/* tap term(ms) */
#define TAP_TERM 200
+/* number of tap which fires toggle feature */
+#define TAP_TOGGLE 5
/* This counts up when tap occurs */
uint8_t tap_count = 0;
waiting_buffer_head = (waiting_buffer_head + 1) % WAITING_BUFFER_SIZE;
return true;
}
+/*
static keyrecord_t waiting_buffer_deq(void)
{
if (waiting_buffer_head == waiting_buffer_tail) {
- return (keyrecord_t){};
+ return (keyrecord_t){}; // ???
}
uint8_t last_tail = waiting_buffer_tail;
waiting_buffer_tail = waiting_buffer_tail + 1 % WAITING_BUFFER_SIZE;
{
return (waiting_buffer_head == waiting_buffer_tail);
}
+*/
static void waiting_buffer_clear(void)
{
waiting_buffer_head = 0;
}
return false;
}
-static void waiting_buffer_process(void)
-{
-}
+
/* Oneshot modifier
*
if (!IS_NOEVENT(record.event)) debug("processed.\n");
} else {
if (!IS_NOEVENT(record.event)) debug("enqueued.\n");
+ // enqueue
if (!waiting_buffer_enq(record)) {
// clear all in case of overflow.
clear_keyboard();
}
}
- // TODO: need to process every time?
// process waiting_buffer
for (; waiting_buffer_tail != waiting_buffer_head; waiting_buffer_tail = (waiting_buffer_tail + 1) % WAITING_BUFFER_SIZE) {
if (process_tap(&waiting_buffer[waiting_buffer_tail])) {
static void process(keyrecord_t *record)
{
- // TODO: use record
keyevent_t event = record->event;
uint8_t tap_count = record->tap_count;
}
break;
case 0xF0:
- // TODO: tap toggle
+ // tap toggle
+ if (event.pressed) {
+ if (tap_count < TAP_TOGGLE) {
+ layer_switch(action.layer.opt);
+ }
+ } else {
+ if (tap_count >= TAP_TOGGLE) {
+ debug("LAYER_PRESSED: tap toggle.\n");
+ layer_switch(action.layer.opt);
+ }
+ }
break;
case 0xFF:
+ // change default layer
if (event.pressed) {
default_layer = action.layer.opt;
layer_switch(default_layer);
default:
// with tap key
if (event.pressed) {
- if (IS_TAPPING_KEY(event.key)) {
- if (tap_count > 0) {
- debug("LAYER_PRESSED: Tap: register_code\n");
- register_code(action.layer.code);
- } else {
- debug("LAYER_PRESSED: No tap: layer_switch\n");
- layer_switch(action.layer.opt);
- }
- } else {
- // TODO: while other key tapping
- debug("LAYER_PRESSED: No tap: layer_switch\n");
- layer_switch(action.layer.opt);
- }
-/*
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ if (tap_count > 0) {
debug("LAYER_PRESSED: Tap: register_code\n");
register_code(action.layer.code);
- } else {
+ } else {
debug("LAYER_PRESSED: No tap: layer_switch\n");
layer_switch(action.layer.opt);
- }
-*/
+ }
} else {
- if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
+ if (tap_count > 0) {
debug("LAYER_PRESSED: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
}
break;
case 0xF0:
- // Ignored. LAYER_RELEASED with tap toggle is invalid action.
+ // tap toggle
+ if (event.pressed) {
+ if (tap_count >= TAP_TOGGLE) {
+ debug("LAYER_RELEASED: tap toggle.\n");
+ layer_switch(action.layer.opt);
+ }
+ } else {
+ if (tap_count < TAP_TOGGLE) {
+ layer_switch(action.layer.opt);
+ }
+ }
break;
case 0xFF:
+ // change default layer
if (!event.pressed) {
default_layer = action.layer.opt;
layer_switch(default_layer);
}
break;
default:
- // Ignored. LAYER_RELEASED with tap key is invalid action.
+ // with tap key
+ if (event.pressed) {
+ if (tap_count > 0) {
+ debug("LAYER_RELEASED: Tap: register_code\n");
+ register_code(action.layer.code);
+ } else {
+ debug("LAYER_RELEASED: No tap: NO ACTION\n");
+ }
+ } else {
+ if (tap_count > 0) {
+ debug("LAYER_RELEASED: Tap: unregister_code\n");
+ unregister_code(action.layer.code);
+ } else {
+ debug("LAYER_RELEASED: No tap: layer_switch\n");
+ layer_switch(action.layer.opt);
+ }
+ }
break;
}
break;
}
break;
case 0xF0:
- // TODO: tap toggle
+ // tap toggle
+ if (event.pressed) {
+ if (tap_count < TAP_TOGGLE) {
+ debug("LAYER_BIT: tap toggle(press).\n");
+ layer_switch(current_layer | action.layer.opt);
+ }
+ } else {
+ if (tap_count < TAP_TOGGLE) {
+ debug("LAYER_BIT: tap toggle(release).\n");
+ layer_switch(current_layer & ~action.layer.opt);
+ } else {
+ debug("LAYER_BIT: tap toggle.\n");
+ layer_switch(current_layer | action.layer.opt);
+ }
+ }
break;
case 0xFF:
// change default layer
}
break;
}
+ break;
case ACT_LAYER_EXT:
switch (action.layer.opt) {
case 0x00:
}
break;
case 0xF0:
- // TODO: tap toggle
+ // tap toggle
+ if (event.pressed) {
+ if (tap_count < TAP_TOGGLE) {
+ layer_switch(default_layer);
+ }
+ } else {
+ if (tap_count >= TAP_TOGGLE) {
+ debug("LAYER_EXT_PRESSED: tap toggle.\n");
+ layer_switch(default_layer);
+ }
+ }
break;
case 0xFF:
+ // change default layer
if (event.pressed) {
default_layer = current_layer;
layer_switch(default_layer);
}
break;
default:
- // TODO: tap key
+ // with tap key
+ if (event.pressed) {
+ if (tap_count > 0) {
+ debug("LAYER_EXT_PRESSED: Tap: register_code\n");
+ register_code(action.layer.code);
+ } else {
+ debug("LAYER_EXT_PRESSED: No tap: layer_switch\n");
+ layer_switch(default_layer);
+ }
+ } else {
+ if (tap_count > 0) {
+ debug("LAYER_EXT_PRESSED: Tap: unregister_code\n");
+ unregister_code(action.layer.code);
+ } else {
+ debug("LAYER_EXT_PRESSED: No tap: NO ACTION\n");
+ }
+ }
break;
}
break;
layer_switch(default_layer);
}
break;
+ case 0xF0:
+ // tap toggle
+ if (event.pressed) {
+ if (tap_count >= TAP_TOGGLE) {
+ debug("LAYER_EXT_RELEASED: tap toggle.\n");
+ layer_switch(default_layer);
+ }
+ } else {
+ if (tap_count < TAP_TOGGLE) {
+ layer_switch(default_layer);
+ }
+ }
+ break;
case 0xFF:
+ // change default layer
if (!event.pressed) {
default_layer = current_layer;
layer_switch(default_layer);
}
break;
- case 0xF0:
default:
- // Ignore tap.
- if (!event.pressed) {
- layer_switch(default_layer);
+ // with tap key
+ if (event.pressed) {
+ if (tap_count > 0) {
+ debug("LAYER_EXT_RELEASED: Tap: register_code\n");
+ register_code(action.layer.code);
+ } else {
+ debug("LAYER_EXT_RELEASED: No tap: NO ACTION\n");
+ }
+ } else {
+ if (tap_count > 0) {
+ debug("LAYER_EXT_RELEASED: Tap: unregister_code\n");
+ unregister_code(action.layer.code);
+ } else {
+ debug("LAYER_EXT_RELEASED: No tap: layer_switch\n");
+ layer_switch(default_layer);
+ }
}
break;
}
1011|0001|0000 0000 set default layer when released
1000|LLLL|1111 0000 set layer L when pressed + tap toggle
-1001|LLLL|1111 0000 set layer L when released[tap is ignored/not used]
+1001|LLLL|1111 0000 set layer L when released + tap toggle
1010|BBBB|1111 0000 on/off bit B when pressed/released + tap toggle
1011|0000|1111 0000 set default layer when pressed + tap toggle
-1011|0001|1111 0000 set default layer when released[tap is ignored/not used]
+1011|0001|1111 0000 set default layer when released + tap toggle
1000|LLLL|1111 1111 set L to default layer when pressed
1001|LLLL|1111 1111 set L to default layer when released
1011|0001|1111 1111 set current to default layer when released
1000|LLLL| keycode set layer L when pressed + tap key
-1001|LLLL| keyocde set layer L when released[tap is ignored/not used]
+1001|LLLL| keyocde set layer L when released + tap key
1010|BBBB| keyocde on/off bit B when pressed/released + tap key
1011|0000| keyocde set default layer when pressed + tap key
-1011|0001| keyocde set default layer when released[tap is ignored/not used]
+1011|0001| keyocde set default layer when released + tap key
Extensions(11XX)
#define ACTION_LMODS_TAP(mods, key) ACTION(ACT_LMODS_TAP, MOD_BITS(mods)<<8 | (key))
#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MOD_BITS(mods)<<8 | ONE_SHOT)
#define ACTION_RMODS_TAP(mods, key) ACTION(ACT_RMODS_TAP, MOD_BITS(mods)<<8 | (key))
+#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MOD_BITS(mods)<<8 | ONE_SHOT)
-/* Layer Switch */
+/* Switch current layer */
#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0x00)
#define ACTION_LAYER_TO_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
#define ACTION_LAYER_TO_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
-
-#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
-#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
-#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0)
-
-#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
+/* Switch default layer */
+#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xFF)
#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF)
-
+/* Layer switch with tap key */
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (layer)<<8 | (key))
#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key))
+/* with tap toggle */
+#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
+#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
+#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
+#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0)
/* HID Usage */
#define ACTION_USAGE_PAGE_SYSTEM 0
ACTION_RMODS_TAP(MOD_BIT(KC_RCTL), KC_ENT), // Fn7
ACTION_LMODS_TAP(MOD_BIT(KC_LSFT), ONE_SHOT), // Fn8
+ ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(1), // Fn9
+ ACTION_LAYER_BIT_TAP_TOGGLE(1), // Fn10
};
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
FN6, A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \
- FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN1, \
+ FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN10, \
LGUI,LALT, FN5, RALT,FN4),
/* Layer 1: HHKB mode (HHKB Fn)
KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, BSPC, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
- LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
+ LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN10, \
LGUI,LALT, SPC, RALT,RGUI),
/* Layer 2: Vi mode (Slash)