#include "action.h"
-static void process(keyevent_t event, action_t action);
+static void process(keyevent_t event);
static void register_code(uint8_t code);
static void unregister_code(uint8_t code);
static void add_mods(uint8_t mods);
/* layer */
uint8_t default_layer = 0;
uint8_t current_layer = 0;
-keyrecord_t delaying_layer = {};
+static keyrecord_t tapping_key = {};
+// time 0 means no event.
+#define IS_TAPPING (tapping_key.event.time != 0)
+/* TODO:
+#define IS_TAPPING_KEY(key) (tapping_key.event.time != 0 && KEYEQ(tapping_key.event.key, key))
+ */
/* waiting keys buffer */
#define WAITING_KEYS_BUFFER 3
static keyrecord_t waiting_keys[WAITING_KEYS_BUFFER] = {};
+// TODO: double buffer?
+static keyrecord_t waiting_keys0[WAITING_KEYS_BUFFER] = {};
+static keyrecord_t waiting_keys1[WAITING_KEYS_BUFFER] = {};
static uint8_t waiting_keys_head = 0;
-static bool waiting_keys_enqueue(keyevent_t event, action_t action)
+static bool waiting_keys_enqueue(keyevent_t event)
{
debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = ");
- debug_hex16(action.code); debug("\n");
+ debug_hex8(event.key.row); debug_hex8(event.key.col); debug("\n"); // TODO event.key.raw
if (waiting_keys_head < WAITING_KEYS_BUFFER) {
waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event,
- .action = action,
.mods = host_get_mods() };
} else {
return true;
static void waiting_keys_process_in_current_layer(void)
{
// TODO: in case of including layer key in waiting keys
- uint8_t tmp_mods = host_get_mods();
for (uint8_t i = 0; i < waiting_keys_head; i++) {
- /* revive status of mods */
- host_set_mods(waiting_keys[i].mods);
- process(waiting_keys[i].event, keymap_get_action(current_layer,
- waiting_keys[i].event.key.row,
- waiting_keys[i].event.key.col));
debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n");
+ // TODO: no need action in waiting_keys? should get_action() in process()?
+ process(waiting_keys[i].event);
}
- host_set_mods(tmp_mods);
waiting_keys_clear();
}
void action_exec(keyevent_t event)
{
- /* When delaying layer switch */
- if (delaying_layer.action.code) {
- /* Layer switch when tap time elapses or waiting key is released */
- if ((timer_elapsed(delaying_layer.event.time) > TAP_TIME) ||
+ if (IS_TAPPING) {
+ /* when tap time elapses or waiting key is released */
+ if ((timer_elapsed(tapping_key.event.time) > TAP_TIME) ||
(!event.pressed && waiting_keys_has(event.key))) {
- /* layer switch */
- switch (delaying_layer.action.kind.id) {
- case ACT_LAYER_PRESSED:
- layer_switch(delaying_layer.action.layer.opt);
- break;
- case ACT_LAYER_BIT:
- layer_switch(current_layer | delaying_layer.action.layer.opt);
- break;
- }
- delaying_layer = (keyrecord_t){};
+
+ // TODO process tapping_key: layer swich, modifier, ...
+ // action is needed?
+ debug("notap: process tapping_key.\n");
+ process(tapping_key.event);
/* Process waiting keys in new layer */
waiting_keys_process_in_current_layer();
}
- /* when delaying layer key is released within delay term */
- else if (!event.pressed && KEYEQ(event.key, delaying_layer.event.key)) {
+ /* when tapping key is released within tap time */
+ else if (!event.pressed && KEYEQ(event.key, tapping_key.event.key)) {
/* tap key down */
- debug("tap[delaying_layer](register): fist\n");
- uint8_t tmp_mods = host_get_mods();
- host_set_mods(delaying_layer.mods);
- register_code(delaying_layer.action.layer.code);
- delaying_layer = (keyrecord_t){};
- host_set_mods(tmp_mods);
+ debug("tap("); debug_hex8(tap_count); debug(")[tapping_key](register): "); debug_hex8(tapping_key.action.layer.code); debug("\n");
+ register_code(tapping_key.action.layer.code);
+ tapping_key = (keyrecord_t){};
/* process waiting keys */
waiting_keys_process_in_current_layer();
}
}
- // not real event. event just to update delaying layer.
+ // not real event. event just to handle time out of tapping key.
if (IS_NOEVENT(event)) {
return;
}
- /* count tap when key is up */
+ /* count up tap when key is up */
+ // key: d u d u d
+ // tap: 0 1 1 2 2
+ // key: u d u d u
+ // tap: 0 0 1 1 2
if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event.time) <= TAP_TIME) {
if (!event.pressed) tap_count++;
} else {
tap_count = 0;
}
- action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
-
- // TODO: all key events(pressed, released) should be recorded?
- /* postpone key-down events while delaying layer */
- if (delaying_layer.action.code) {
- if (event.pressed) {
- waiting_keys_enqueue(event, action);
- } else {
- process(event, action);
- }
+ /* store key events while tapping */
+ if (IS_TAPPING) {
+ // TODO: action is needed?
+ waiting_keys_enqueue(event);
} else {
- process(event, action);
+ process(event);
}
/* last event */
}
-static void process(keyevent_t event, action_t action)
+static void process(keyevent_t event)
{
- //action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
+ action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
debug("action: "); debug_hex16(action.code);
if (event.pressed) debug("[down]\n"); else debug("[up]\n");
case ACT_LMODS_TAP:
if (event.pressed) {
if (tap_count == 0) {
- add_mods(action.key.mods);
+ if (host_has_anykey()) {
+ // This key is a modifier essentially.
+ // Prioritize mods when key jam or rollover
+ add_mods(action.key.mods);
+ } else {
+ if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
+ // no tapping
+ add_mods(action.key.mods);
+ tapping_key = (keyrecord_t){};
+ } else {
+ debug("tapping lmods("); debug_hex8(action.key.mods); debug(")\n");
+ tapping_key = (keyrecord_t){
+ .event = event,
+ .action = action,
+ .mods = host_get_mods()
+ };
+ }
+ }
} else {
- debug("tap[lmods](register): "); debug_hex(tap_count); debug("\n");
+ // pressed after tapping
+ debug("tap("); debug_hex(tap_count); debug(")[lmods](register): "); debug_hex8(action.key.code); debug("\n");
register_code(action.key.code);
}
} else {
if (tap_count == 0) {
+ debug("tap(00)[lmods](del_mods): "); debug_hex8(action.key.mods); debug("\n");
del_mods(action.key.mods);
} else if (tap_count == 1) {
- debug("tap[lmods](register/unregister): "); debug_hex(tap_count); debug("\n");
+ debug("tap(01)[lmods](del_mods/unregister): "); debug_hex8(action.key.mods); debug(" "); debug_hex8(action.key.code); debug("\n");
del_mods(action.key.mods);
- register_code(action.key.code);
unregister_code(action.key.code);
} else {
- debug("tap[lmods](unregister): "); debug_hex(tap_count); debug("\n");
+ debug("tap("); debug_hex(tap_count); debug(")[lmods](unregister): "); debug_hex8(action.key.code); debug("\n");
unregister_code(action.key.code);
}
}
case ACT_RMODS_TAP:
if (event.pressed) {
if (tap_count == 0) {
- add_mods(action.key.mods<<4);
+ if (host_has_anykey()) {
+ // This key is a modifier essentially.
+ // Prioritize mods when key jam or rollover
+ add_mods(action.key.mods<<4);
+ } else {
+ if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
+ // no tapping
+ add_mods(action.key.mods<<4);
+ tapping_key = (keyrecord_t){};
+ } else {
+ debug("tapping rmods("); debug_hex8(action.key.mods); debug(")\n");
+ tapping_key = (keyrecord_t){
+ .event = event,
+ .action = action,
+ .mods = host_get_mods()
+ };
+ }
+ }
} else {
- debug("tap[rmods](register): "); debug_hex(tap_count); debug("\n");
+ // pressed after tapping
+ debug("tap("); debug_hex(tap_count); debug(")[rmods](register): "); debug_hex8(action.key.code); debug("\n");
register_code(action.key.code);
}
} else {
if (tap_count == 0) {
+ debug("tap(00)[rmods](del_mods): "); debug_hex8(action.key.mods); debug("\n");
del_mods(action.key.mods<<4);
} else if (tap_count == 1) {
- debug("tap[rmods](register/unregister): "); debug_hex(tap_count); debug("\n");
+ debug("tap(01)[rmods](del_mods/unregister): "); debug_hex8(action.key.mods); debug(" "); debug_hex8(action.key.code); debug("\n");
del_mods(action.key.mods<<4);
- register_code(action.key.code);
unregister_code(action.key.code);
} else {
- debug("tap[rmods](unregister): "); debug_hex(tap_count); debug("\n");
+ debug("tap("); debug_hex(tap_count); debug(")[rmods](unregister): "); debug_hex8(action.key.code); debug("\n");
unregister_code(action.key.code);
}
}
// with tap key
if (event.pressed) {
if (tap_count == 0) {
- // not tapping yet
if (host_has_anykey()) {
+ // This key is a normal key than a leyar key essentially.
+ // Prioritize 'tap key' when key jam or rollover
register_code(action.layer.code);
} else {
- debug("Delay switching layer("); debug_hex8(action.layer.opt); debug(")\n");
- delaying_layer = (keyrecord_t){
- .event = event,
- .action = action,
- .mods = host_get_mods()
- };
+ if (IS_TAPPING && KEYEQ(tapping_key.event.key, event.key)) {
+ layer_switch(action.layer.opt);
+ tapping_key = (keyrecord_t){};
+ } else {
+ debug("tapping layer("); debug_hex8(action.layer.opt); debug(")\n");
+ tapping_key = (keyrecord_t){
+ .event = event,
+ .action = action,
+ .mods = host_get_mods()
+ };
+ }
}
} else if (tap_count > 0) {
// pressed after tapping
}
break;
default:
+ // TODO: see ACT_LAYER_PRESSED code
// with tap key
if (event.pressed) {
if (tap_count == 0) {
if (host_has_anykey()) {
register_code(action.layer.code);
} else {
- delaying_layer = (keyrecord_t){
+ tapping_key = (keyrecord_t){
.event = event,
.action = action,
.mods = keyboard_report->mods