// left hand
GRV, 1, 2, 3, 4, 5, LBRC,
TAB, Q, W, E, R, T, FN1,
- FN16,FN18,S, D, F, G,
+ FN16,FN19,S, D, F, G,
LCTL,Z, X, C, V, B, FN0,
- FN1, FN6, CAPS,LALT,LGUI,
+ FN1, FN6, CAPS,LALT,FN17,
FN2, HOME,
END,
FN8, FN9, FN10,
// right hand
RBRC,6, 7, 8, 9, 0, EQL,
FN3, Y, U, I, O, P, QUOT,
- FN17,J, K, L, FN19,FN14,
+ FN18,J, K, L, FN20,FN14,
FN4, N, M, COMM,DOT, SLSH,FN15,
LEFT,UP, DOWN,RGHT,FN4,
PGUP,DEL,
ACTION_MODS_TAP_KEY(MOD_RSFT, KC_MINS), // FN14 = RShift with tap Enter
ACTION_MODS_TAP_KEY(MOD_RCTL, KC_BSLS), // FN15 = RCtrl with tap Space
ACTION_MODS_TAP_KEY(MOD_LSFT, KC_TAB), // FN16 = LShift with tap Tab
+ ACTION_MODS_TAP_KEY(MOD_LGUI, KC_ESC), // FN17 = LShift with tap Tab
- ACTION_LAYER_TAP_KEY(2, KC_H), // FN17 = L2 symbols on J key, to use with Mouse keys
- ACTION_LAYER_TAP_KEY(6, KC_A), // FN18 = L6 symbols on A key, to use with F* keys
- ACTION_LAYER_TAP_KEY(6, KC_SCLN), // FN19 = L6 symbols on ; key, to use with F* keys
+ ACTION_LAYER_TAP_KEY(2, KC_H), // FN18 = L2 symbols on J key, to use with Mouse keys
+ ACTION_LAYER_TAP_KEY(6, KC_A), // FN19 = L6 symbols on A key, to use with F* keys
+ ACTION_LAYER_TAP_KEY(6, KC_SCLN), // FN20 = L6 symbols on ; key, to use with F* keys
};
void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)