/* Keymap Bit invert with tap key */
default:
if (event.pressed) {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ if (tap_count > 0) {
debug("KEYMAP_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
- debug("KEYMAP_TAP_KEY: No tap: invert on press\n");
- keymap_invert(action.layer.val);
+ debug("KEYMAP_TAP_KEY: No tap: On on press\n");
+ keymap_on(action.layer.val);
}
} else {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ if (tap_count > 0) {
debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("KEYMAP_TAP_KEY: No tap: invert on release\n");
- keymap_invert(action.layer.val);
+ debug("KEYMAP_TAP_KEY: No tap: Off on release\n");
+ keymap_off(action.layer.val);
}
}
break;
/* Overlay Bit invert with tap key */
default:
if (event.pressed) {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ if (tap_count > 0) {
debug("OVERLAY_TAP_KEY: Tap: register_code\n");
register_code(action.layer.code);
} else {
- debug("OVERLAY_TAP_KEY: No tap: invert on press\n");
- overlay_invert(action.layer.val);
+ debug("OVERLAY_TAP_KEY: No tap: On on press\n");
+ overlay_on(action.layer.val);
}
} else {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ if (tap_count > 0) {
debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
- debug("OVERLAY_TAP_KEY: No tap: invert on release\n");
- overlay_invert(action.layer.val);
+ debug("OVERLAY_TAP_KEY: No tap: Off on release\n");
+ overlay_off(action.layer.val);
}
}
break;