GRV, 1, 2, 3, 4, 5, BSLS,
TAB, Q, W, E, R, T, FN19,
FN11,FN24,FN23,FN25,FN22,G,
- LCTL,Z, X, C, V, B, FN15,
+ LCTL,FN28,FN27,FN29,FN26,B, FN15,
FN19,FN18,CAPS,LALT,FN12,
FN17,HOME,
END,
TRNS,NO, NO, NO, NO, PAUS,PSCR,
TRNS,NO, NO, NO, NO, NO, TRNS,
TRNS,NO, NO, NO, TRNS,NO,
- TRNS,NO, NO, NO, NO, NO, TRNS,
+ TRNS,NO, NO, NO, TRNS,NO, TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,NO, NO, NO, NO, NO, NO,
TRNS,NO, NO, NO, NO, NO, TRNS,
TRNS,NO, TRNS,NO, NO, NO,
- TRNS,NO, NO, NO, NO, NO, TRNS,
+ TRNS,NO, TRNS,NO, NO, NO, TRNS,
TRNS,TRNS,TRNS,LALT,LGUI,
TRNS,TRNS,
TRNS,
TRNS,NO, NO, NO, NO, NO, NO,
TRNS,NO, NO, NO, NO, NO, TRNS,
TRNS,TRNS,NO, NO, NO, NO,
- TRNS,NO, NO, NO, NO, NO, TRNS,
+ TRNS,TRNS,NO, NO, NO, NO, TRNS,
TRNS,TRNS,TRNS,LALT,LGUI,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
- // in Workman this will be:
+ // in Workman right hand will be:
// =
- // { } ( ) +
- // ' " ^ ^ \
- // [ < > ] \
+ // ^ { } ( ) +
+ // ' ! $ " ; \
+ // # [ < > ] AppMenu
+ //
// right hand
NO, NO, NO, NO, NO, NO, TRNS,
- TRNS,NO, 4, 5, 9, 0, PPLS,
- NO, BSLS,FN1, MINS,MINS,FN2,
- TRNS,NO, 6, FN3, FN4, 7, FN2,
+ TRNS,MINS,4, 5, 9, 0, PPLS,
+ BSLS,2, P, FN1, 1, FN2,
+ TRNS,3, 6, FN3, FN4, 7, APP,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,F1, F2, F3, F4, F5, F6,
FN0, NO, PGUP,UP, PGDN,PGUP,TRNS,
TRNS,NO, LEFT,DOWN,RGHT,PGDN,
- TRNS,NO, NO, END, HOME,NO, TRNS,
+ TRNS,INS, DEL, END, HOME,NO, TRNS,
FN16,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
F7, F8, F9, F10, F11, F12, MINS,
TRNS,PGUP,PGUP,UP, PGDN,NO, FN0,
PGDN,LEFT,DOWN,RGHT,NO, TRNS,
- TRNS,NO, HOME,END, NO, NO, TRNS,
+ TRNS,NO, HOME,END, DEL, INS, TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS
),
- KEYMAP( // Layer8: mouse and navigation, leftled:blue
+ KEYMAP( // Layer8: mouse and navigation, leftled:blue and green
// left hand
TRNS,NO, NO, NO, NO, NO, NO,
TRNS,NO, NO, NO, NO, NO, TRNS,
TRNS,NO, NO, TRNS,NO, NO,
- TRNS,NO, NO, NO, NO, NO, TRNS,
+ TRNS,NO, NO, TRNS,NO, NO, TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
ACTION_LAYER_MOMENTARY(2), // FN18 - momentary Layer2, to use with Numpad keys
ACTION_LAYER_MOMENTARY(5), // FN19 - momentary Layer5, to use with F* keys on top row
- ACTION_LAYER_MOMENTARY(6), // FN20 - momentary Layer6, to use with F* keys, cursor, Teensy, Workman-layer switch
+ ACTION_LAYER_MOMENTARY(6), // FN20 - momentary Layer6, to use with F* keys on top row, cursor, Teensy, Workman-layer switch
ACTION_LAYER_MOMENTARY(7), // FN21 - momentary Layer7, to use with F* keys (F1-F24)
ACTION_LAYER_TAP_KEY(2, KC_F), // FN22 = momentary Layer2 on F key, to use with Numpad keys
ACTION_LAYER_TAP_KEY(3, KC_S), // FN23 = momentary Layer3 on S key, to use with F* keys
ACTION_LAYER_TAP_KEY(4, KC_A), // FN24 = momentary Layer4 on A key, to use with unconvenient keys
ACTION_LAYER_TAP_KEY(8, KC_D), // FN25 = momentary Layer8 on D key, to use with mouse and navigation keys
+
+ ACTION_LAYER_TAP_KEY(2, KC_V), // FN26 = momentary Layer2 on V key, to use with Numpad keys
+ ACTION_LAYER_TAP_KEY(3, KC_X), // FN27 = momentary Layer3 on X key, to use with F* keys
+ ACTION_LAYER_TAP_KEY(4, KC_Z), // FN28 = momentary Layer4 on Z key, to use with unconvenient keys
+ ACTION_LAYER_TAP_KEY(8, KC_C), // FN29 = momentary Layer8 on C key, to use with mouse and navigation keys
};
void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)