-Keyboard Firmware
-=================
-2010/08/23 noname
+t.m.k. Keyboard Firmware
+========================
+This is keyboard firmware for PFU HHKB style keyboard and teensy 2.0.
+OS see this as composite device which has keyboard and mouse.
+
+The project is heavily based on PJRC USB Keyboard/Mouse Example and
+owes a debt to preceding keyboard firmware projects.
VERSION
-------
0.1 2010/08/23
- implemented for macway modified.
- It works as normal keyboard now.
-
+ It works as normal keyboard.
+ It is for modified Macway keyboard(TP-999KB-E).
-TODO
-----
-modulization
- clean source
-debouncing
- will be coded when bouncing occurs.
- bouncing doesnt occur on my alps switch so far.
- scan rate is too slow?(to be measure)
-anti-ghost
- 2010/09/13 done
-sleep&wakeup
-boot keyboard support
-mouse key
-keymap layer
- 2010/09/16 simple layer(HHKB/vi cursor)
- key combination switch
- toggle siwtch
-setting menu(wizard)
- debug console
- keymap setting
- matrix display
-PS/2 keyboard mode
-HHKB support
-Trackpoint(PS/2) support
- Thinkpad keyboard support
+1.0 2010/10/02
+ keyboard has mouse key now.
+ keyboard with layers.(see keymap.c)
+ FN_1(right cmd):
+ vi style layer
+ FN_2(next to right shift):
+ HHKB style layer
+ FN_3(left bottom):
+ h j k l: mouse move
+ a s d spc: mouse buttons
+ m ,: mouse wheel
target board
http://www.pjrc.com/teensy
-projects based on/related to
-----------------------------
-PJRC USB Keyboard Example
+projects related
+----------------
+PJRC USB Keyboard/Mouse Example
http://www.pjrc.com/teensy/usb_keyboard.html
+ http://www.pjrc.com/teensy/usb_mouse.html
kbupgrade
http://github.com/rhomann/kbupgrade
http://geekhack.org/showwiki.php?title=Island:8406
http://sourceforge.net/projects/ps2avr/
+TODO
+----
+licensing notes(GPL)
+ I think GPL is not infringement of PJRC license.
+souce code cleaning
+sleep&wakeup
+debouncing
+ will be coded when bouncing occurs.
+ bouncing doesnt occur on my ALPS switch so far.
+ scan rate is too slow?(to be measure)
+setting menu(wizard)
+ debug console
+ keymap setting
+ matrix display
+PS/2 keyboard mode
+support for HHKB pro matrix signal
+Trackpoint(PS/2) support
+Thinkpad keyboard support
+mouse horizontal wheel
+
+
EOF
{
{ KB_LALT, KB_NO, KB_BSPACE, KB_NO, KB_LEFT, KB_NO, KB_ENTER, KB_SPACE },
{ KB_1, KB_ESCAPE, KB_TAB, KB_Q, KB_A, KB_LCTRL, KB_Z, KB_RIGHT },
- { KB_2, FN_0, KB_LGUI, KB_W, KB_S, KB_NO, KB_X, KB_UP },
- { KB_3, KB_NO, KB_RSHIFT, KB_E, KB_D, FN_1, KB_C, KB_DOWN },
+ { KB_2, FN_1, KB_LGUI, KB_W, KB_S, KB_NO, KB_X, KB_UP },
+ { KB_3, KB_NO, KB_RSHIFT, KB_E, KB_D, FN_2, KB_C, KB_DOWN },
{ KB_4, KB_5, KB_T, KB_R, KB_F, KB_G, KB_V, KB_B },
{ KB_7, KB_6, KB_Y, KB_U, KB_J, KB_H, KB_M, KB_N },
{ KB_8, KB_EQUAL, KB_RBRACKET,KB_I, KB_K, KB_NO, KB_COMMA, KB_LSHIFT },
- { KB_9, KB_NO, KB_NO, KB_O, KB_L, FN_2, KB_DOT, KB_NO },
+ { KB_9, KB_NO, KB_NO, KB_O, KB_L, FN_3, KB_DOT, KB_NO },
{ KB_0, KB_MINUS, KB_LBRACKET,KB_P, KB_SCOLON, KB_QUOTE, KB_NO, KB_SLASH }
},
- // 1: FN_0(RIGHT ALT)
+ // 1: FN_1(RIGHT ALT)
{
{ KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO },
{ KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_NO, KB_LCTRL, KB_NO, KB_NO },
{ KB_F9, KB_NO, KB_NO, KB_NO, KB_RIGHT, KB_NO, KB_END, KB_NO },
{ KB_F10, KB_F11, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }
},
- // 2: FN_1(HHKB Fn)
+ // 2: FN_2(HHKB Fn)
{
{ KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO },
{ KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_VOLDOWN,KB_LCTRL, KB_NO, KB_NO },
{ KB_F9, KB_NO, KB_NO, KB_NO, KB_PGUP, KB_NO, KB_PGDOWN,KB_NO },
{ KB_F10, KB_F11, KB_UP, KB_NO, KB_LEFT, KB_RIGHT, KB_NO, KB_DOWN }
},
- // 3: FN_2(LEFT Bottom)
+ // 3: FN_3(LEFT Bottom)
{
{ KB_LALT, KB_NO, KB_DELETE, KB_NO, MS_LEFT, KB_NO, KB_BSLASH, MS_BTN1 },
{ KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, MS_BTN1, KB_LCTRL, KB_NO, MS_RIGHT },
for (int row = 0; row < MATRIX_ROWS; row++) {
for (int col = 0; col < MATRIX_ROWS; col++) {
if (matrix[row] & 1<<col) continue;
- if (get_keycode(0, row, col) == FN_0) layer = 1;
- if (get_keycode(0, row, col) == FN_1) layer = 2;
- if (get_keycode(0, row, col) == FN_2) layer = 3;
+ if (get_keycode(0, row, col) == FN_1) layer = 1;
+ if (get_keycode(0, row, col) == FN_2) layer = 2;
+ if (get_keycode(0, row, col) == FN_3) layer = 3;
}
}
current_layer = layer;