#include "keyboard.h"
#include "bootloader.h"
#include "command.h"
+#include "layer_stack.h"
+
#ifdef MOUSEKEY_ENABLE
#include "mousekey.h"
#endif
#endif
static uint8_t numkey2num(uint8_t code);
-static void switch_layer(uint8_t layer);
+static void switch_default_layer(uint8_t layer);
typedef enum { ONESHOT, CONSOLE, MOUSEKEY } cmdstate_t;
case KC_ESC:
case KC_GRV:
case KC_0:
- clear_keyboard();
- switch_layer(0);
+ switch_default_layer(0);
break;
case KC_1 ... KC_9:
- clear_keyboard();
- switch_layer((code - KC_1) + 1);
+ switch_default_layer((code - KC_1) + 1);
break;
case KC_F1 ... KC_F12:
- clear_keyboard();
- switch_layer((code - KC_F1) + 1);
+ switch_default_layer((code - KC_F1) + 1);
break;
default:
print("?");
return 0;
}
-static void switch_layer(uint8_t layer)
+static void switch_default_layer(uint8_t layer)
{
print_val_hex8(current_layer);
print_val_hex8(default_layer);
- default_layer = layer;
- current_layer = 0;
print("switch to "); print_val_hex8(layer);
+
+ default_layer = layer;
+ current_layer = 0; /* 0 means default_layer */
+ layer_stack_clear();
+ clear_keyboard();
}
/* [0] always works as sentinel and not used for store.*/
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
+
+void layer_stack_clear(void)
+{
+ for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
+ layer_stack[i] = (layer_item_t){ .layer = 0,
+ .next = 0,
+ .used = false };
+ }
+}
+
bool layer_stack_push(uint8_t layer)
{
for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
if (!layer_stack[i].used) {
layer_stack[i] = (layer_item_t){ .layer = layer,
- .next = top_layer,
- .used = true };
+ .next = top_layer,
+ .used = true };
top_layer = i;
return true;
}
layer_item_t item = layer_stack[top_layer];
while (item.used) {
debug_dec(item.layer);
- debug("["); debug_dec(item.next); debug("]");
+ debug("["); debug_dec(item.next); debug("] ");
item = layer_stack[item.next];
}
debug("\n");
}
-
-
action_t layer_stack_get_action(key_t key)
{
action_t action;
} layer_item_t;
+void layer_stack_clear(void);
bool layer_stack_push(uint8_t layer);
bool layer_stack_pop(void);
bool layer_stack_remove(uint8_t layer);