switch (action.layer.code) {
case 0x00:
if (event.pressed) {
- layer_switch(current_layer | action.layer.opt);
+ layer_switch(current_layer ^ action.layer.opt);
} else {
- layer_switch(current_layer & ~action.layer.opt);
+ layer_switch(current_layer ^ action.layer.opt);
}
break;
case 0xF0:
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
debug("LAYER_BIT: tap toggle(press).\n");
- layer_switch(current_layer | action.layer.opt);
+ layer_switch(current_layer ^ action.layer.opt);
}
} else {
- if (tap_count < TAPPING_TOGGLE) {
+ if (tap_count <= TAPPING_TOGGLE) {
debug("LAYER_BIT: tap toggle(release).\n");
- layer_switch(current_layer & ~action.layer.opt);
- } else {
- debug("LAYER_BIT: tap toggle.\n");
- layer_switch(current_layer | action.layer.opt);
+ layer_switch(current_layer ^ action.layer.opt);
}
}
break;
case 0xFF:
// change default layer
if (event.pressed) {
- default_layer = current_layer | action.layer.opt;
+ default_layer = current_layer ^ action.layer.opt;
layer_switch(default_layer);
} else {
- default_layer = current_layer & ~action.layer.opt;
+ default_layer = current_layer ^ action.layer.opt;
layer_switch(default_layer);
}
break;
register_code(action.layer.code);
} else {
debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
- layer_switch(current_layer | action.layer.opt);
+ layer_switch(current_layer ^ action.layer.opt);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
unregister_code(action.layer.code);
} else {
debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
- layer_switch(current_layer & ~action.layer.opt);
+ layer_switch(current_layer ^ action.layer.opt);
}
}
break;
/* action_t utility */
#define ACTION_NO 0
#define ACTION(kind, param) ((kind)<<12 | (param))
-#define MOD_BITS(mods) (((mods)>>4 | (mods)) & 0x0F)
/* Key & Mods */
#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key))
/* Mods + Tap key */
-#define ACTION_LMODS_TAP(mods, key) ACTION(ACT_LMODS_TAP, MOD_BITS(mods)<<8 | (key))
-#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MOD_BITS(mods)<<8 | ONE_SHOT)
-#define ACTION_RMODS_TAP(mods, key) ACTION(ACT_RMODS_TAP, MOD_BITS(mods)<<8 | (key))
-#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MOD_BITS(mods)<<8 | ONE_SHOT)
+#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
+#define ACTION_LMODS_TAP(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
+#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | ONE_SHOT)
+#define ACTION_RMODS_TAP(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
+#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | ONE_SHOT)
/* Switch current layer */
#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
-#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0x00)
+#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0x00)
#define ACTION_LAYER_TO_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
#define ACTION_LAYER_TO_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
/* Switch default layer */
#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF)
/* Layer switch with tap key */
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
-#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (layer)<<8 | (key))
+#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key))
/* with tap toggle */
#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)