[28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
[29] = ACTION_MODS_ONESHOT(MOD_LSFT),
[30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
- [31] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_BSLASH),
+ [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
};
[10] = ACTION_LAYER_TAP_TOGGLE(1),
[11] = ACTION_LAYER_TAP_TOGGLE(2),
[12] = ACTION_LAYER_TAP_TOGGLE(3),
- [13] = ACTION_LAYER_TAP_KEY(1, KC_A),
- [14] = ACTION_LAYER_TAP_KEY(2, KC_F),
- [15] = ACTION_LAYER_TAP_KEY(3, KC_J),
+ [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
+ [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
+ [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
[16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
[17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
[18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
[10] = ACTION_LAYER_TAP_TOGGLE(1),
[11] = ACTION_LAYER_TAP_TOGGLE(2),
[12] = ACTION_LAYER_TAP_TOGGLE(3),
- [13] = ACTION_LAYER_TAP_KEY(1, KC_A),
- [14] = ACTION_LAYER_TAP_KEY(2, KC_F),
- [15] = ACTION_LAYER_TAP_KEY(3, KC_J),
+ [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
+ [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
+ [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
[16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
[17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
[18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),