#include <stdint.h>
#include <stdbool.h>
#include "action.h"
+#include "action_layer.h"
#include "action_tapping.h"
+#include "keycode.h"
#include "timer.h"
#ifdef DEBUG_ACTION
return false;
}
#if TAPPING_TERM >= 500
- /* This can settle mod/fn state fast but may prevent from typing fast. */
- else if (!event.pressed && waiting_buffer_typed(event)) {
- // other key typed. not tap.
+ /* Process a key typed within TAPPING_TERM
+ * This can register the key before settlement of tapping,
+ * useful for long TAPPING_TERM but may prevent fast typing.
+ */
+ else if (IS_RELEASED(event) && waiting_buffer_typed(event)) {
debug("Tapping: End. No tap. Interfered by typing key\n");
process_action(&tapping_key);
tapping_key = (keyrecord_t){};
debug_tapping_key();
-
// enqueue
return false;
}
#endif
- /* release a key pressed before tapping */
- else if (!event.pressed && !waiting_buffer_typed(event)) {
- /* Unexpected repeating occurs unless this event is processed immedately. */
- debug("Tapping: release a key pressed before tapping\n");
+ /* Process release event of a key pressed before tapping starts
+ * Without this unexpected repeating will occur with having fast repeating setting
+ * https://github.com/tmk/tmk_keyboard/issues/60
+ */
+ else if (IS_RELEASED(event) && !waiting_buffer_typed(event)) {
+ // Modifier should be retained till end of this tapping.
+ action_t action = layer_switch_get_action(event.key);
+ switch (action.kind.id) {
+ case ACT_LMODS:
+ case ACT_RMODS:
+ if (action.key.mods && !action.key.code) return false;
+ if (IS_MOD(action.key.code)) return false;
+ break;
+ case ACT_LMODS_TAP:
+ case ACT_RMODS_TAP:
+ if (action.key.mods && keyp->tap.count == 0) return false;
+ if (IS_MOD(action.key.code)) return false;
+ break;
+ }
+ // Release of key should be process immediately.
+ debug("Tapping: release event of a key pressed before tapping\n");
process_action(keyp);
return true;
}
/* equivalent test of key_t */
#define KEYEQ(keya, keyb) ((keya).row == (keyb).row && (keya).col == (keyb).col)
-/* (time == 0) means no event and assumes matrix has no 255 line. */
-#define IS_NOEVENT(event) ((event).time == 0 || ((event).key.row == 255 && (event).key.col == 255))
-
-#define NOEVENT (keyevent_t){ \
- .key = (key_t){ .row = 255, .col = 255 }, \
- .pressed = false, \
- .time = 0 \
-}
-
-/* tick event */
+/* Rules for No Event:
+ * 1) (time == 0) to handle (keyevent_t){} as empty event
+ * 2) Matrix(255, 255) to make TICK event available
+ */
+static inline bool IS_NOEVENT(keyevent_t event) { return event.time == 0 || (event.key.row == 255 && event.key.col == 255); }
+static inline bool IS_PRESSED(keyevent_t event) { return (!IS_NOEVENT(event) && event.pressed); }
+static inline bool IS_RELEASED(keyevent_t event) { return (!IS_NOEVENT(event) && !event.pressed); }
+
+/* Tick event */
#define TICK (keyevent_t){ \
.key = (key_t){ .row = 255, .col = 255 }, \
.pressed = false, \