ACTION_MODS_KEY(MOD_LSFT, KC_DOT), // FN4 = Shifted dot // > in Workman
ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPC), // FN5 = LShift with tap BackSpace
- ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC), // FN6 = LCtrl with tap Escape
- ACTION_MODS_TAP_KEY(MOD_LALT, KC_DEL), // FN7 = LAlt with tap Delete
+ ACTION_MODS_TAP_KEY(MOD_LSFT, KC_DEL), // FN6 = LCtrl with tap Delete
+ ACTION_MODS_TAP_KEY(MOD_LALT, KC_ESC), // FN7 = LAlt with tap Escape
ACTION_MODS_TAP_KEY(MOD_RALT, KC_INS), // FN8 = RAlt with tap Ins
ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // FN9 = RShift with tap Enter
ACTION_MODS_TAP_KEY(MOD_RCTL, KC_SPC), // FN10 = RCtrl with tap Space
ACTION_LAYER_MOMENTARY(2), // FN20 - momentary Layer2, to use with Numpad keys
ACTION_LAYER_MOMENTARY(5), // FN21 - momentary Layer5, to use with F* keys on top row
- ACTION_LAYER_MOMENTARY(6), // FN22 - momentary Layer6, to use with F* keys on top row, cursor, Teensy, Workman-layer switch
+ ACTION_LAYER_TAP_KEY(6, KC_ENT), // FN22 - momentary Layer6 on Enter, to use with F* keys on top row, cursor, Teensy, Workman-layer switch
ACTION_LAYER_MOMENTARY(7), // FN23 - momentary Layer7, to use with F* keys (F1-F24)
ACTION_LAYER_TAP_KEY(4, KC_Z), // FN24 = momentary Layer4 on Z key, to use with unconvenient keys