for (int col = 0; col < MATRIX_ROWS; col++) {
if (matrix[row] & 1<<col) continue; // NOT pressed
uint8_t code = get_keycode(0, row, col);
- if (code == FN_1) layer = 1;
- else if (code == FN_2) layer = 2;
- else if (code == FN_3) layer = 3;
- else if (code == FN_4) layer = 4;
+
+ // NOT change current_layer when one more Fn keys pressed
+ // when other than Fn key pressed
+ if (code == FN_1) layer = layer ? current_layer : 1;
+ else if (code == FN_2) layer = layer ? current_layer : 2;
+ else if (code == FN_3) layer = layer ? current_layer : 3;
+ else if (code == FN_4) layer = layer ? current_layer : 4;
else if (KB_LCTRL <= code && code <= KB_RGUI)
modifiers |= 1<<(code & 0x07);
+ else // other_key_pressed
+ layer = current_layer;
}
}
}
keyboard_modifier_keys = 0;
- for (int i = 0; i < 3; i++) keyboard_keys[i] = KB_NO;
+ for (int i = 0; i < 6; i++) keyboard_keys[i] = KB_NO;
key_index = 0;
mouse_btn = 0;
mouse_x = 0;