B,      K2D, \
+    K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B,           K3D, \
+    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
+) KEYMAP( \
+    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
+    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
+    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO,  K2D, \
+    K30, NO,  K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO,  K3D, \
+    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
+)
+
+#endif
similarity index 65%
rename from keyboard/gh60/keymap.c
rename to keyboard/gh60/keymap_hasu.c
index edc1caf1902d79a25f0ddcac8ec0867681ff4b8c..e648687aa08d4079d55b28b88e272d0776fd06af 100644 (file)
@@ -1,77 +1,8 @@
-/*
-Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#include <stdint.h>
-#include <stdbool.h>
-#include <avr/pgmspace.h>
-#include "keycode.h"
-#include "action.h"
-#include "action_macro.h"
-#include "report.h"
-#include "host.h"
-#include "print.h"
-#include "debug.h"
-#include "keymap.h"
-
-
-/* GH60 keymap definition macro
- * K2C, K31 and  K3C are extra keys for ISO
- */
-#define KEYMAP( \
-    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
-    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
-    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
-    K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
-    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
-) { \
-    { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
-    { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
-    { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
-    { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
-    { KC_##K40, KC_##K41, KC_##K42, KC_NO,    KC_NO,    KC_##K45, KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D }  \
-}
+#include "keymap_common.h"
 
-/* ANSI valiant. No extra keys for ISO */
-#define KEYMAP_ANSI( \
-    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
-    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
-    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B,      K2D, \
-    K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B,           K3D, \
-    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
-) KEYMAP( \
-    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
-    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
-    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO,  K2D, \
-    K30, NO,  K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO,  K3D, \
-    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
-)
-
-
-#if defined(KEYMAP_PLAIN)
-    #include "keymap_plain.h"
-#elif defined(KEYMAP_POKER)
-    #include "keymap_poker.h"
-#elif defined(KEYMAP_POKER_SET)
-    #include "keymap_poker_set.h"
-#elif defined(KEYMAP_POKER_BIT)
-    #include "keymap_poker_bit.h"
-#else
-static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     /*
-     * Funky
+     * Hasu
      */
     /* Keymap 0: Default Layer
      * ,-----------------------------------------------------------.
@@ -200,7 +131,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 /*
  * Fn action definition
  */
-static const uint16_t PROGMEM fn_actions[] = {
+const uint16_t PROGMEM fn_actions[] = {
     [0] = ACTION_LAYER_MOMENTARY(4),
     [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
     [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
@@ -212,34 +143,3 @@ static const uint16_t PROGMEM fn_actions[] = {
     [8] = ACTION_DEFAULT_LAYER_SET(3),  // set workman layout
     [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
 };
-#endif
-
-
-
-#define KEYMAPS_SIZE    (sizeof(keymaps) / sizeof(keymaps[0]))
-#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
-
-/* translates key to keycode */
-uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
-{
-    if (layer < KEYMAPS_SIZE) {
-        return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
-    } else {
-        // XXX: this may cuaes bootlaoder_jump inconsistent fail.
-        //debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
-        // fall back to layer 0
-        return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
-    }
-}
-
-/* translates Fn keycode to action */
-action_t keymap_fn_to_action(uint8_t keycode)
-{
-    action_t action;
-    if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
-        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
-    } else {
-        action.code = ACTION_NO;
-    }
-    return action;
-}
similarity index 77%
rename from keyboard/gh60/keymap_plain.h
rename to keyboard/gh60/keymap_plain.c
index 52d11256c257c4c093b093a2b4ce17b576ba16f8..3138c18077f2eb48955309874a7509285af5f9f5 100644 (file)
@@ -1,4 +1,6 @@
-static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+#include "keymap_common.h"
+
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     /* 0: qwerty */
     KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
            TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
@@ -6,4 +8,4 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
            LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
            LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
 };
-static const uint16_t PROGMEM fn_actions[] = {};
+const uint16_t PROGMEM fn_actions[] = {};
similarity index 97%
rename from keyboard/gh60/keymap_poker.h
rename to keyboard/gh60/keymap_poker.c
index 1642999493b0615426379a4b0df6fb529f168fdb..7a612ee44d058ec54831f04d8e6ca6faa1e1c3c0 100644 (file)
@@ -1,4 +1,6 @@
-static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+#include "keymap_common.h"
+
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     /* 0: qwerty */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
@@ -88,7 +90,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
         TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
         TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
 };
-static const uint16_t PROGMEM fn_actions[] = {
+const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
     [0] = ACTION_LAYER_MOMENTARY(6),  // to Fn overlay
     [1] = ACTION_LAYER_TOGGLE(4),     // toggle arrow overlay
similarity index 95%
rename from keyboard/gh60/keymap_poker_bit.h
rename to keyboard/gh60/keymap_poker_bit.c
index 1b498351dab240ba11e7acc36108412f4187bd69..b8870fdd81d39d00eca4bbea156d056b5b7fcc6b 100644 (file)
@@ -1,7 +1,9 @@
+#include "keymap_common.h"
+
 // Poker fix with toggle and bit operation
 // Fn + Esc = `
 // Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
-static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     /* 0: qwerty */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
@@ -38,7 +40,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
         TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
 };
-static const uint16_t PROGMEM fn_actions[] = {
+const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
     [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH),   // Poker Fn(with fix for Esc)
     [1] = ACTION_LAYER_TOGGLE(5),                     // Poker Arrow toggle
similarity index 97%
rename from keyboard/gh60/keymap_poker_set.h
rename to keyboard/gh60/keymap_poker_set.c
index e1e4d80eefc4c3bc0cc33e7823a00448d27c3f58..aaa31fc57177bd84d3432bf4b9d25491f33a15cb 100644 (file)
@@ -1,7 +1,9 @@
+#include "keymap_common.h"
+
 // Poker fix with set(state transition)
 // Fn + Esc = `
 // Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
-static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     /* 0: qwerty */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
@@ -63,7 +65,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 /*
  * Fn action definition
  */
-static const uint16_t PROGMEM fn_actions[] = {
+const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
     [0] = ACTION_LAYER_SET(4, ON_PRESS),     // FN0 move to Fn'd             when press
     [1] = ACTION_LAYER_SET(5, ON_PRESS),     // FN1 move to Fn'd arrow       when press