host_system_send(0);
host_consumer_send(0);
+#ifdef MOUSEKEY_ENABLE
mousekey_clear();
mousekey_send();
+#endif
}
static void clear_keyboard_but_mods(void)
host_system_send(0);
host_consumer_send(0);
+#ifdef MOUSEKEY_ENABLE
mousekey_clear();
mousekey_send();
+#endif
}
static void layer_switch_on(uint8_t code)
host_send_keyboard_report();
}
else if IS_MOUSEKEY(code) {
+#ifdef MOUSEKEY_ENABLE
mousekey_on(code);
mousekey_send();
+#endif
}
else if IS_CONSUMER(code) {
uint16_t usage = 0;
host_send_keyboard_report();
}
else if IS_MOUSEKEY(code) {
+#ifdef MOUSEKEY_ENABLE
mousekey_off(code);
mousekey_send();
+#endif
}
else if IS_CONSUMER(code) {
host_consumer_send(0x0000);
case KEY_UP:
case MOD_UP:
unregister_code(code);
- // no key registered? mousekey, mediakey, systemkey
+ // TODO: no key registered? mousekey, mediakey, systemkey
if (!host_has_anykey())
NEXT(IDLE);
break;
}
}
+#ifdef MOUSEKEY_ENABLE
// mousekey repeat & acceleration
mousekey_task();
+#endif
// FAIL SAFE: clear all key if no key down
if (matrix_change) {
* see wikipedia http://en.wikipedia.org/wiki/Mouse_keys
*/
#ifndef MOUSEKEY_DELAY_TIME
-# define MOUSEKEY_DELAY_TIME 20
+# define MOUSEKEY_DELAY_TIME 100
#endif
#define MOUSEKEY_MOVE_INIT 5
static inline uint8_t move_unit(void)
{
- uint16_t unit = 5 + mousekey_repeat*4;
+ uint16_t unit = MOUSEKEY_MOVE_INIT + MOUSEKEY_MOVE_ACCEL * mousekey_repeat;
return (unit > 63 ? 63 : unit);
}
+static inline uint8_t wheel_unit(void)
+{
+ uint16_t unit = MOUSEKEY_WHEEL_INIT + MOUSEKEY_WHEEL_ACCEL * mousekey_repeat;
+ return (unit > 15 ? 15 : unit);
+}
+
void mousekey_task(void)
{
if (timer_elapsed(last_timer) < MOUSEKEY_DELAY_TIME)
report.y *= 0.7;
}
- if (report.v > 0) report.v = move_unit();
- if (report.v < 0) report.v = move_unit() * -1;
- if (report.h > 0) report.h = move_unit();
- if (report.h < 0) report.h = move_unit() * -1;
+ if (report.v > 0) report.v = wheel_unit();
+ if (report.v < 0) report.v = wheel_unit() * -1;
+ if (report.h > 0) report.h = wheel_unit();
+ if (report.h < 0) report.h = wheel_unit() * -1;
mousekey_send();
}
void mousekey_off(uint8_t code)
{
- if (code == KC_MS_UP && report.y < 0) report.y = 0;
- else if (code == KC_MS_DOWN && report.y > 0) report.y = 0;
- else if (code == KC_MS_LEFT && report.x < 0) report.x = 0;
- else if (code == KC_MS_RIGHT && report.x > 0) report.x = 0;
+ if (code == KC_MS_UP && report.y < 0) report.y = 0;
+ else if (code == KC_MS_DOWN && report.y > 0) report.y = 0;
+ else if (code == KC_MS_LEFT && report.x < 0) report.x = 0;
+ else if (code == KC_MS_RIGHT && report.x > 0) report.x = 0;
else if (code == KC_MS_WH_UP && report.v > 0) report.v = 0;
else if (code == KC_MS_WH_DOWN && report.v < 0) report.v = 0;
else if (code == KC_MS_WH_LEFT && report.h < 0) report.h = 0;
else if (code == KC_MS_WH_RIGHT && report.h > 0) report.h = 0;
- else if (code == KC_MS_BTN1) report.buttons &= ~MOUSE_BTN1;
- else if (code == KC_MS_BTN2) report.buttons &= ~MOUSE_BTN2;
- else if (code == KC_MS_BTN3) report.buttons &= ~MOUSE_BTN3;
- else if (code == KC_MS_BTN4) report.buttons &= ~MOUSE_BTN4;
- else if (code == KC_MS_BTN5) report.buttons &= ~MOUSE_BTN5;
+ else if (code == KC_MS_BTN1) report.buttons &= ~MOUSE_BTN1;
+ else if (code == KC_MS_BTN2) report.buttons &= ~MOUSE_BTN2;
+ else if (code == KC_MS_BTN3) report.buttons &= ~MOUSE_BTN3;
+ else if (code == KC_MS_BTN4) report.buttons &= ~MOUSE_BTN4;
+ else if (code == KC_MS_BTN5) report.buttons &= ~MOUSE_BTN5;
if (report.x == 0 && report.y == 0 && report.v == 0 && report.h == 0)
mousekey_repeat = 0;